Hedgefund Posted July 27 Posted July 27 My character is a lvl 30 mercs/marine MM. My mission is the "Lay all ghosts to rest" mission from Gordon Bower (the first ghost mission he offers) I don't have the means to make videos in-game, or more precisely I'm not willing to take the time to figure it out so still images will have to do. I'm at this intersection, straight ahead is a sunken room. Mercs are in defensive/follow mode. Not go-to, not stay, but defensive/follow. This is certain. This is the room that was directly ahead: To the left are stairs that lead up to a break area that then leads to a library-ish looking area. Ok, that's enough setup. The mercs follow me to the stairs up to the breakroom. Then, when I go into the library area, they bug out and go to the first room I showed. Here's me showing a pet I had selected, all of them are now in this room. When I go back to that first intersection, they all come back to join me. I am a MM enjoyer and have spent a lot of time behind the wheel of this AT. I've never seen this behavior before though. This did not happen again during this play session, I did not encounter this particular map again though. Let me head off some expected questions/counterpoints. * My stance is defensive/follow, not go-to or anything else * This is NOT the mission with the fog that causes minions to attack the fog, that's the second ghost mission * I promise you I'm in defensive/follow Maybe this is some odd combination of circumstances that have never happened to me before and never will happen again, but I wanted to document this just in case additional similar incidents are reported.
Rudra Posted July 27 Posted July 27 It would have been more helpful if you had used the /whereami command to find out what map you were on in case it is something with that specific map. 1
Hedgefund Posted July 28 Author Posted July 28 It's happening again. Merc/Marine, now lvl 35 doing Scirocco's "Find Silver Mantis" mission. It's the same situation as in the OP. When I get into the break room area, the mercs will run either a) run down to the bottom of the stairways where I entered that room or b) (and this was a surprise to see) insta-port down there. Here's the /whereami info: 11:56] Server: Indomitable Zone/Mission: V_Office_45_Layout_05 Position: [1616.9 54.1 -3919.7] Furthermore, I dismissed and summoned the pets at that same $loc and all seemed well at first. I engaged Silver Mantis and then the pets all ported back to [1665.3 36.0 -3866.7]. At first I thought "uh oh" when it was just she and I but then SHE ported to [1665.3 36.0 -3866.7] as well. I went back and could do my MM things to defeat her, but... something's up with this particular section of the map.
Hedgefund Posted August 19 Author Posted August 19 (edited) I'm going to append to this, the same behavior is happening, same part of the map, but without pets. This time, it's the enemies. /whereami data: Server: Excelsior Zone/Mission: Office_60_Layout_04_01 Position: [473.3 0.0 2094.6] Doing the Manticore tf, in the timed mission "Catch the Countess" I entered the bottom floor of this room, most of the mobs teleported away, seemingly to [532.5 0.0 2217.8], at least some of them came back to me but not all. The other instances I mentioned were inconveniences, now I'm unable to proceed on this tf without GM intervention (hopefully). upate - I found the two mobs that didn't come back in a stairwell. The bug is still an issue though but I can proceed. Edited August 19 by Hedgefund
tmclarke Posted August 20 Posted August 20 I believe this is the same bug I posted about on the 11th:
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