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Build Help - Electric for Everything Blaster


Flat Line

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Looking for advice on this build

 

Pretty much since launch I've been trying to make the one character that I enjoy doing everything with. My goal was to get one guy to focus on and cure alt-itis... Turns out I made a lot of characters over the years and never got to my goal.

I came close with an Energy/Energy Blaster.

 

I think this might be it though!

An Electric/Electric Blaster that can:

  • Hover blast with ranged single target and AoE attacks
  • Control with AoE endurance drain and multiple single target holds
  • Close or at soft cap for Ranged Defence
  • Ability to Blap for variety of play styles
  • I like multiple travel powers.. it may not be efficient, but they are so fun in this game
  • Stealth missions with a stealth IO in Super Speed

 

Not sure if he can handle AVs.. Maybe with Envenomed Daggers?

Cost is not a problem. I can canibalize all my old character if this works

 

 

https://api.midsreborn.com/legacy/download?uc=1698&c=705&a=1410&f=HEX&dc=78DA65946B4FD36014C7FF5D5B600C643870225799C01C301920BE350AA891254412DF2E0DD451ADDB0225914F8237F4B55F43DF6A348A1A2F5F41C5287879334F7B7AD8836BD2F6D7FECFF539ED93BF33DBF2E2F9C27968AD175D6B7DBD7081AE9EBDD694DFF02CCF29974047C3EC66C9BA5D6E24EC0FF5C235AB54B457B273AEBDECAD39CB96CB9E69D197362A95F29A7760E0789B85BC55722A1B2EC76D5E2C97DDEC52C5B6576201CEBB4E71D56B0978C1B62A4EA9D8CA82FF9E9E9273156759CD980F526D76515D293AB37EAD1AE4A89A7431809C810834810883015DC0606880C960D787B98140694691A105AB020EC311DC6488E316C3841F45096368988C8499A6189A302D301309339C6318A4C5D6156F4DC7A8640A21473753ADD3C4AE11D6F09DE1287E08FC64E8C09EC03EC324F936D6FAADD2C313AEC16F36AA7610C5302BC730229066388E8CC028C314B9C454EF185E72E127F046E015430F5E0BEC30A4A8FF56D4BCE921CA71A3A4B4294AA40D9D5AA064F0994DC6F091619A0CDAD5256AC71E2B29EC0BFC12F8CD700A7F04FE32C4286542091349A05B0F9471C9348E4FE18A906DA76ADB29E58D212ED0C1E07F29C9DAB756359332C13E99609F4CB04F263820131C9009CE906F97DA6517EEEBA1C90386937828B02DF0480FBB7CCCA051E5DD4A1874D38002C5A55BAF3ACA5EEC50B7BD0686F156E09DC07B86117C60D0296EBF1AB71F67B9FFBB9478502D7C10B3BC8A2398139867388D4B029705AE30DCA33043EA920F6152C693D3831A72486A0118544C5AB54DD7BE9EB840389EA71904FFDA41E1A362BB4551B36AE159E866A09C8121600A3498E1FFDA28D0C4E06F22136A82096C534B099A8E71780FAAF6FCF782CE70380B06D4C357C6595934541752341A76A07C69AE8B9662E56BBD9266E55BBD729D5763B75ED90A37035EBE958336AE660E775C7D9639FC9F57694B41427DF10FB708C825

Dynamo - A - Blaster Electric.mbd

Edited by Flat Line
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Slight change to cap defence at the cost of 6% recharge. Fair trade I think:

 

### Dynamo a Electrical Blast/Electricity Manipulation Blaster
📥 [Grab The Build Here](https://api.midsreborn.com/build/download/Fpgr0qIiBRkhqUyZ) - *(Link expires 10/10/2024 08:39 AM CDT\*)*
:eye: [Stat Preview Below](https://api.midsreborn.com/build/image/Fpgr0qIiBRkhqUyZ.png)

 

 

Screenshot 2024-09-10 at 9.35.39 AM.png

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  • 3 weeks later

After a discussion with Nemu, and going through his build here, I've tried making an Electric/Electric version. 

No hover, which I think I'll miss for some Hover blasting. But, a lot more knockdown mitigation. 

Much better up close defence and a quick AoE knockdown to set up end drain powers.

 

Original post here:

 

https://api.midsreborn.com/legacy/download?uc=1673&c=753&a=1506&f=HEX&dc=78DA65944B4F135114C7FFD399B18054C0F27EB6205A5B5A90045D99101E55A14D887C0052DB11466BDBB42511F7EED5684C04D4A5CF4FE156A34697EE5C0B262E7CA0194FE7CC918B9D64667E73CFE3DEFB3FF74CFAFA5CF39BD7A9696881D97CA6525999A167D52A37A4D7AB99AA5D2C80AE8E05EB8675C9CA87E6ACBC9DA984ECC933A1A5293F597A3CF7958B99C2AA954B24EDB2C5292262595E2F958AE56A623E6F65AB653B6B573756D299825D5ACFF304CD4BC5623E91B23225BBB0DAE47E2C972C2B17703169AFAE55C9D0225E39AB5C59B34B3DF3253B9B9049D299AC458F1A6F74D3BAC2744FD796AE412EC7A487019C3270021AC349F804740183210A93C1FA2F0D8DDE624B036E0BDC6168C25D817B0C33B56075111A74D3B5F86008980C060E311C825FA081A193C4D695349A8E0ECD0BFA4303030646C8C5545D4C7CF2B92ECDE8D35D182617BFEAE2470C9E8B073E7269C4BE0B7D3874619E3E0EEFCBE0D0C753CADE6E40A788809A34802ECD5DD1114CF2BC5768BC655F05C76CC116CBD38A6D81C70CE338EBF3E0338F4CE0268F2429B64DAD441B9EB0CB513C1378CED08D170CBD78C9709942826A2582F8CE9676FC10F8C9D0895F027B92EF37C3B95A3FA88BE8C05B96EE38DE09BC17F800EFC07D643048AC2E255AEF923AF6225913AB11092C308C6391E53B5F6B3475E53D78C096416C3284B1C5700CDB020F051E315CA5D83EED5F0D1DB34F04E81701FA45804111202C0284458036DAC2805AEF01D9C220A668C0AFC3A6D7907258F421A4B88421A405BCEA86A4BA7BADC0B02ACDB0E41DC10E2B32825D816FBCA73C798EAAD28C22E2F3248FFABC468E095C6088E31A274E20C32735487B8A28691071FF20E4324BAF983A414CFA774CFA774CFA774CFA372EFD1B97FECD516C429D2081D3B5DF918E357A4D280DA74D608B9619AC9DFB4D86B071F00FE4F41B502FC71DA4264DD58F37F296970C350359348EF8D2743035DD71DEF84EBD25C296DD7A4B98ABF1B5DE729FE77F15A59F9332BFB3183DB86DE72FA72AD2DF

 

 

Dynamo 3.png

Dynamo Elec Elec Blaster v3.mbd

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I'd swap charged bolts with lightning bolts and havoc punch with dynamo.

 

Lightning bolts does more damage, and you need that because unlike fire blast electric blast does not get a heavy hitting third single target blast like blaze.

 

Dynamo is your endurance sustain with a side benefit of some regen and incidental damage to close enemies. If there ever was a rule of law for blasters it would be "take your endurance sustain." Most of them open up at level 20.

 

I couldn't fit havoc punch in on my fire elec because it did knockback and I didn't have room to pay the tax in my build, so I favored charged brawl instead. With the number of attacks I have I didn't need Havoc punch either.

 

I tweaked your build and shuffled some powers around. my builds always aim to be self sufficient by level 30 (exemped) so that mean I aim to reach range defense softcap or close by then and I'll have my primary mitigation suite available. Short circuit does not need to slotted heavily for end drain because with the knock downs you will have enough mitigation to buy you time to cast it  at least twice. By then you will have killed all the fodder and you can then use a combination of holds, knockdown and end drain to keep harder targets under control.

 

Keep in mind builds are only half the equation. You are going to get out of your comfort zone dropping hover. This build is meant to be mobile, darting in and out of melee as opportunities present themselves. The knockdowns allow you more time to stay in melee but you will eventually need to dart out. Learn to joust, that's why I have combat jumping. Watch the videos below for some tips with that kind of playstyle.

 

 

Dynamo Elec Elec Blaster v3.mbd

Edited by Nemu
  • Thumbs Up 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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I wouldn't put those %procs in Thunderstrike... at least not until I saw if they were doing enough for me. Some personal disclosures:

 

I don't like the FF %+recharge %proc. I prefer to passively get Recharge boosts, as they are more reliable and more even. Also, Hasten at level 10 is not something I recommend. I know people make both of those choices, but my personal experience has been that this sort of chasing of Recharge isn't generally as effective as alternate slotting choices of powers that will be used.

 

Specific to Thunderstrike: %procs make sense for the "not the main target", but in practice I have found that for all AT except Tankers, it is rare that there are enough enemy targets outside of the main target to make the investment in %proc slots worthwhile. I'd just opt for a 5-piece set bonus. Obviously if you are wedded to the FF %+Recharge, then I'd say 5+1 slotting.

 

As a trivial aside, I'd replace the Health piece in rest with an Interrupt piece. 🙂

 

 

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