honoroit Posted July 28, 2024 Posted July 28, 2024 Hi! It's me, Figs! Help me optimize a build? elec/elec/elec is pretty great, and we've 2x holds, and 2x stuns in the below. https://api.midsreborn.com/build/download/FjCXVS9wcDnfpXSZ LVCK VOLTIABuild plan made with Mids' Reborn v3.7.5 rev. 21 ──────────────────────────────Primary powerset: Electrical BlastSecondary powerset: Electricity ManipulationPool powerset (#1): FlightPool powerset (#2): ConcealmentPool powerset (#3): SpeedPool powerset (#4): FightingEpic powerset: Electricity Mastery ────────────────────────────── Powers taken: Level 1: Lightning BoltA: Decimation: Chance of Build Up5: Decimation: Accuracy/Damage9: Decimation: Damage/Endurance21: Decimation: Damage/Recharge33: Decimation: Accuracy/Damage/Recharge Level 1: Charged BrawlA: Gladiator's Strike: Chance for Smashing Damage3: Gladiator's Strike: Accuracy/Damage9: Gladiator's Strike: Damage/Recharge33: Gladiator's Strike: Damage/Endurance/Recharge34: Gladiator's Strike: Accuracy/Endurance/Recharge Level 2: Ball LightningA: Superior Blaster's Wrath: Recharge/Chance for Fire Damage3: Superior Blaster's Wrath: Accuracy/Damage5: Superior Blaster's Wrath: Damage/Recharge21: Superior Blaster's Wrath: Accuracy/Damage/Recharge23: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge Level 4: Build UpA: Rectified Reticle: Increased Perception Level 6: Short CircuitA: Armageddon: Chance for Fire Damage7: Armageddon: Damage7: Armageddon: Damage/Recharge23: Armageddon: Damage/Recharge/Accuracy34: Armageddon: Damage/Endurance Level 8: Charge UpA: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 10: Havoc PunchA: Superior Blistering Cold: Recharge/Chance for Hold11: Superior Blistering Cold: Accuracy/Damage11: Superior Blistering Cold: Damage/Endurance25: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime34: Superior Blistering Cold: Accuracy/Damage/Endurance Level 12: ZappA: Sting of the Manticore: Chance of Damage(Toxic)13: Sting of the Manticore: Accuracy/Damage13: Sting of the Manticore: Damage/Endurance25: Sting of the Manticore: Damage/Endurance/Recharge36: Sting of the Manticore: Damage/Interrupt/Recharge Level 14: HoverA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Thunder StrikeA: Superior Avalanche: Accuracy/Damage/Endurance/Recharge17: Superior Avalanche: Accuracy/Damage17: Superior Avalanche: Damage/Endurance36: Superior Avalanche: Accuracy/Damage/Endurance37: Superior Avalanche: Accuracy/Damage/Recharge Level 18: Tesla CageA: Gladiator's Net: Chance of Damage(Lethal)19: Unbreakable Constraint: Chance for Smashing Damage19: Unbreakable Constraint: Hold36: Unbreakable Constraint: Hold/Recharge37: Unbreakable Constraint: Hold/Recharge/Accuracy Level 20: DynamoA: Synapse's Shock: Damage/Accuracy/Endurance50: Synapse's Shock: EndMod50: Synapse's Shock: Damage/Recharge/Accuracy Level 22: Voltaic SentinelA: Soulbound Allegiance: Damage/Recharge37: Soulbound Allegiance: Damage/Endurance43: Soulbound Allegiance: Damage/Recharge/Accuracy46: Soulbound Allegiance: Damage46: Soulbound Allegiance: Chance for Build Up Level 24: Power SinkA: Invention: Endurance Modification Level 26: Thunderous BlastA: Ragnarok: Damage/Endurance27: Ragnarok: Recharge/Accuracy27: Ragnarok: Damage/Recharge/Accuracy29: Ragnarok: Damage/Recharge29: Ragnarok: Damage Level 28: StealthA: Kismet: Accuracy +6%40: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Shield Wall: +Res (Teleportation), +5% Res (All) Level 30: Shocking GraspA: Hecatomb: Chance of Damage(Negative)31: Hecatomb: Damage31: Hecatomb: Damage/Recharge/Accuracy31: Hecatomb: Damage/Recharge39: Hecatomb: Damage/Endurance Level 32: HastenA: Invention: Recharge Reduction33: Invention: Recharge Reduction Level 35: FlyA: Blessing of the Zephyr: Knockback Reduction (4 points) Level 38: Shocking BoltA: Superior Entomb: Recharge/Chance for +Absorb39: Superior Entomb: Accuracy/Hold39: Superior Entomb: Hold/Recharge40: Superior Entomb: Accuracy/Hold/Endurance40: Superior Entomb: Accuracy/Hold/Endurance/Recharge Level 41: Charged ArmorA: Gladiator's Armor: TP Protection +3% Def (All)42: Steadfast Protection: Resistance/+Def 3%42: Impervious Skin: Status Resistance/Regeneration42: Aegis: Psionic/Status Resistance43: Impervium Armor: Psionic Resistance Level 44: EM PulseA: Rope A Dope: Endurance/Stun45: Rope A Dope: Accuracy/Recharge45: Rope A Dope: Stun/Range45: Rope A Dope: Accuracy/Stun/Recharge46: Rope A Dope: Accuracy/Stun Level 47: Force of ThunderA: Absolute Amazement: Chance for ToHit Debuff48: Absolute Amazement: Stun48: Absolute Amazement: Stun/Recharge48: Absolute Amazement: Stun/Recharge/Accuracy50: Absolute Amazement: Stun/Endurance Level 49: Surge of PowerA: Unbreakable Guard: +Max HP ────────────────────────────── Inherents: Level 1: BrawlA: Mako's Bite: Chance of Damage(Lethal) Level 1: Defiance Level 1: SprintA: Celerity: +Stealth Level 2: RestA: Invention: Interrupt Reduction Level 1: SwiftA: Invention: Flight Speed Level 1: HealthA: Panacea: +Hit Points/Endurance15: Numina's Convalesence: +Regeneration/+Recovery Level 1: HurdleA: Invention: Jumping Level 1: StaminaA: Performance Shifter: Chance for +End15: Performance Shifter: EndMod Level 1: Shocked Level 49: Quick Form Level 35: Afterburner
knighthawk515 Posted June 14 Posted June 14 (edited) I took stealth instead of hasten in this toon. Slot stealth with the LotG global recharge to help and get the +regen set bonus. I also skip most melee powers and utilize hover/flight and fight from a distance. When I need to, I pop Dynamo + Force of Thunder for damage, KD, and Stun. Very rarely die due to play style and defense bonuses and with incarnates, my recharge is very good and the attack chain rolls on. It is END heavy, so power sink comes in handy. .511 MeV - Hero Blaster Build plan made with Mids Reborn v3.7.11 rev. 2 ────────────────────────────── Primary powerset: Electrical Blast Secondary powerset: Electricity Manipulation Pool powerset (#1): Flight Pool powerset (#2): Fighting Pool powerset (#3): Leadership Pool powerset (#4): Concealment Epic powerset: Electricity Mastery ────────────────────────────── Powers taken: Level 1: Charged Bolts A: Apocalypse: Damage 3: Apocalypse: Damage/Recharge 3: Apocalypse: Damage/Recharge/Accuracy 9: Apocalypse: Recharge/Accuracy 9: Apocalypse: Damage/Endurance 11: Apocalypse: Chance of Damage(Negative) Level 1: Charged Brawl A: Crushing Impact: Accuracy/Damage/Endurance Level 2: Lightning Bolt A: Superior Winter's Bite: Accuracy/Damage 5: Superior Winter's Bite: Damage/RechargeTime 5: Superior Winter's Bite: Accuracy/Damage/Endurance 11: Superior Winter's Bite: Accuracy/Damage/Recharge 13: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 13: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 4: Ball Lightning A: Superior Frozen Blast: Accuracy/Damage 7: Superior Frozen Blast: Damage/Endurance 7: Superior Frozen Blast: Accuracy/Damage/Endurance 15: Superior Frozen Blast: Accuracy/Damage/Recharge 15: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 17: Superior Frozen Blast: Recharge/Chance for Immobilize Level 6: Fly A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 8: Build Up A: Adjusted Targeting: To Hit Buff/Recharge 48: Adjusted Targeting: To Hit Buff Level 10: Boxing A: Invention: Damage Increase Level 12: Zapp A: Superior Defiant Barrage: Accuracy/Damage 17: Superior Defiant Barrage: Damage/RechargeTime 19: Superior Defiant Barrage: Accuracy/Damage/RechargeTime 19: Superior Defiant Barrage: Accuracy/Damage/Endurance 21: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime 21: Superior Defiant Barrage: RechargeTime/+Status Level 14: Tough A: Gladiator's Armor: Resistance 23: Gladiator's Armor: End/Resist 23: Gladiator's Armor: Resistance/Rech/End 25: Gladiator's Armor: TP Protection +3% Def (All) Level 16: Weave A: Kismet: Accuracy +6% 25: Luck of the Gambler: Defense/Increased Global Recharge Speed 27: Reactive Defenses: Scaling Resist Damage 27: Shield Wall: +Res (Teleportation), +5% Res (All) Level 18: Tesla Cage A: Neuronic Shutdown: Accuracy/Recharge 29: Neuronic Shutdown: Endurance/Hold 29: Neuronic Shutdown: Accuracy/Endurance 31: Neuronic Shutdown: Hold/Range 31: Neuronic Shutdown: Accuracy/Hold/Recharge 31: Neuronic Shutdown: Chance of Damage(Psionic) Level 20: Maneuvers A: Luck of the Gambler: Defense/Endurance 33: Luck of the Gambler: Defense 33: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed 46: Luck of the Gambler: Defense/Endurance 47: Luck of the Gambler: Defense Level 24: Dynamo A: Superior Avalanche: Accuracy/Damage 33: Superior Avalanche: Damage/Endurance 34: Superior Avalanche: Accuracy/Damage/Endurance 34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 34: Superior Avalanche: Recharge/Chance for Knockdown Level 26: Thunderous Blast A: Superior Blaster's Wrath: Accuracy/Damage 36: Superior Blaster's Wrath: Damage/Recharge 36: Superior Blaster's Wrath: Accuracy/Damage/Recharge 36: Superior Blaster's Wrath: Accuracy/Damage/Endurance 37: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge 37: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 28: Assault A: Endurance Reduction Level 30: Force of Thunder A: Absolute Amazement: Stun 37: Absolute Amazement: Chance for ToHit Debuff 39: Absolute Amazement: Stun/Endurance 39: Absolute Amazement: Stun/Recharge 39: Absolute Amazement: Stun/Recharge/Accuracy 40: Sudden Acceleration: Knockback to Knockdown Level 32: Tactics A: Gaussian's Synchronized Fire-Control: To Hit Buff 40: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 40: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 35: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed 46: Luck of the Gambler: Defense/Endurance Level 38: Static Discharge A: Ragnarok: Chance for Knockdown 42: Ragnarok: Damage 42: Ragnarok: Damage/Recharge 42: Ragnarok: Damage/Recharge/Accuracy 43: Ragnarok: Recharge/Accuracy 43: Ragnarok: Damage/Endurance Level 41: Charged Armor A: Unbreakable Guard: Resistance 43: Unbreakable Guard: Resistance/Endurance 45: Unbreakable Guard: Endurance/RechargeTime 45: Unbreakable Guard: RechargeTime/Resistance 45: Unbreakable Guard: Resistance/Endurance/RechargeTime 46: Unbreakable Guard: +Max HP Level 44: Power Sink A: Performance Shifter: EndMod 49: Performance Shifter: Chance for +End Level 47: Charge Up A: Adjusted Targeting: To Hit Buff Level 49: Vengeance A: Luck of the Gambler: Defense/Increased Global Recharge Speed ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Defiance Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 47: Preventive Medicine: Chance for +Absorb 48: Preventive Medicine: Heal Level 1: Hurdle (Empty) Level 1: Stamina A: Power Transfer: EndMod 48: Power Transfer: Chance to Heal Self Level 1: Shocked Level 6: Afterburner Level 49: Quick Form Edited June 14 by knighthawk515
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