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Feature request: /league_select equivalent to /team_select


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Labyrinth of Fog prompted this request. A lot of runs the league leader asks everyone not hunting for fogs to jump to them to fight mobs.

 

Currently this requires manual selection in the league window until you are in the league leader's team, then you can use /team_select.

 

Please, see if it's possible to add a /league_select command that would work like this, /league_select 1 1, meaning select team 1, player 1. If this command existed, then macros likes, league_select 1 1$$powexe_name "Follow Through The Fog", could exist.

 

I think this would be useful in a number of league events.

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I'm all in favor for such a feature and it would be a great thing also for Hami raids and the like.

But there's a longstanding issue with how the league window sorts team members that may cause problems/confusion.

 

This is how things currently work:

 

- The league window will sort players based on when they joined the league.

- The team window will sort players based on when they joined the team.

 

Which will lead to situations e.g.  "Team 2 Member 5" being different between the league window and Team 2's window.

To test this, a league leader just needs to move people around teams. The league leader can then see the difference in member sorting looking between the league window and their own team window.

 

If we could address the sorting issue (making league window sort team members the same as team windows do) then it would be compatible with /team_select and avoid confusion down the line.

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@Keen Stronghold (Virtue, Everlasting)
Hamidon Raids - Role Guide

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On 8/11/2024 at 6:21 PM, Keen said:

I'm all in favor for such a feature and it would be a great thing also for Hami raids and the like.

But there's a longstanding issue with how the league window sorts team members that may cause problems/confusion.

 

This is how things currently work:

 

- The league window will sort players based on when they joined the league.

- The team window will sort players based on when they joined the team.

 

Which will lead to situations e.g.  "Team 2 Member 5" being different between the league window and Team 2's window.

To test this, a league leader just needs to move people around teams. The league leader can then see the difference in member sorting looking between the league window and their own team window.

 

If we could address the sorting issue (making league window sort team members the same as team windows do) then it would be compatible with /team_select and avoid confusion down the line.

 

Idea:

What if it sorted people based on their time spent playing their character?

 

From what I know, that "on patrol" time is tracked for all players as a statistic.

 

While it's not a guarantee, it would mostly likely put the most veteran players at the top of the team lists by default (highest level or highest vet level 50's first). This should make it a bit easier to ensure that there's a higher level near the top, so that way there's less risk of having a team suddenly dropping to a lower level in the middle of combat due to a team leader disappearing from that team (i.e. due to an unexpected disconnect).

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7 minutes ago, agentx5 said:

 

Idea:

What if it sorted people based on their time spent playing their character?

 

From what I know, that "on patrol" time is tracked for all players as a statistic.

 

While it's not a guarantee, it would mostly likely put the most veteran players at the top of the team lists by default (highest level or highest vet level 50's first). This should make it a bit easier to ensure that there's a higher level near the top, so that way there's less risk of having a team suddenly dropping to a lower level in the middle of combat due to a team leader disappearing from that team (i.e. due to an unexpected disconnect).

 

I'd rather not overcomplicate things. Team ordering is fine and intuitive as it is: newly added players go at the bottom of the list. Like a list should behave. League ordering just needs to match.

 

On-patrol time is not a metric that is easily accessible to players and will cause confusion leaving people wondering why so-and-so are not joining the team at the bottom of the list. Also sometimes the league leader just wants to define a specific second-in-command for that team in case the leader drops, and using on-patrol time would remove that ability.

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@Keen Stronghold (Virtue, Everlasting)
Hamidon Raids - Role Guide

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