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Bump in the Night - Dark/Sound Superteam - Sundays 8pm EDT starting July 7


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What: Bump in the Night - Dark/Sound Superteam
Where: Excelsior (first meeting in Atlas Park)
When: Sundays at 8pm Eastern/5pm Pacific US/Mon 12am UTC (first meeting 7 July 2024) - Link for your timezone
Who: The Justice Superteamers (the folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, Time, Water, Indomitable Sonic, and Excelsior Nature, Knockback, Electric, Thermal/Cold, Dark, TA, Guns, Poison, Stone, Time, Rough Riders, Symphony, Psychic, Demon/Fire Control, Storm, Epic AT, Fold Space, and Gadgets Superteams)
Why: FUN, fortune, and glory!

 

The Justice Superteamers run many projects to leverage the power of stacked (de)buffs and explore common themes to accomplish things that a random group could not. Come join us on Excelsior for our Bump in the Night Superteam where we will harness the combined power of sound and darkness to subdue our foes. Long time vets and new players are all invited as we focus on fun with other friendly players.

 

AT/Build Requirements:

  • Must have a "Darkness" related primary and "Sound" related secondary or vice-versa. Full list in following post.
  • Required Powers (slotting):
    • Maneuvers by level 14 (2 slots worth of Defense enhancements by level 20)
  • The following are suggested, but if you can't fit them all in, not required:
    • Assault
    • Tactics
  • Other team-focused powers are great too: Vengeance, Victory Rush, Weaken Resolve, Spirit Ward, and Teleport Target are always useful.
  • You're welcome to make use of your other build if you'd like to maintain a solo, PVP, or non project compliant build.

 

Miscellaneous Details:

  • Our first meeting will take place Sunday, July 7, 2024 at 8pm EDT/5pm PDT/12am UTC (see link above for time zone conversions) under the Atlas statue in Atlas Park on Excelsior. Feel free to show up fresh from the tutorial (or even skip it).
  • We'll be coordinating the group through use of a global channel named "Justice Superteamers". Everyone participating on this team must join the channel. (/chan_join "Justice Superteamers").
  • We have a Justice Superteamers SG with a fully functional base. Team members are welcome to join the SG and anyone is welcome to use the public base amenities with code: JST-19564. We also have a Discord channel for out of game and voice communication.
  • We'll start in Paragon and run arcs, scanners, and safeguards there, but will eventually make ourselves vigilantes/rogues so we can enjoy what the Rogue Isles and Praetoria have to offer.
  • We'll be focusing on PVE content (TFs, Contact Arcs, iTrials, the occasional newspaper/scanner, etc).
  • There is no limit on the number of people that can join us. This isn't going to be a fixed group of 8; the more, the merrier. Feel free to show up late, roll a 2nd alt, etc.
  • Super-Sidekick makes teaming incredibly easy. If you already have a character that fits the theme of this team, or won't be able to join us at the start of this team, don't worry; we'll accept you at any level, any time. Just note that if you're significantly beyond the rest of the team in terms of level, you should expect to exemplar down to the rest of the team most of the time.

 
If you have any questions or suggestions, feel free to post here or send a /t or email to @Perfect Square, @Hedgefund, or @EF in-game.

  • Microphone 1
  • Pizza (Pepperoni) 1
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Here are the possible power pairs:
Blaster Possibilities
    Dark Blast/Sonic Manipulation
    Sonic Attack/Darkness Manipulation
Controller Possibilities
    Darkness Control/Sonic Resonance
    Symphony Control/Darkness Affinity
Defender Possibilities
    Dark Miasma/Sonic Attack
    Sonic Resonance/Dark Blast
Sentinel Possibility
    Sonic Attack/Dark Armor
Mastermind Possibility
    Necromancy/Sonic Resonance
Dominator Possibilities
    Darkness Control/Sonic Assault
    Symphony Control/Dark Assault
Corruptor Possibilities
    Dark Blast/Sonic Resonance
    Sonic Attack/Dark Miasma

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