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Posted

Hey there. 

I live in Germany, I've been playing on and off since Homecoming started/went public/whatever, mostly on Everlasting and later Exelsior, and the last few years exclusively Excelsior. And I've never had consistent lag issues before, even though I know I regularly play with a bunch of Americans and people from all over the world in general.

But, the last few weeks, whenever I join a TF or team and enter a mission map, there's lag that makes it very difficult to play (depending on AT as well of course). If I play missions solo, this isn't an issue. Does anyone have an idea what could cause this (also why it's suddenly there at all, after years of no issues)?

Posted

Most Lag is caused by something Client side, you can start by running Netgraph to see is there are any Network issues with your connection.

 

/netgraph number

Allows the user to turn on and off a network monitoring graph.

This graph will overlay on top of any other windows, and will always be in the lower right hand corner.

 

0 - Off

1 - Display a small netgraph

2 - Display a large netgraph.

/netgraph by itself will return the current net_graph setting.


Netgraph shows a visual representation of TCP/IP network data flow called "packets". A network packet is segment of a larger message after it has been divided into parts or units of data. Each packet is then sent across a network of communication lines and recombined on the other end.

 

Interpreting the netgraph:

 

Spike shape: The height of the bar representing server ping time in milliseconds. Short is good, long is bad.

 

Green bars represent received packets.

Short = normal/good

Long = low bandwidth.

Yellow bars represent retransmitted packets.

Short = ISP/Router issues

Red bars represent dropped packets

Short = ISP/Router issues

Blocks of Red = Interrupted communications

  • Thumbs Up 1

" When it's too tough for everyone else,

it's just right for me..."

( Unless it's Raining, or Cold, or Really Dirty

or there are Sappers, Man I hate those Guys...)

                                                      Marine X

Posted
1 hour ago, Marine X said:

Most Lag is caused by something Client side, you can start by running Netgraph to see is there are any Network issues with your connection.

 

/netgraph number

Allows the user to turn on and off a network monitoring graph.

This graph will overlay on top of any other windows, and will always be in the lower right hand corner.

 

0 - Off

1 - Display a small netgraph

2 - Display a large netgraph.

/netgraph by itself will return the current net_graph setting.


Netgraph shows a visual representation of TCP/IP network data flow called "packets". A network packet is segment of a larger message after it has been divided into parts or units of data. Each packet is then sent across a network of communication lines and recombined on the other end.

 

Interpreting the netgraph:

 

Spike shape: The height of the bar representing server ping time in milliseconds. Short is good, long is bad.

 

Green bars represent received packets.

Short = normal/good

Long = low bandwidth.

Yellow bars represent retransmitted packets.

Short = ISP/Router issues

Red bars represent dropped packets

Short = ISP/Router issues

Blocks of Red = Interrupted communications

 

That's a helpful tool! I'm not really versed in this stuff, and I'm also colorblind...

image.jpeg.a0dbf0befc8ed752d2a736e9b75eaaec.jpeg

I took this screenshot just standing around in a city zone. At first glance, the ping seems kind of high for just me hanging out. Other than that, I'm not sure? 

Posted

This is what it looks like inside of a solo mission map. The ping is similar, receive is halved... there's some spikes, and being on the mission map I also had some spikes that reached to the top of the screen.

image.jpeg.bbc60753ecaa4159c77c4760ba896c25.jpeg

Posted

The Long Green spikes typically mean Low Bandwidth. You may try rebooting your Modem and router and see if that helps, also if on WiFi try either moving to a slightly different location in relation to the WiFi access ( being right next to the WiFi is actually not ideal ), or if possible, go to a wired connection, then see what /Netgraph shows. Anything electrical between you and the WiFi can cause disruptions so consider that when moving.

  • Like 1

" When it's too tough for everyone else,

it's just right for me..."

( Unless it's Raining, or Cold, or Really Dirty

or there are Sappers, Man I hate those Guys...)

                                                      Marine X

Posted

I only play CoX on desktop with a wired connection, and I think we haven't restarted our modem in a while. I'll try that later. Thx though, forgot to say that in my first reply

Posted
On 10/25/2024 at 3:14 AM, Marine X said:

Interpreting the netgraph:

 

Spike shape: The height of the bar representing server ping time in milliseconds. Short is good, long is bad.

 

Green bars represent received packets.

Short = normal/good

Long = low bandwidth.

Yellow bars represent retransmitted packets.

Short = ISP/Router issues

Red bars represent dropped packets

Short = ISP/Router issues

Blocks of Red = Interrupted communications

This has got to be one of the most helpful posts I've ever read. Since I first heard of Netgraph, I have never understood what any of it specifically meant, other than green was probably good. 
 

Posted
2 hours ago, Ukase said:

This has got to be one of the most helpful posts I've ever read. Since I first heard of Netgraph, I have never understood what any of it specifically meant, other than green was probably good. 
 

Yeah, I agree, I still can't read it very well, but they explained it well. My issues have been getting a little better. I think my C drive didn't have enough free space which was hampering everything, and also the modem restart was a good idea. 

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