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Posted (edited)

I'm not..good..at making up my own builds so I'll often try to "Frankenstein" other builds together. In this case I wanted a Proc Monster TW INV Brute so I found a Procced out TW build and a Procced out INV build and got out out the saw and some glue. This went together surprisingly well, but I'm sure it could be improved. So I'm asking those of you with a clue to look it over and maybe give me some hints or tips ( or total rebuilds...) to tighten it up. Thanks in advance and thanks to the person or persons whose hard work I cannibalized to make this build.

 

Spoiler

USS Nevada Mk X - Hero Brute
──────────────────────────────
Primary powerset: Titan Weapons
Secondary powerset: Invulnerability
Pool powerset (#1): Leaping
Pool powerset (#2): Leadership
Pool powerset (#3): Fighting
Pool powerset (#4): Speed
──────────────────────────────
Powers taken:

Level 1: Crushing Blow
A: Crushing Impact: Accuracy/Damage/Endurance
3: Crushing Impact: Damage/Endurance
3: Touch of Death: Chance of Damage(Negative)
5: Mako's Bite: Chance of Damage(Lethal)
5: Touch of Lady Grey: Chance for Negative Damage
7: Gladiator's Strike: Chance for Smashing Damage

 

Level 1: Resist Physical Damage
A: Steadfast Protection: Resistance/+Def 3%
7: Gladiator's Armor: TP Protection +3% Def (All)

 

Level 2: Titan Sweep
A: Obliteration: Accuracy/Damage/Endurance/Recharge
9: Obliteration: Damage9: Obliteration: Accuracy/Damage/Recharge
11: Obliteration: Damage/Recharge
11: Obliteration: Chance for Smashing Damage
13: Force Feedback: Chance for +Recharge

 

Level 4: Temp Invulnerability
A: Aegis: Resistance
15: Aegis: Resistance/Endurance
17: Aegis: Resistance/Endurance/Recharge
17: Aegis: Resistance/Recharge

 

Level 6: Super Jump
A: Blessing of the Zephyr: Knockback Reduction (4 points)

 

Level 8: Build Momentum
A: Gaussian's Synchronized Fire-Control: To Hit Buff
19: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge
19: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance
21: Gaussian's Synchronized Fire-Control: Recharge/Endurance
21: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
23: Gaussian's Synchronized Fire-Control: Chance for Build Up

 

Level 10: Dull Pain
A: Preventive Medicine: Heal
23: Preventive Medicine: Heal/Endurance
25: Preventive Medicine: Endurance/RechargeTime
25: Preventive Medicine: Heal/RechargeTime
27: Preventive Medicine: Heal/RechargeTime/Endurance
27: Preventive Medicine: Chance for +Absorb

 

Level 12: Follow Through
A: Hecatomb: Damage/Endurance
29: Hecatomb: Damage
29: Hecatomb: Damage/Recharge/Accuracy
31: Hecatomb: Damage/Recharge
31: Hecatomb: Chance of Damage(Negative)
31: Mako's Bite: Chance of Damage(Lethal)

 

Level 14: Resist Elements
A: Reactive Armor: Resistance
33: Reactive Armor: Resistance/Endurance
33: Reactive Armor: Resistance/Recharge

 

Level 16: Defensive Sweep
A: Superior Brute's Fury: Recharge/Fury Bonus
33: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
34: Superior Brute's Fury: Accuracy/Damage
34: Superior Brute's Fury: Damage/Endurance/RechargeTime
34: Obliteration: Chance for Smashing Damage
36: Scirocco's Dervish: Chance of Damage(Lethal)

 

Level 18: Unyielding
A: Ribosome Exposure36: Ribosome Exposure

 

Level 20: Taunt
A: Perfect Zinger: Accuracy/Recharge

 

Level 22: Kick
(Empty)

 

Level 24: Resist Energies
A: Reactive Armor: Resistance
36: Reactive Armor: Resistance/Endurance
37: Reactive Armor: Resistance/Recharge

 

Level 26: Tough
A: Titanium Coating: Resistance/Endurance

 

Level 28: Weave
A: Shield Wall: Defense/Recharge

 

Level 30: Rend Armor
A: Superior Blistering Cold: Damage/Endurance
37: Superior Blistering Cold: Recharge/Chance for Hold
37: Superior Blistering Cold: Accuracy/Damage/Recharge
39: Touch of Lady Grey: Chance for Negative Damage
39: Gladiator's Strike: Chance for Smashing Damage
39: Achilles' Heel: Chance for Res Debuff

 

Level 32: Invincibility
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
40: Reactive Defenses: Defense
40: Reactive Defenses: Defense/Endurance
40: Shield Wall: +Res (Teleportation), +5% Res (All)
42: Reactive Defenses: Scaling Resist Damage

 

Level 35: Hasten
A: Invention: Recharge Reduction
42: Invention: Recharge Reduction

 

Level 38: Whirling Smash
A: Obliteration: Damage
42: Obliteration: Accuracy/Damage/Endurance/Recharge
43: Obliteration: Damage/Recharge
43: Obliteration: Chance for Smashing Damage
43: Obliteration: Accuracy/Damage/Recharge
45: Force Feedback: Chance for +Recharge

 

Level 41: Tough Hide
A: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Level 44: Arc of Destruction
A: Armageddon: Damage45: Armageddon: Damage/Endurance
45: Armageddon: Damage/Recharge/Accuracy
46: Armageddon: Damage/Recharge
46: Armageddon: Chance for Fire Damage
46: Fury of the Gladiator: Chance for Res Debuff

 

Level 47: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
48: Red Fortune: Defense48: Red Fortune: Endurance
48: Red Fortune: Defense/Endurance
50: Red Fortune: Defense/Recharge
50: Red Fortune: Defense/Endurance/Recharge

 

Level 49: Tactics
A: Adjusted Targeting: To Hit Buff/Endurance
50: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
──────────────────────────────
Inherents:

Level 1: Brawl
(Empty)

 

Level 1: Sprint
A: Invention: Run Speed

 

Level 2: Rest
(Empty)

 

Level 2: Swift
A: Invention: Run Speed

 

Level 2: Hurdle
A: Invention: Jumping

 

Level 2: Health
A: Panacea: +Hit Points/Endurance
13: Numina's Convalesence: +Regeneration/+Recovery

 

Level 2: Stamina
A: Performance Shifter: EndMod
15: Performance Shifter: Chance for +End
──────────────────────────────
Incarnates:

Agility Core Paragon
 

 

 

USS Nevada Mk X.mbd

Edited by Speed Freak
  • 3 weeks later
Posted

You want your S/L/F/C/N/NE defenses to be around 38%. This allows Invincibility to scale them to 45% (soft cap) with just one bad guy near you. I'm on a different computer or I could link my SS/Inv as an example. Look up Hyperstrike, he has some amazing starter builds for Invulnerable. Start there and tweak it for your needs. I've not done a TW, so I'm not much help there.

 

Yeah know looking at your file, I think MIDs is having a brain fart on this PC. Somethings don't look right and aren't acting right.... I'm going to check back later on my other PC when I can get on it and look over your build there.

Posted

I see a net of .66/s difference for Recovery versus End drain with 300% recharge. Considering Invul offers no +Recharge, I'm not sure how you're pulling that off, If true, good luck with your end bar. I would at a minimum want that number doubled. You 4-slot Brute's Fury when it is far more ideal to have two instances of 3-slotting it so you double up on the 5% S/L Def. I don't know TW/invul, but the slotting is just odd. Invul is essentially a Res based set and your E/N numbers are poor. We're talking SR level of poor. I can't fathom taking all of the powers in an attack set. I just don't take Taunt on a Brute., I would get more mileage out of Combat Jumping. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted (edited)
10 hours ago, Without_Pause said:

I see a net of .66/s difference for Recovery versus End drain with 300% recharge. Considering Invul offers no +Recharge, I'm not sure how you're pulling that off


Two Force Feedback Procs (one in Titan Sweep, another in Whirling Slash) plus Hasten.
And an Agility Alpha slot to boot.

To be fair, after you detoggle Superjump, Sprint and Tactics and swap the Def/Rech in Weave to a Def/EndRed the Recovery rises to +1.67; but the build still has a fair bit to go.
With one foe in Invincibility range it's currently looking like this:

image.png.336c2a48461addbbb5feb8cb3819b798.png

Ideally Defense to all damage types here should be 45% or above; and S/L Resistance should be capped (90% is fine, but 100% is better as you ignore debuffs).
Alternatively, you can push Resistance to other things higher and leave Defenses a smidge lower (so that you can lean on Barrier and/or keep a few more foes within range of Invincibility to hit the softcap) but IMO that approach goes much better on a Tanker - with lower base numbers and no helpful ATOs, getting Brute resistances high enough to justify it simply requires too much sacrifice elsewhere in the build.

If all you want is MOAR DAMAGE then start with 2x Acc/Dam HOs and 4x Damage Procs in every attack (or even 5-6 damage procs and 0-1x Acc/Dam HO if you can swing the Accuracy requirements to cap your ToHit chance vs whatever you're fighting) and work up from there... although in that case /SR might be a better choice than /INV.
 

Edited by Maelwys
Posted

I tend not to detoggle those things on any of my builds and still get them to having 1.2 or so advantage in End. While I get the point, it is still incredibly low for a build which has practically more recharge than anything I build, and no End recovery coming from the primary or secondary. In this case, there's no End recovery coming from an Epic either. Again and even more so, if a build has 300% Recharge, there's zero need for all of the attacks. You will have ST and AoE attacks chains with skipping attack(s). Skip one attack and Taunt and you can easily fit in with plenty of slotting for Superior Conditioning and Physical Perfection.

 

I've been looking at a Inv/tw Tanker, so I found this post in the Scrapper forum informative just for the sake of TW info as the armor is Bio.

 

 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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