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Posted

This is probably more of a destructible object issue than a Marine Affinity issue. 

This is a repeatable bug. 
I was doing a level 20-30 vigilante tip mission. The objectives are to destroy 2 psychic containers. I had one at a sliver of health left, and chose to whitecap to finish it off - and I got "target blocked", despite nothing being in the way. I did a 360 around this object, and could not hit it with white cap. Fine, used a blast, and went after the 2nd. Same story. Whitecap would not work on these objects, said they were blocked. 

It could be Whitecap and some method with how it works, or it could be the objects themselves. <shrug> 

Posted

I've observed this behavior; I believe it is due to the geometry of the map as well as the specific geometry/model of the target.

 

Usually how this manifests (for me) is when using a targeting bind for a location-based power, such as:

 

/macro_image "DarkCast_Aim"  "TARP" "powexec_location me Tar Patch$$powexec_location target Tar Patch"

 

Often the game simply won't allow the cast (when I have a target selected) with no message, but there are a small number of powers for which I get the "target blocked" message. From memory, Whitecap is one of them.

 

I want to say that (some of?) the destroyable "container" objects behave this way, no matter the map. There are some mobiles that have a peculiar "location" that can be screwy with certain maps... the most common place I encounter the issue with the map is in Croatoa: the entire base of the Grim Vale has a screwy "floor" that mobiles walk on, and the curved hills also sometimes disallow the sort of macro I mentioned above.

 

Posted

Does Whitecap require the target to be "on the floor"? One of the things I haven't tested. Haven't fully gone through it yet with a character.

 

OR does it target lower on the hitbox, and therefore smaller geometry can interfere (not sure how it works).

Posted

I think I observed another type of object that behaves similarly: Prison doors in Council maps. At least, Savage Leap (from Savage Melee) couldn't work with them.

 

On 10/24/2024 at 9:20 PM, brass_eagle said:

Does Whitecap require the target to be "on the floor"? One of the things I haven't tested. Haven't fully gone through it yet with a character.

 

"On the floor" is how I describe issues where I use a (targeting) location macro and it doesn't work as expected (and affects similar powers without using macros):

  • The map geometry is weird, due to map construction (e.g. Grim Vale "floor", or can be seen on "hills"... also some Grandville platforms)
  • The mobile's body model is 'peculiar' (some Giant Monsters, some objects)

There is a side effect to the map issue that can often be seen on instanced maps: a power that requires a target location will not appear where cast, but 'below' the area of cast.

 

I've seen similar issues on player-created maps where floating platforms exist, powers that require placement on a "floor" won't work at all on such platforms.

  • Pizza (Pepperoni) 1
Posted
17 hours ago, tidge said:

I think I observed another type of object that behaves similarly: Prison doors in Council maps. At least, Savage Leap (from Savage Melee) couldn't work with them.

 

 

"On the floor" is how I describe issues where I use a (targeting) location macro and it doesn't work as expected (and affects similar powers without using macros):

  • The map geometry is weird, due to map construction (e.g. Grim Vale "floor", or can be seen on "hills"... also some Grandville platforms)
  • The mobile's body model is 'peculiar' (some Giant Monsters, some objects)

There is a side effect to the map issue that can often be seen on instanced maps: a power that requires a target location will not appear where cast, but 'below' the area of cast.

 

I've seen similar issues on player-created maps where floating platforms exist, powers that require placement on a "floor" won't work at all on such platforms.

 

I've observed similar occurrences. I have not cataloged them. That's why I asked, and glad someone else can say something similar.

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