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Posted

I've noticed today that when my Carrion Creepers on my plant/psi dom do damage, the amount of experience/inf goes down... Why is that and is that intended? It seems to be fonctioning like Seeds of Confusion - though I understand why the EXP loss exists for this power. To me, Carrion Creepers are pets, and thus shouldn't reduce the exp we gain. Otherwise, kinda discourages taking them and speccing for them.

 

Posted (edited)
37 minutes ago, Uun said:

If Carrion Creepers defeats an enemy that has taken partial damage from a confused foe, the xp will be reduced (just as if you defeated the same enemy). If there's no confusion in play, CC damage should get you full xp. I suggest you test this out without using Seeds of Confusion at the same time.

 

https://homecoming.wiki/wiki/Confuse_(Status_Effect)

Sure, but as I mention i'm not using confuse... here's some proof of the experience differences:

Proof 1 = normal values for all 3 levels of minions - 2,530 / 5,059 / 15,177
Proof 2/3 = after summoning carrion creepers

proof 1.PNG

proof 3.PNG

proof 2.PNG

Edited by beelzebub
Posted

I just tested on my Plant/Martial and was unable to replicate your experience. Level 50 tip mission vs. Longbow set to +3/x4 (with a +1 level shift). I got the same xp regardless of whether I was using Carrion Creepers or not (I didn't use Seeds of Confusion at all). The only difference in xp was due to mob level, i.e., lvl 54 mobs gave more xp than lvl 53 mobs. Are you sure that you were fighting the same level mobs in all groups?

Posted

I recorded a video to show the differences in EXP values when using Carrion creepers. In the first part you'll notice the values fluctuate. Then when CC expires, the values are standard again.


Here's my build - a note: while I have seeds of confusion, I never use it because of the exp loss... I only use it for the slots/set bonuses
 

image.thumb.png.58f09d39530541bbbc782bfd71e32164.png

Posted

You're referring to the occasional variance between 4,047 and 3,923 for minions and between 8,094 and 7,963 for lieutenants? That's a pretty small variance (2-3%) and it clearly doesn't occur with every mob. Not sure what the cause is and it may not be due to Carrion Creepers. Again, it didn't occur on my run.

Posted

The values are random, it changes all the time whenever Carrion Creepers is active. 100% confirmed with testing multiple characters. I know this map very well and I farm on it all the time. Maybe it's just an AE-specific thing but I'd like to see if we can get some verification on it being either a bug or intended

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