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Malevolent Fog, damage resistance


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BLUF - Malevolent Fogs will reduce incoming damage by a minimum of 30%. For all 8 toons, the 125 anticipated damage was reduced to 87.5.

 

Hello,

 

I don't see that it was mentioned in the patch notes, and I don't see any thread about it (that said I'm bad at finding things in these forums).

 

I did some experimentation on the test server - I rolled 8 characters who each have 1 power that deals exactly 125 damage of each respective type (only lethal, only smashing, only fire, only cold, etc).

 

I made sure to do baseline testing in AE against same level minions. All 8 powers did exactly 125 damage to a same level minion as calculated in Mids. When those same powers were tested against a Malevolent Fog, the resulting damage was a consistent 87.5.

 

If I can get enough people on the test server, I'd like to see how that changes by increasing the amount of people near the malevolent fog.

 

image.thumb.png.924caddc9ba09b0602ea3a671e6a30aa.png

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36 minutes ago, noket said:

BLUF - Malevolent Fogs will reduce incoming damage by a minimum of 30%. For all 8 toons, the 125 anticipated damage was reduced to 87.5.

 

Hello,

 

I don't see that it was mentioned in the patch notes, and I don't see any thread about it (that said I'm bad at finding things in these forums).

 

I did some experimentation on the test server - I rolled 8 characters who each have 1 power that deals exactly 125 damage of each respective type (only lethal, only smashing, only fire, only cold, etc).

 

I made sure to do baseline testing in AE against same level minions. All 8 powers did exactly 125 damage to a same level minion as calculated in Mids. When those same powers were tested against a Malevolent Fog, the resulting damage was a consistent 87.5.

 

If I can get enough people on the test server, I'd like to see how that changes by increasing the amount of people near the malevolent fog.

 

image.thumb.png.924caddc9ba09b0602ea3a671e6a30aa.png

What is this? If it's not in the patch notes, where did you get it?

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What helps with them is grabbing a power analyzer.

 

From what I remember, their resistance is pretty constant over types.

And there were a bunch of changes to how much HP they had, resistance, etc...

Used to rely on the zones level shifts to give them more resistance, now I believe it depends on how many players are near.

Reminds me to go pick up some more charges for analyzing.

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On 8/1/2024 at 6:06 PM, Glacier Peak said:

What is this? If it's not in the patch notes, where did you get it?

Through testing the game - I described how in my post: I rolled some toons, attacked some minions to establish baseline, then attacked fogs to see how much damage was reduced by

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