Heatstroke Posted August 11 Posted August 11 I think this are the two choices I am down to. Ive pretty much done every other Secondary accept these two.. Just looking for opinions of people who might have made these..
Captain Fabulous Posted August 11 Posted August 11 Invul. Willpower is a bit lackluster in comparison.
FupDup Posted August 11 Posted August 11 (edited) Invuln is a much tankier set in most situations, and the Sentinel version of it has some unique changes that make the gap even wider. Most importantly, Sentinel Invuln gets an auto power called Durability that grants you increased max endurance and a constantly refreshing mini absorb shield. On most ATs, Invuln has a lack of self-sustain due to low regen and no recovery tools, but this one auto power largely negates that drawback. On all ATs, a while ago there was a patch that buffed Invuln's Psi protection (but no buffs for WP) so that's another theoretical advantage to WP that has been undermined. Invuln also gets a bit of Toxic defense while WP gets none at all, along with far better resists to it too. Furthermore, Sentinel WP is slightly weaker in one way. The scaling regen power that most ATs get was turned into a static value, which is actually a buff when there's 0-3 enemies in melee range of you (melee ATs regen more with 4+ enemies nearby) but you lose the to-hit debuff that melee ATs get with no replacement for it (effectively you have slightly lower defense). This factor, combined with the low HP cap and low base armor modifiers mean that an unfocused set like WP is even more watered down than it usually is. TL;DR: Invuln beats WP on Sentinels even harder than it does on other ATs. Edited August 11 by FupDup 1 .
Heatstroke Posted August 12 Author Posted August 12 2 hours ago, FupDup said: Invuln is a much tankier set in most situations, and the Sentinel version of it has some unique changes that make the gap even wider. Most importantly, Sentinel Invuln gets an auto power called Durability that grants you increased max endurance and a constantly refreshing mini absorb shield. On most ATs, Invuln has a lack of self-sustain due to low regen and no recovery tools, but this one auto power largely negates that drawback. On all ATs, a while ago there was a patch that buffed Invuln's Psi protection (but no buffs for WP) so that's another theoretical advantage to WP that has been undermined. Invuln also gets a bit of Toxic defense while WP gets none at all, along with far better resists to it too. Furthermore, Sentinel WP is slightly weaker in one way. The scaling regen power that most ATs get was turned into a static value, which is actually a buff when there's 0-3 enemies in melee range of you (melee ATs regen more with 4+ enemies nearby) but you lose the to-hit debuff that melee ATs get with no replacement for it (effectively you have slightly lower defense). This factor, combined with the low HP cap and low base armor modifiers mean that an unfocused set like WP is even more watered down than it usually is. TL;DR: Invuln beats WP on Sentinels even harder than it does on other ATs. Thank You for this info. It was very helpful
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