Jump to content

Degenerative or Diagmagnetic?


Story Archer

Recommended Posts

Which would be the more effective Interface Incarnate when battling EB's, AV's & GM's? For argument's sake, let's ignore the secondary benefits of Toxic DoT or ToHit DeBuff - if you're trying to put down a big dog, which option would be more effective?

 

My initial thought is Diagmagnetic for its -Regen. I don't really understand how the -HP works and if/how it is resisted, but I've been told that when building characters for survivability that +HP is better than +Regen, which suggests that the reverse is true as well. Anyone care to weigh in?

Link to comment
Share on other sites

Diagmagnetic's -regen unfortunately is so low it is virtually worthless (-15% up to 4 times, so -60% max).  That is then 85% resisted by a level 50 AV so you are down to, at best, -9% regen.  Degen does -1,000 hp vs. an AV, again up to x 4 is -4,000 hp.  The wiki doesn't list -hp as one of the resistances that AV's have, so I'm thinking they don't resist it?  

 

I don't have it handy, but some have posted the actual calculations and not surprisingly given the above numbers, degen is much more useful.  I know people have done tests as well and degen gives much faster AV kill times.  Part of that is the damage dot, but I think that should be considered as Diag doesn't have extra damage.

 

Only reason I ever take Diagmagnetic myself is if I can find use from its tohit debuff (-5% and up to 4 times is -20%).  That is a decent tohit debuff.  The regen debuff isn't even a consideration to me,  it is so pitifully weak.   For -regen,  just buy envenomed daggers from START to easily get -250% to -500% of a regen debuff instead, an actual useful amount.

 

Can see the info on them here: https://homecoming.wiki/wiki/Interface_Slot_Abilities

Edited by Riverdusk
  • Like 1
  • Thumbs Up 1
Link to comment
Share on other sites

The Diagmagnetic -ToHit debuff is one of my favorites for builds. Especially if you have a damage aura of some kind. Lets you focus on scrappin' rather than survivin'.

Edited by bAss_ackwards
  • Thanks 2

Former Paragon Studios QA - Redname Fireman

Current and always Scrapper enthusiast

Link to comment
Share on other sites

As with @Riverdusk, it's been years since I ran my own tests against AVs and GMs with both Diamagnetic and Degenerative. For solo: I found that Degenerative was the better choice, mostly because dropping the MaxHP also affects regeneration, and so stacking other sources of regeneration becomes easier (e.g. Envenomed Daggers) from other (non-Incarnate) sources than trying to add a non-incarnate way to stack -MaxHP. Scrappers are likely to pop out Lores for AV/GM solo fights, and -MaxHP is (in my experience) better for all fights leveraging pets/henchmen/summons. Core Flawless is probably the way to go for scrappers.

 

Specific to Masterminds, I usually always go Radial Flawless. The multiple henchmen (and the MM) can usually keep up the lower %proc chance on an AV or GM, and the higher %Damage-over-Time is for the scrubs at x8.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...