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Comparing two Rad/Bio builds can't account for ~130% damage difference


pyrocide

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So I have my own build and then a template build.

 

The template build has a global damage buff of 194%, does 41.44dps with Blazing Aura.

 

My own build some changes in powers (Summon Striker vs Super Jump), sets and a few slots here and there that add 4% damage from sets over the template to a grand total of 66% (sixty-six not one hundred and sixty-six). Blazing Aura (same set) does 19.95dps

 

Same incarnates, same toggles, where is the difference in 128% damage coming from? Same build of Pine's (2.22).

 

I am not the best builder but I thought I did a fairly decent job of keeping things relatively equivalent. Maybe I am just blind. Any help is appreciated

 

Template

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Radiation Melee

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

 

My Build (Pyrocide)

Villain Plan by Mids' Villain Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Pyrocide: Level 50 Science Brute

Primary Power Set: Radiation Melee

Secondary Power Set: Fiery Aura

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

 

 

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So I have my own build and then a template build.

 

The template build has a global damage buff of 194%, does 41.44dps with Blazing Aura.

 

My own build some changes in powers (Summon Striker vs Super Jump), sets and a few slots here and there that add 4% damage from sets over the template to a grand total of 66% (sixty-six not one hundred and sixty-six). Blazing Aura (same set) does 19.95dps

 

Same incarnates, same toggles, where is the difference in 128% damage coming from? Same build of Pine's (2.22).

 

I am not the best builder but I thought I did a fairly decent job of keeping things relatively equivalent. Maybe I am just blind. Any help is appreciated

 

Template

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Radiation Melee

Secondary Power Set: Fiery Aura

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

 

My Build (Pyrocide)

Villain Plan by Mids' Villain Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Pyrocide: Level 50 Science Brute

Primary Power Set: Radiation Melee

Secondary Power Set: Fiery Aura

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Concealment

Ancillary Pool: Mu Mastery

 

Your version has fury active, but set at 0.

The other version has fury active, but set at 66.

132% Dambuff difference - you are likely picking up 4% from a set somewhere the other version isnt.

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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Well that was just dumb of me. Thought I had set that, thank you! Ok, that is fixed-ish

 

Changing to 66 Fury, increased damage to 208%.

 

That'd be it except that Blazing Aura is still doing less damage than that of the template build (29.4 @ 208% vs 41.55 at 194%). Maddening.

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Reactive Radial vs. Reactive Core.  The added DOT Proc is going to have a large impact on a low damage power.

 

Conventional wisdom seems to be that the 75% DOT/25% Debuff is superior for damage output.

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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Reactive Radial vs. Reactive Core.  The added DOT Proc is going to have a large impact on a low damage power.

 

Conventional wisdom seems to be that the 75% DOT/25% Debuff is superior for damage output.

 

That was it.

 

Thank you, thank you, THANK YOU

 

Driving me nuts.

 

Second thing, isnt having a constant debuff proc 75% of the time on both irradiated and blazing auras go off every 2 seconds a better option that a moderate fire DOT?

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Reactive Radial vs. Reactive Core.  The added DOT Proc is going to have a large impact on a low damage power.

 

Conventional wisdom seems to be that the 75% DOT/25% Debuff is superior for damage output.

 

That was it.

 

Thank you, thank you, THANK YOU

 

Driving me nuts.

 

Second thing, isnt having a constant debuff proc 75% of the time on both irradiated and blazing auras go off every 2 seconds a better option that a moderate fire DOT?

 

Depends on how much it stacks too and how long the target lives.  Grab a pylon and let us know.

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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Second thing, isnt having a constant debuff proc 75% of the time on both irradiated and blazing auras go off every 2 seconds a better option that a moderate fire DOT?

Typically, no. The resistance debuff is quite small.

 

Look at it this way: a 2.5% res debuff proc for 10 seconds basically adds (your DPS on that target*.025*10) damage. A DoT proc does five ticks of 13.39 damage, or 67 damage. That means you need to be doing 67/0.25=268 DPS *per target* just for the -res to break even, and in an AoE situation that's basically impossible. If you're building only for ST damage and you have an extremely strong build, you might possibly be better off with the -res.

 

On a team where the -res boosts everyone's damage, that math changes, but it's also very likely that other people are applying the Reactive -res anyway, and it only goes to 4 stacks. 2-3 attackers each with a Reactive Radial t4 are going to keep the target at 4 stacks pretty reliably.

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