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Continuing issues with full-body replacement costumes in missions


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Matthew Habashy's "Learn what the Hellions are planning" mission, where you get a Hellions costume, and Sandra Costel's mission "Confront the Skull Leader", where you assume the role of Deborah Rosenfeld, are still failing to completely replace the character costume. In the former, characters with tails will retain them when disguised, and in both, holstered weapons will still be visible on the replaced costume. I assume for the latter that it is due to holstered weapons not being available when these missions were created, so the costume replacement doesn't account for them.

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If memory serves, this was explained as the mission loading the character model, but any costume detail/option that is not part of that character that your character has is retained since there is nothing replacing it. So for like tails, since the characters the game is portraying lack tails, if your character has a tail, it remains because nothing overrides it. Unless a different body than your character is used? So going from female to male or huge, going from male to female or huge, or going from huge to female or male will successfully replace all options for being a different body, so it only loads the correct details for the character?

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I'd noticed the bit about keeping tails, didn't know about the holstered weapons.  Bug or not though, I do like the bit about keeping my tail while disguised (it's true to lore and in-character - according to some legends, kitsune can shapeshift, but can't ever shift away all their tails).  If this ever gets fixed, can details like that be an option at Null or the tailor?

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5 hours ago, Akisan said:

I'd noticed the bit about keeping tails, didn't know about the holstered weapons.

Well, since sheathed/holstered weapons is an addition made in Homecoming, and both of the missions I spotted this in were from Live, the full-body replacement costumes wouldn't have the costume locations to override the character's, and would need to have the replacement costume updated to 'cover' the new costume locations. A thought occurred to me while I was typing this -- would the same issue affect characters with asymmetrical gloves/boots? I don't know; something to test.

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