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Posted (edited)

i have 5 more slots to place and really do not know where to put them... thinking burst or mace beam. ideas ?

 

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image.thumb.png.d19e28c7ba3a69c3e0c767b75af44c31.png


 

Edited by terrasmash
cleaner
Posted
5 minutes ago, kelika2 said:

Kismet proc only works when said power is active

and i would slap some rech in serum

Yeah, only using it for the 2 buff of end that's active regardless right? and rech has one via the 2nd res/rech. would that only work on the power itself or does that effect the merc as wel?

Posted

# **Villain Mastermind**

### *Build plan made with Mids' Reborn v3.7.5 rev. 21*


----

- **Primary powerset: Mercenaries**
- **Secondary powerset: Force Field**
- **Pool powerset (#1): Leadership**
- **Pool powerset (#2): Experimentation**
- **Pool powerset (#3): Fighting**
- **Pool powerset (#4): Flight**
- **Ancillary powerset: Mace Mastery**

----


# **Powers taken:**


**Level 1: Soldiers**
- A: Force Feedback: Chance for +Recharge
- 7: Force Feedback: Damage/Knockback
- 9: Edict of the Master: Defense Bonus
- 9: Edict of the Master: Damage
- 11: Edict of the Master: Accuracy/Damage
- 11: Edict of the Master: Accuracy/Damage/Endurance


**Level 1: Deflection Shield**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 3: Luck of the Gambler: Defense
- 3: Luck of the Gambler: Defense/Endurance
- 5: Luck of the Gambler: Defense/Recharge
- 5: Luck of the Gambler: Endurance/Recharge
- 7: Luck of the Gambler: Defense/Endurance/Recharge


**Level 2: Slug**
- (Empty)


**Level 4: Insulation Shield**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 13: Luck of the Gambler: Defense
- 13: Luck of the Gambler: Defense/Endurance
- 15: Luck of the Gambler: Defense/Recharge
- 15: Luck of the Gambler: Endurance/Recharge
- 17: Luck of the Gambler: Defense/Endurance/Recharge


**Level 6: Equip Mercenary**
- A: Steadfast Protection: Resistance/+Def 3%
- 17: Gladiator's Armor: TP Protection +3% Def (All)
- 19: Steadfast Protection: Knockback Protection


**Level 8: Maneuvers**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 19: Luck of the Gambler: Defense
- 21: Red Fortune: Defense
- 21: Red Fortune: Defense/Endurance
- 23: Gift of the Ancients: Defense
- 23: Gift of the Ancients: Defense/Endurance


**Level 10: Assault**
- A: Invention: Endurance Reduction


**Level 12: Spec Ops**
- A: Mark of Supremacy: Endurance/Pet +Resist +Regen
- 25: Mark of Supremacy: Accuracy/Damage/Endurance
- 25: Mark of Supremacy: Accuracy/Damage
- 27: Mark of Supremacy: Accuracy/Endurance
- 27: Mark of Supremacy: Damage/Endurance
- 29: Mark of Supremacy: Damage


**Level 14: Tactics**
- A: Gaussian's Synchronized Fire-Control: Chance for Build Up
- 29: Gaussian's Synchronized Fire-Control: To Hit Buff
- 31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
- 31: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
- 31: Gaussian's Synchronized Fire-Control: Recharge/Endurance
- 33: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance


**Level 16: Personal Force Field**
- A: Kismet: Accuracy +6%
- 43: Kismet: Defense/Endurance


**Level 18: Serum**
- A: Impervious Skin: Status Resistance/Regeneration
- 46: Impervious Skin: Resistance/Recharge
- 48: Performance Shifter: EndMod/Recharge


**Level 20: Dispersion Bubble**
- A: Red Fortune: Endurance
- 43: Red Fortune: Defense/Endurance
- 45: Red Fortune: Defense/Recharge
- 45: Red Fortune: Endurance/Recharge
- 46: Red Fortune: Defense/Endurance/Recharge
- 46: Red Fortune: Defense


**Level 22: Commando**
- A: Command of the Mastermind: Recharge/Pet +AoE Defense Aura
- 33: Command of the Mastermind: Accuracy/Damage
- 33: Command of the Mastermind: Damage/Endurance
- 34: Command of the Mastermind: Accuracy/Damage/Recharge
- 34: Command of the Mastermind: Damage/Endurance/Recharge
- 34: Command of the Mastermind: Accuracy/Damage/Endurance/Recharge


**Level 24: Repulsion Field**
- A: Sudden Acceleration: Knockback to Knockdown


**Level 26: Tactical Upgrade**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 36: Luck of the Gambler: Defense
- 36: Luck of the Gambler: Defense/Recharge
- 36: Luck of the Gambler: Endurance/Recharge
- 37: Luck of the Gambler: Defense/Endurance/Recharge
- 37: Luck of the Gambler: Defense/Endurance


**Level 28: Force Bomb**
- A: Force Feedback: Chance for +Recharge


**Level 30: Damping Bubble**
- A: Reactive Defenses: Scaling Resist Damage
- 37: Reactive Defenses: Defense/Endurance/RechargeTime
- 40: Reactive Defenses: Defense
- 42: Reactive Defenses: Endurance/RechargeTime
- 42: Reactive Defenses: Defense/RechargeTime
- 42: Reactive Defenses: Defense/Endurance


**Level 32: Experimental Injection**
- (Empty)


**Level 35: Speed of Sound**
- A: Blessing of the Zephyr: Knockback Reduction (4 points)
- 43: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance


**Level 38: Scorpion Shield**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 39: Luck of the Gambler: Defense
- 39: Luck of the Gambler: Defense/Endurance
- 39: Luck of the Gambler: Defense/Recharge
- 40: Luck of the Gambler: Endurance/Recharge
- 40: Luck of the Gambler: Defense/Endurance/Recharge


**Level 41: Corrosive Vial**
- (Empty)


**Level 44: Power Boost**
- A: Invention: Recharge Reduction
- 45: Invention: Recharge Reduction


**Level 47: Mace Beam Volley**
- (Empty)


**Level 49: Repulsion Bolt**
- (Empty)


----


# **Inherents:**


**Level 1: Supremacy**


**Level 1: Brawl**
- (Empty)


**Level 1: Sprint**
- (Empty)


**Level 2: Rest**
- (Empty)


**Level 1: Swift**
- (Empty)


**Level 1: Hurdle**
- (Empty)


**Level 1: Health**
- (Empty)


**Level 1: Stamina**
- (Empty)


**Level 35: Jaunt**


----

# **Stats Breakdown:**


### ***- Defense -***


- **Smashing:** 62.04%
- **Lethal:** 62.04%
- **Fire:** 30.04%
- **Cold:** 30.04%
- **Energy:** 52.2%
- **Negative:** 31.91%
- **Toxic:** 28.79%
- **Psionic:** 28.79%
- **Melee:** 34.41%
- **Ranged:** 35.04%
- **AoE:** 31.29%

### ***- Resistance -***


- **Smashing:** 36.75%
- **Lethal:** 36.75%
- **Fire:** 12%
- **Cold:** 12%
- **Energy:** 7.5%
- **Negative:** 7.5%
- **Toxic:** 43%
- **Psionic:** 25.5%

### ***- HP & Endurance -***


- **Regeneration:** 215%
- **Max HP:** 896.37 | 
- **End Recovery:** 2.26/s
- **End Use:** 2.53/s End. (Net gain: -0.28/s)
- **Max End:** 100

### ***- Movement -***


- **Run Speed:** 120.24 mph
- **Jump Speed:** 35.15 mph
- **Jump Height:** 11.51 ft
- **Fly Speed:** 0 mph

### ***- Stealth & Perception -***


- **Stealth (PvE):** 0 ft
- **Stealth (PvP):** 0 ft
- **Perception:** 759.5 ft

### ***- Misc -***


- **Haste:** 265%
- **ToHit:** 48.73%
- **Accuracy:** 45%
- **Damage:** 181.75%
- **End Rdx:** 3.75%
- **Threat:** 200

### ***- Status Protection -***


- **Held:** 8.59
- **Stunned:** 8.59
- **Sleep:** 0
- **Immobilized:** 8.59
- **Knockback:** 8
- **Repel:** 0
- **Confused:** 6.44
- **Terrorized:** 0
- **Taunt:** 0
- **Placate:** 0
- **Teleport:** 0

### ***- Status Resistance -***


- **Held:** 123.75%
- **Stunned:** 123.75%
- **Sleep:** 172.19%
- **Immobilized:** 123.75%
- **Knockback:** 0%
- **Repel:** 0%
- **Confused:** 169.16%
- **Terrorized:** 169.16%
- **Taunt:** 45.41%
- **Placate:** 45.41%
- **Teleport:** 100%

### ***- Debuff Resistance -***


- **Defense:** 20.44%
- **Endurance:** 0%
- **Recovery:** 0%
- **PerceptionRadius:** 64.87%
- **ToHit:** 25.95%
- **RechargeTime:** 25.95%
- **SpeedRunning:** 25.95%
- **Regeneration:** 25.95%

----


# **Set Effects Breakdown**


__**Force Feedback**__
(Soldiers)
- 7.5% Movement Speed

__**Edict of the Master**__
(Soldiers)
- 6% Movement Speed
- 12.05 HP (1.5%) HitPoints
- 3% Resistance(Smashing,Lethal), 5% Status Resistance
- 5% Defense(All)

__**Luck of the Gambler**__
(Deflection Shield)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- +9% Enhancement(Accuracy)
- 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance
- 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance
- +7.5% Enhancement(RechargeTime)

__**Luck of the Gambler**__
(Insulation Shield)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- +9% Enhancement(Accuracy)
- 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance
- 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance
- +7.5% Enhancement(RechargeTime)

__**Steadfast Protection**__
(Equip Mercenary)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag 4)

__**Gladiator's Armor**__
(Equip Mercenary)
- 3% Defense(All), 100% MezResist(Teleport) (20% chance)

__**Luck of the Gambler**__
(Maneuvers)
- 10% (0.33 HP/sec) Regeneration
- +7.5% Enhancement(RechargeTime)

__**Red Fortune**__
(Maneuvers)
- 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance

__**Gift of the Ancients**__
(Maneuvers)
- 2% (0.03 End/sec) Recovery

__**Mark of Supremacy**__
(Spec Ops)
- +6.25% Enhancement(RechargeTime)
- +9% Enhancement(Accuracy)
- 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
- 3% (0.05 End/sec) Recovery
- 4.5% Resistance(Energy,Negative), 7.5% Status Resistance, 4.5% Resistance(Smashing,Lethal), 4.5% Resistance(Fire,Cold)
- 10% Resistance(All), 100% (3.35 HP/sec) Regeneration

__**Gaussian's Synchronized Fire-Control**__
(Tactics)
- 7.5% Movement Speed
- 15.06 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

__**Kismet**__
(Personal Force Field)
- 1.5% (0.03 End/sec) Recovery

__**Impervious Skin**__
(Serum)
- 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance
- 7.5% Status Resistance, 25% (0.84 HP/sec) Regeneration

__**Red Fortune**__
(Dispersion Bubble)
- 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance
- 1.5% Resistance(Fire,Cold), 2.5% Status Resistance
- 2% DamageBuff(All)
- +5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

__**Command of the Mastermind**__
(Commando)
- 2% DamageBuff(All)
- 15.06 HP (1.88%) HitPoints
- +7.5% Enhancement(RechargeTime)
- 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance
- 5.25% Resistance(Smashing,Lethal), 8.75% Status Resistance
- 10% Defense(AoE)

__**Luck of the Gambler**__
(Tactical Upgrade)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- +9% Enhancement(Accuracy)
- 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance
- 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance
- +7.5% Enhancement(RechargeTime)

__**Reactive Defenses**__
(Damping Bubble)
- 1.5% Resistance(Smashing,Lethal), 2.5% Status Resistance
- 15.06 HP (1.88%) HitPoints
- 3% Resistance(Fire,Cold), 5% Status Resistance
- 3.75% Enhancement(EnduranceDiscount)
- +8.75% Enhancement(RechargeTime)
- 3% Resistance(All)

__**Blessing of the Zephyr**__
(Speed of Sound)
- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback Protection (Mag 4)

__**Luck of the Gambler**__
(Scorpion Shield)
- 10% (0.33 HP/sec) Regeneration
- 9.04 HP (1.13%) HitPoints
- +9% Enhancement(Accuracy)
- 3.75% Resistance(Smashing,Lethal), 6.25% Status Resistance
- 4.5% Resistance(Toxic,Psionic), 7.5% Status Resistance
- +7.5% Enhancement(RechargeTime)


----


# **Set Buffs Totals**


__**Damage(All) (6.5% Total)**__- +2.5% Damage(All) (From Gaussian's Synchronized Fire-Control in Tactics)
- +2% Damage(All) (From Red Fortune in Dispersion Bubble)
- +2% Damage(All) (From Command of the Mastermind in Commando)


__**S/L Defense (13.81% Total)**__- +5% S/L Defense to Pets (From Edict of the Master: Defense Bonus in Soldiers)
- +3% S/L Defense (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary)
- +3% S/L Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary)
- +1.56% S/L Defense (From Mark of Supremacy in Spec Ops)
- +1.25% S/L Defense (From Gaussian's Synchronized Fire-Control in Tactics)


__**Fire/Cold Defense (12.25% Total)**__- +5% Fire/Cold Defense to Pets (From Edict of the Master: Defense Bonus in Soldiers)
- +3% Fire/Cold Defense (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary)
- +3% Fire/Cold Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary)
- +1.25% Fire/Cold Defense (From Gaussian's Synchronized Fire-Control in Tactics)


__**Energy/Negative Defense (14.13% Total)**__- +5% Energy/Negative Defense to Pets (From Edict of the Master: Defense Bonus in Soldiers)
- +3% Energy/Negative Defense (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary)
- +3% Energy/Negative Defense (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary)
- +1.25% Energy/Negative Defense (From Gaussian's Synchronized Fire-Control in Tactics)
- +1.25% Energy/Negative Defense (From Red Fortune in Dispersion Bubble)
- +0.63% Energy/Negative Defense (From Blessing of the Zephyr in Speed of Sound)


__**Defense (Toxic) (11% Total)**__- +5% Defense(Toxic) to Pets (From Edict of the Master: Defense Bonus in Soldiers)
- +3% Defense(Toxic) (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary)
- +3% Defense(Toxic) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary)


__**Defense (Psionic) (11% Total)**__- +5% Defense(Psionic) to Pets (From Edict of the Master: Defense Bonus in Soldiers)
- +3% Defense(Psionic) (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary)
- +3% Defense(Psionic) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary)


__**Defense (Melee) (11.63% Total)**__- +3.13% Defense(Melee) (From Mark of Supremacy in Spec Ops)
- +3% Defense(Melee) (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary)
- +3% Defense(Melee) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary)
- +2.5% Defense(Melee) (From Gaussian's Synchronized Fire-Control in Tactics)


__**Defense (Ranged) (12.25% Total)**__- +3% Defense(Ranged) (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary)
- +3% Defense(Ranged) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary)
- +2.5% Defense(Ranged) (From Gaussian's Synchronized Fire-Control in Tactics)
- +2.5% Defense(Ranged) (From Red Fortune in Dispersion Bubble)
- +1.25% Defense(Ranged) (From Blessing of the Zephyr in Speed of Sound)


__**Defense (AoE) (18.5% Total)**__- +10% Defense(AoE) to Pets (From Command of the Mastermind: Recharge/Pet +AoE Defense Aura in Commando)
- +3% Defense(AoE) (From Steadfast Protection: Resistance/+Def 3% in Equip Mercenary)
- +3% Defense(AoE) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary)
- +2.5% Defense(AoE) (From Gaussian's Synchronized Fire-Control in Tactics)


__**Enhancement (Accuracy) (45% Total)**__- +9% Enhancement(Accuracy) (From Luck of the Gambler in Deflection Shield)
- +9% Enhancement(Accuracy) (From Luck of the Gambler in Insulation Shield)
- +9% Enhancement(Accuracy) (From Mark of Supremacy in Spec Ops)
- +9% Enhancement(Accuracy) (From Luck of the Gambler in Tactical Upgrade)
- +9% Enhancement(Accuracy) (From Luck of the Gambler in Scorpion Shield)


__**Enhancement (EnduranceDiscount) (3.75% Total)**__- +3.75% Enhancement(EnduranceDiscount) (From Reactive Defenses in Damping Bubble)


__**Enhancement (RechargeTime) (65% Total)**__- +8.75% Enhancement(RechargeTime) (From Reactive Defenses in Damping Bubble)
- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Deflection Shield)
- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Insulation Shield)
- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Maneuvers)
- +7.5% Enhancement(RechargeTime) (From Command of the Mastermind in Commando)
- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Tactical Upgrade)
- +7.5% Enhancement(RechargeTime) (From Luck of the Gambler: Defense/Increased Global Recharge Speed in Scorpion Shield)
- +6.25% Enhancement(RechargeTime) (From Mark of Supremacy in Spec Ops)
- +5% Enhancement(RechargeTime) (From Red Fortune in Dispersion Bubble)


__**HitPoints (93.37 HP Total / 11.63% of Base HP)**__- +15.06 HP (1.88%) HitPoints (From Gaussian's Synchronized Fire-Control in Tactics)
- +15.06 HP (1.88%) HitPoints (From Command of the Mastermind in Commando)
- +15.06 HP (1.88%) HitPoints (From Reactive Defenses in Damping Bubble)
- +12.05 HP (1.5%) HitPoints (From Edict of the Master in Soldiers)
- +9.04 HP (1.13%) HitPoints (From Luck of the Gambler in Deflection Shield)
- +9.04 HP (1.13%) HitPoints (From Luck of the Gambler in Insulation Shield)
- +9.04 HP (1.13%) HitPoints (From Luck of the Gambler in Tactical Upgrade)
- +9.04 HP (1.13%) HitPoints (From Luck of the Gambler in Scorpion Shield)


__**JumpHeight (21% Total)**__- +7.5% JumpHeight (From Force Feedback in Soldiers)
- +7.5% JumpHeight (From Gaussian's Synchronized Fire-Control in Tactics)
- +6% JumpHeight (From Edict of the Master in Soldiers)


__**Mez (Knockback) (-8 Total)**__- +Knockback (Mag -4) (From Steadfast Protection: Knockback Protection in Equip Mercenary)
- +Knockback (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Speed of Sound)


__**Mez (Knockup) (-8 Total)**__- +Knockup (Mag -4) (From Steadfast Protection: Knockback Protection in Equip Mercenary)
- +Knockup (Mag -4) (From Blessing of the Zephyr: Knockback Reduction (4 points) in Speed of Sound)


__**MezResist(All) (123.75% Total)**__- +8.75% MezResist(All) (From Command of the Mastermind in Commando)
- +7.5% MezResist(All) (From Impervious Skin: Status Resistance/Regeneration in Serum)
- +7.5% MezResist(All) (From Luck of the Gambler in Tactical Upgrade)
- +7.5% MezResist(All) (From Command of the Mastermind in Commando)
- +7.5% MezResist(All) (From Mark of Supremacy in Spec Ops)
- +7.5% MezResist(All) (From Mark of Supremacy in Spec Ops)
- +7.5% MezResist(All) (From Luck of the Gambler in Scorpion Shield)
- +7.5% MezResist(All) (From Luck of the Gambler in Insulation Shield)
- +7.5% MezResist(All) (From Luck of the Gambler in Deflection Shield)
- +7.5% MezResist(All) (From Mark of Supremacy in Spec Ops)
- +6.25% MezResist(All) (From Luck of the Gambler in Scorpion Shield)
- +6.25% MezResist(All) (From Luck of the Gambler in Insulation Shield)
- +6.25% MezResist(All) (From Luck of the Gambler in Tactical Upgrade)
- +6.25% MezResist(All) (From Luck of the Gambler in Deflection Shield)
- +5% MezResist(All) (From Reactive Defenses in Damping Bubble)
- +5% MezResist(All) (From Edict of the Master in Soldiers)
- +2.5% MezResist(All) (From Red Fortune in Maneuvers)
- +2.5% MezResist(All) (From Impervious Skin in Serum)
- +2.5% MezResist(All) (From Red Fortune in Dispersion Bubble)
- +2.5% MezResist(All) (From Red Fortune in Dispersion Bubble)
- +2.5% MezResist(All) (From Reactive Defenses in Damping Bubble)


__**MezResist (Teleport) (100% Total)**__- +100% MezResist(Teleport) (20% chance) (From Gladiator's Armor: TP Protection +3% Def (All) in Equip Mercenary)


__**Recovery (10.5% Total)**__- +3% (0.05 End/sec) Recovery (From Mark of Supremacy in Spec Ops)
- +2.5% (0.04 End/sec) Recovery (From Gaussian's Synchronized Fire-Control in Tactics)
- +2% (0.03 End/sec) Recovery (From Gift of the Ancients in Maneuvers)
- +1.5% (0.03 End/sec) Recovery (From Steadfast Protection in Equip Mercenary)
- +1.5% (0.03 End/sec) Recovery (From Kismet in Personal Force Field)


__**Regeneration (175% Total / 8.03 HP/s)**__- +100% (3.35 HP/sec) Regeneration to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops)
- +25% (0.84 HP/sec) Regeneration (From Impervious Skin: Status Resistance/Regeneration in Serum)
- +10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Deflection Shield)
- +10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Insulation Shield)
- +10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Maneuvers)
- +10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Tactical Upgrade)
- +10% (0.33 HP/sec) Regeneration (From Luck of the Gambler in Scorpion Shield)


__**S/L Resistance (46.75% Total)**__- +10% S/L Resistance to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops)
- +5.25% S/L Resistance (From Command of the Mastermind in Commando)
- +4.5% S/L Resistance (From Mark of Supremacy in Spec Ops)
- +3.75% S/L Resistance (From Luck of the Gambler in Deflection Shield)
- +3.75% S/L Resistance (From Luck of the Gambler in Insulation Shield)
- +3.75% S/L Resistance (From Luck of the Gambler in Tactical Upgrade)
- +3.75% S/L Resistance (From Luck of the Gambler in Scorpion Shield)
- +3% S/L Resistance (From Edict of the Master in Soldiers)
- +3% S/L Resistance (From Reactive Defenses: Scaling Resist Damage in Damping Bubble)
- +1.5% S/L Resistance (From Red Fortune in Maneuvers)
- +1.5% S/L Resistance (From Impervious Skin in Serum)
- +1.5% S/L Resistance (From Red Fortune in Dispersion Bubble)
- +1.5% S/L Resistance (From Reactive Defenses in Damping Bubble)


__**Fire/Cold Resistance (22% Total)**__- +10% Fire/Cold Resistance to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops)
- +4.5% Fire/Cold Resistance (From Mark of Supremacy in Spec Ops)
- +3% Fire/Cold Resistance (From Reactive Defenses in Damping Bubble)
- +3% Fire/Cold Resistance (From Reactive Defenses: Scaling Resist Damage in Damping Bubble)
- +1.5% Fire/Cold Resistance (From Red Fortune in Dispersion Bubble)


__**Energy/Negative Resistance (17.5% Total)**__- +10% Energy/Negative Resistance to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops)
- +4.5% Energy/Negative Resistance (From Mark of Supremacy in Spec Ops)
- +3% Energy/Negative Resistance (From Reactive Defenses: Scaling Resist Damage in Damping Bubble)


__**Resistance (Toxic) (35.5% Total)**__- +10% Resistance(Toxic) to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops)
- +4.5% Resistance(Toxic) (From Luck of the Gambler in Deflection Shield)
- +4.5% Resistance(Toxic) (From Luck of the Gambler in Insulation Shield)
- +4.5% Resistance(Toxic) (From Command of the Mastermind in Commando)
- +4.5% Resistance(Toxic) (From Luck of the Gambler in Tactical Upgrade)
- +4.5% Resistance(Toxic) (From Luck of the Gambler in Scorpion Shield)
- +3% Resistance(Toxic) (From Reactive Defenses: Scaling Resist Damage in Damping Bubble)


__**Resistance (Psionic) (35.5% Total)**__- +10% Resistance(Psionic) to Pets (From Mark of Supremacy: Endurance/Pet +Resist +Regen in Spec Ops)
- +4.5% Resistance(Psionic) (From Luck of the Gambler in Deflection Shield)
- +4.5% Resistance(Psionic) (From Luck of the Gambler in Insulation Shield)
- +4.5% Resistance(Psionic) (From Command of the Mastermind in Commando)
- +4.5% Resistance(Psionic) (From Luck of the Gambler in Tactical Upgrade)
- +4.5% Resistance(Psionic) (From Luck of the Gambler in Scorpion Shield)
- +3% Resistance(Psionic) (From Reactive Defenses: Scaling Resist Damage in Damping Bubble)


__**SpeedFlying (21% Total)**__- +7.5% SpeedFlying (From Force Feedback in Soldiers)
- +7.5% SpeedFlying (From Gaussian's Synchronized Fire-Control in Tactics)
- +6% SpeedFlying (From Edict of the Master in Soldiers)


__**SpeedJumping (21% Total)**__- +7.5% SpeedJumping (From Force Feedback in Soldiers)
- +7.5% SpeedJumping (From Gaussian's Synchronized Fire-Control in Tactics)
- +6% SpeedJumping (From Edict of the Master in Soldiers)


__**SpeedRunning (21% Total)**__- +7.5% SpeedRunning (From Force Feedback in Soldiers)
- +7.5% SpeedRunning (From Gaussian's Synchronized Fire-Control in Tactics)
- +6% SpeedRunning (From Edict of the Master in Soldiers)


 

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