noket Posted August 1 Share Posted August 1 BLUF - Malevolent Fogs will reduce incoming damage by a minimum of 30%. For all 8 toons, the 125 anticipated damage was reduced to 87.5. Hello, I don't see that it was mentioned in the patch notes, and I don't see any thread about it (that said I'm bad at finding things in these forums). I did some experimentation on the test server - I rolled 8 characters who each have 1 power that deals exactly 125 damage of each respective type (only lethal, only smashing, only fire, only cold, etc). I made sure to do baseline testing in AE against same level minions. All 8 powers did exactly 125 damage to a same level minion as calculated in Mids. When those same powers were tested against a Malevolent Fog, the resulting damage was a consistent 87.5. If I can get enough people on the test server, I'd like to see how that changes by increasing the amount of people near the malevolent fog. 1 Link to comment Share on other sites More sharing options...
Glacier Peak Posted August 1 Share Posted August 1 36 minutes ago, noket said: BLUF - Malevolent Fogs will reduce incoming damage by a minimum of 30%. For all 8 toons, the 125 anticipated damage was reduced to 87.5. Hello, I don't see that it was mentioned in the patch notes, and I don't see any thread about it (that said I'm bad at finding things in these forums). I did some experimentation on the test server - I rolled 8 characters who each have 1 power that deals exactly 125 damage of each respective type (only lethal, only smashing, only fire, only cold, etc). I made sure to do baseline testing in AE against same level minions. All 8 powers did exactly 125 damage to a same level minion as calculated in Mids. When those same powers were tested against a Malevolent Fog, the resulting damage was a consistent 87.5. If I can get enough people on the test server, I'd like to see how that changes by increasing the amount of people near the malevolent fog. What is this? If it's not in the patch notes, where did you get it? I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
Glacier Peak Posted August 1 Share Posted August 1 Actually here's some data: https://cod.uberguy.net/html/power.html?power=event.labyrinth_aether.fast_healing&at=boss_praetorianelite https://cod.uberguy.net/html/powerset.html?pset=event.labyrinth_aether I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
lemming Posted August 1 Share Posted August 1 What helps with them is grabbing a power analyzer. From what I remember, their resistance is pretty constant over types. And there were a bunch of changes to how much HP they had, resistance, etc... Used to rely on the zones level shifts to give them more resistance, now I believe it depends on how many players are near. Reminds me to go pick up some more charges for analyzing. Link to comment Share on other sites More sharing options...
noket Posted August 3 Author Share Posted August 3 On 8/1/2024 at 6:06 PM, Glacier Peak said: What is this? If it's not in the patch notes, where did you get it? Through testing the game - I described how in my post: I rolled some toons, attacked some minions to establish baseline, then attacked fogs to see how much damage was reduced by 1 Link to comment Share on other sites More sharing options...
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