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Mission Architect: Enemy Boss Inclusion?


sindyr

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I am trying to create a simple mission with single boss spawns (with or without "friends").

 

But when I try to do that, I either get all minions and no bosses, or I get bosses placed as minnions, ie, in spawns of three. How do I have bosses spawn in my mission with only one per group?

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If you set the main mission enemy group to "empty" and in boss setting set the accompanying enemy group to "empty" also... you will spawn just the boss... use multiple "fight a boss" objectives to add additional single bosses at different locations.

 

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