Story Archer Posted October 9 Share Posted October 9 Which would be the more effective Interface Incarnate when battling EB's, AV's & GM's? For argument's sake, let's ignore the secondary benefits of Toxic DoT or ToHit DeBuff - if you're trying to put down a big dog, which option would be more effective? My initial thought is Diagmagnetic for its -Regen. I don't really understand how the -HP works and if/how it is resisted, but I've been told that when building characters for survivability that +HP is better than +Regen, which suggests that the reverse is true as well. Anyone care to weigh in? Link to comment Share on other sites More sharing options...
Riverdusk Posted October 10 Share Posted October 10 (edited) Diagmagnetic's -regen unfortunately is so low it is virtually worthless (-15% up to 4 times, so -60% max). That is then 85% resisted by a level 50 AV so you are down to, at best, -9% regen. Degen does -1,000 hp vs. an AV, again up to x 4 is -4,000 hp. The wiki doesn't list -hp as one of the resistances that AV's have, so I'm thinking they don't resist it? I don't have it handy, but some have posted the actual calculations and not surprisingly given the above numbers, degen is much more useful. I know people have done tests as well and degen gives much faster AV kill times. Part of that is the damage dot, but I think that should be considered as Diag doesn't have extra damage. Only reason I ever take Diagmagnetic myself is if I can find use from its tohit debuff (-5% and up to 4 times is -20%). That is a decent tohit debuff. The regen debuff isn't even a consideration to me, it is so pitifully weak. For -regen, just buy envenomed daggers from START to easily get -250% to -500% of a regen debuff instead, an actual useful amount. Can see the info on them here: https://homecoming.wiki/wiki/Interface_Slot_Abilities Edited October 10 by Riverdusk 1 1 Link to comment Share on other sites More sharing options...
bAss_ackwards Posted October 17 Share Posted October 17 (edited) The Diagmagnetic -ToHit debuff is one of my favorites for builds. Especially if you have a damage aura of some kind. Lets you focus on scrappin' rather than survivin'. Edited October 17 by bAss_ackwards 2 Former Paragon Studios QA - Redname Fireman Current and always Scrapper enthusiast Link to comment Share on other sites More sharing options...
tidge Posted October 18 Share Posted October 18 As with @Riverdusk, it's been years since I ran my own tests against AVs and GMs with both Diamagnetic and Degenerative. For solo: I found that Degenerative was the better choice, mostly because dropping the MaxHP also affects regeneration, and so stacking other sources of regeneration becomes easier (e.g. Envenomed Daggers) from other (non-Incarnate) sources than trying to add a non-incarnate way to stack -MaxHP. Scrappers are likely to pop out Lores for AV/GM solo fights, and -MaxHP is (in my experience) better for all fights leveraging pets/henchmen/summons. Core Flawless is probably the way to go for scrappers. Specific to Masterminds, I usually always go Radial Flawless. The multiple henchmen (and the MM) can usually keep up the lower %proc chance on an AV or GM, and the higher %Damage-over-Time is for the scrubs at x8. Link to comment Share on other sites More sharing options...
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