Soulsifter Posted October 24 Posted October 24 I know, it's no Bah Ram Ewe, but it's what I've come up with, ok? The learning curve has been steep but stimulating. I got bit by the Alt-itis bug after getting my eldest daughters childhood books gathered up to send to her so her daughter can enjoy them. I spotted Thumbelina and my mind went to CoH because, what ELSE is a retired old fart ganna do? I found precious little in the way of builds like this so went with the kind knowledge given so far and dove in. Which means there are issues I don't know enough to see, I'm certain. https://api.midsreborn.com/build/download/FuYkDJoB7HEFXQBS Snowbelina Snowbelina - Hero BlasterBuild plan made with Mids' Reborn v3.7.5 rev. 21 ──────────────────────────────Primary powerset: Storm BlastSecondary powerset: Ice ManipulationPool powerset (#1): FlightPool powerset (#2): ConcealmentPool powerset (#3): SpeedPool powerset (#4): FightingEpic powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: HailstonesA: Devastation: Accuracy/Damage3: Devastation: Damage/Endurance7: Devastation: Damage/Recharge11: Devastation: Accuracy/Damage/Recharge15: Devastation: Accuracy/Damage/Endurance/Recharge34: Force Feedback: Chance for +Recharge Level 1: ChilblainA: Endoplasm Exposure Level 2: Jet StreamA: Force Feedback: Damage/Knockback5: Force Feedback: Accuracy/Knockback9: Force Feedback: Recharge/Knockback11: Force Feedback: Recharge/Endurance15: Force Feedback: Damage/Endurance/Knockback33: Force Feedback: Chance for +Recharge Level 4: Ice SwordA: Ice Mistral's Torment: Damage/Recharge9: Ice Mistral's Torment: Chance for Cold Damage Level 6: Storm CellA: Ragnarok: Damage7: Ragnarok: Damage/Recharge34: Ragnarok: Damage/Recharge/Accuracy34: Ragnarok: Recharge/Accuracy40: Ragnarok: Damage/Endurance45: Ragnarok: Chance for Knockdown Level 8: HoverA: Luck of the Gambler: Defense/Increased Global Recharge Speed13: Kismet: Accuracy +6%50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 10: Frigid ProtectionA: Preventive Medicine: Heal13: Preventive Medicine: Heal/Endurance36: Preventive Medicine: Endurance/RechargeTime36: Preventive Medicine: Heal/RechargeTime36: Preventive Medicine: Heal/RechargeTime/Endurance37: Preventive Medicine: Chance for +Absorb Level 12: FlyA: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance42: Winter's Gift: Slow Resistance (20%) Level 14: IntensifyA: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Direct StrikeA: Superior Defiant Barrage: Accuracy/Damage17: Superior Defiant Barrage: Damage/RechargeTime17: Superior Defiant Barrage: Accuracy/Damage/RechargeTime23: Superior Defiant Barrage: Accuracy/Damage/Endurance25: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime31: Superior Defiant Barrage: RechargeTime/+Status Level 18: Chain LightningA: Superior Frozen Blast: Accuracy/Damage19: Superior Frozen Blast: Damage/Endurance19: Superior Frozen Blast: Accuracy/Damage/Endurance23: Superior Frozen Blast: Accuracy/Damage/Recharge25: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime31: Superior Frozen Blast: Recharge/Chance for Immobilize Level 20: Ice PatchA: Invention: Recharge Reduction21: Invention: Recharge Reduction Level 22: CloudburstA: Apocalypse: Damage/Recharge37: Apocalypse: Damage/Recharge/Accuracy37: Apocalypse: Recharge/Accuracy45: Apocalypse: Damage/Endurance46: Apocalypse: Chance of Damage(Negative) Level 24: Build UpA: Chromatin Exposure Level 26: Category FiveA: Superior Blaster's Wrath: Accuracy/Damage27: Superior Blaster's Wrath: Damage/Recharge27: Superior Blaster's Wrath: Accuracy/Damage/Recharge29: Superior Blaster's Wrath: Accuracy/Damage/Endurance29: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge31: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 28: StealthA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Frozen AuraA: Superior Avalanche: Accuracy/Damage39: Superior Avalanche: Damage/Endurance39: Superior Avalanche: Accuracy/Damage/Endurance39: Superior Avalanche: Accuracy/Damage/Recharge40: Superior Avalanche: Accuracy/Damage/Endurance/Recharge40: Superior Avalanche: Recharge/Chance for Knockdown Level 32: HastenA: Invention: Recharge Reduction33: Invention: Recharge Reduction Level 35: Kick(Empty) Level 38: InfiltrationA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: ToughA: Steadfast Protection: Resistance/+Def 3%42: Gladiator's Armor: TP Protection +3% Def (All)42: Unbreakable Guard: Resistance43: Unbreakable Guard: Resistance/Endurance43: Unbreakable Guard: +Max HP43: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 44: Charged ArmorA: Aegis: Resistance/Endurance45: Aegis: Resistance/Endurance/Recharge46: Aegis: Resistance/Recharge46: Aegis: Psionic/Status Resistance48: Aegis: Resistance Level 47: WeaveA: Reactive Defenses: Scaling Resist Damage48: Shield Wall: Defense48: Shield Wall: Defense/Recharge50: Shield Wall: Defense/Endurance50: Shield Wall: Defense/Endurance/Recharge Level 49: Evasive ManeuversA: Blessing of the Zephyr: Knockback Reduction (4 points) ────────────────────────────── Inherents: Level 1: Defiance Level 1: Brawl(Empty) Level 1: SprintA: Invention: Endurance Reduction Level 2: RestA: Invention: Interrupt Reduction Level 1: SwiftA: Invention: Flight Speed Level 1: HurdleA: Invention: Jumping Level 1: HealthA: Numina's Convalesence: +Regeneration/+Recovery21: Panacea: +Hit Points/Endurance33: Miracle: +Recovery Level 1: StaminaA: Performance Shifter: EndMod3: Performance Shifter: Chance for +End5: Invention: Endurance Modification Level 6: Lightning Aura Mode Level 12: Afterburner Level 49: Quick Form Level 4: Athletic Run Level 1: Blue Wisp Pet As ever, thank you kindly for the advice that is always excellent.
Meknomancer Posted November 2 Posted November 2 On 10/25/2024 at 12:39 AM, Soulsifter said: I know, it's no Bah Ram Ewe, but it's what I've come up with, ok? The learning curve has been steep but stimulating. I got bit by the Alt-itis bug after getting my eldest daughters childhood books gathered up to send to her so her daughter can enjoy them. I spotted Thumbelina and my mind went to CoH because, what ELSE is a retired old fart ganna do? I found precious little in the way of builds like this so went with the kind knowledge given so far and dove in. Which means there are issues I don't know enough to see, I'm certain. https://api.midsreborn.com/build/download/FuYkDJoB7HEFXQBS Snowbelina Snowbelina - Hero BlasterBuild plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Storm Blast Secondary powerset: Ice Manipulation Pool powerset (#1): Flight Pool powerset (#2): Concealment Pool powerset (#3): Speed Pool powerset (#4): Fighting Epic powerset: Mu Mastery ────────────────────────────── Powers taken: Level 1: Hailstones A: Devastation: Accuracy/Damage 3: Devastation: Damage/Endurance 7: Devastation: Damage/Recharge 11: Devastation: Accuracy/Damage/Recharge 15: Devastation: Accuracy/Damage/Endurance/Recharge 34: Force Feedback: Chance for +Recharge Level 1: Chilblain A: Endoplasm Exposure Level 2: Jet Stream A: Force Feedback: Damage/Knockback 5: Force Feedback: Accuracy/Knockback 9: Force Feedback: Recharge/Knockback 11: Force Feedback: Recharge/Endurance 15: Force Feedback: Damage/Endurance/Knockback 33: Force Feedback: Chance for +Recharge Level 4: Ice Sword A: Ice Mistral's Torment: Damage/Recharge 9: Ice Mistral's Torment: Chance for Cold Damage Level 6: Storm Cell A: Ragnarok: Damage 7: Ragnarok: Damage/Recharge 34: Ragnarok: Damage/Recharge/Accuracy 34: Ragnarok: Recharge/Accuracy 40: Ragnarok: Damage/Endurance 45: Ragnarok: Chance for Knockdown Level 8: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed 13: Kismet: Accuracy +6% 50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 10: Frigid Protection A: Preventive Medicine: Heal 13: Preventive Medicine: Heal/Endurance 36: Preventive Medicine: Endurance/RechargeTime 36: Preventive Medicine: Heal/RechargeTime 36: Preventive Medicine: Heal/RechargeTime/Endurance 37: Preventive Medicine: Chance for +Absorb Level 12: Fly A: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance 42: Winter's Gift: Slow Resistance (20%) Level 14: Intensify A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Direct Strike A: Superior Defiant Barrage: Accuracy/Damage 17: Superior Defiant Barrage: Damage/RechargeTime 17: Superior Defiant Barrage: Accuracy/Damage/RechargeTime 23: Superior Defiant Barrage: Accuracy/Damage/Endurance 25: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime 31: Superior Defiant Barrage: RechargeTime/+Status Level 18: Chain Lightning A: Superior Frozen Blast: Accuracy/Damage 19: Superior Frozen Blast: Damage/Endurance 19: Superior Frozen Blast: Accuracy/Damage/Endurance 23: Superior Frozen Blast: Accuracy/Damage/Recharge 25: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 31: Superior Frozen Blast: Recharge/Chance for Immobilize Level 20: Ice Patch A: Invention: Recharge Reduction 21: Invention: Recharge Reduction Level 22: Cloudburst A: Apocalypse: Damage/Recharge 37: Apocalypse: Damage/Recharge/Accuracy 37: Apocalypse: Recharge/Accuracy 45: Apocalypse: Damage/Endurance 46: Apocalypse: Chance of Damage(Negative) Level 24: Build Up A: Chromatin Exposure Level 26: Category Five A: Superior Blaster's Wrath: Accuracy/Damage 27: Superior Blaster's Wrath: Damage/Recharge 27: Superior Blaster's Wrath: Accuracy/Damage/Recharge 29: Superior Blaster's Wrath: Accuracy/Damage/Endurance 29: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge 31: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 28: Stealth A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 30: Frozen Aura A: Superior Avalanche: Accuracy/Damage 39: Superior Avalanche: Damage/Endurance 39: Superior Avalanche: Accuracy/Damage/Endurance 39: Superior Avalanche: Accuracy/Damage/Recharge 40: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 40: Superior Avalanche: Recharge/Chance for Knockdown Level 32: Hasten A: Invention: Recharge Reduction 33: Invention: Recharge Reduction Level 35: Kick (Empty) Level 38: Infiltration A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Tough A: Steadfast Protection: Resistance/+Def 3% 42: Gladiator's Armor: TP Protection +3% Def (All) 42: Unbreakable Guard: Resistance 43: Unbreakable Guard: Resistance/Endurance 43: Unbreakable Guard: +Max HP 43: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 44: Charged Armor A: Aegis: Resistance/Endurance 45: Aegis: Resistance/Endurance/Recharge 46: Aegis: Resistance/Recharge 46: Aegis: Psionic/Status Resistance 48: Aegis: Resistance Level 47: Weave A: Reactive Defenses: Scaling Resist Damage 48: Shield Wall: Defense 48: Shield Wall: Defense/Recharge 50: Shield Wall: Defense/Endurance 50: Shield Wall: Defense/Endurance/Recharge Level 49: Evasive Maneuvers A: Blessing of the Zephyr: Knockback Reduction (4 points) ────────────────────────────── Inherents: Level 1: Defiance Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Endurance Reduction Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Numina's Convalesence: +Regeneration/+Recovery 21: Panacea: +Hit Points/Endurance 33: Miracle: +Recovery Level 1: Stamina A: Performance Shifter: EndMod 3: Performance Shifter: Chance for +End 5: Invention: Endurance Modification Level 6: Lightning Aura Mode Level 12: Afterburner Level 49: Quick Form Level 4: Athletic Run Level 1: Blue Wisp Pet As ever, thank you kindly for the advice that is always excellent. Jets stream repels, taking stuff out of frigid protection. Maybe you want this to buy you some time, even if so, don't toss in a full force feedback set unless your desperate for recharge bonuses. Its still a dps cone so ranged aoe pieces. With a ff+rech in the last slot allocated. Lots of 6 slotting winter pieces giving you useless fire/cold defence which only really comes in handy on Market Crash vs Skyraiders or fire farms. Same goes for the 6th slot of ragnarok in storm cell. It looks like you aimed for some def+res but that 14% toxic/psi res won't save you from any toxic/psi attacks. Pull a slot from there as well. 2 slotted ice sword. Guessing a force pick there. One of the reasons i dislike /ice secondary. You have evasive manouvres on- turn it off to see your actual defence numbers (unless you already hit options-config-effects and maths-suppression) Even then it may give false numbers. Slotting for damage in build up wont increase your damage, a lvl 50 boosted io will do better. Is the stealth pool a mule power for luck of the gamblers 7.5% ? If you just want stealth and since it looks like your going to be running flight constantly you could take a slot from fly and toss in the stealth flight io. And i have frigid slotted with end mod and still have end issues so its in bad need of a respec. But it will give you something to look at, i thought it had already been posted back when storm came out. I made one of these when storm came out but i didnt have fun with it so i'm not sure how much help my own build will be as i don't play it and my aims back then were different - 40% s/l/ranged with a t4 barrier to cover the hole. STORM ICE - Blaster (Storm Blast - Ice Manipulation).mbd 1
Soulsifter Posted November 3 Author Posted November 3 9 hours ago, Meknomancer said: Jets stream repels, taking stuff out of frigid protection. Maybe you want this to buy you some time, even if so, don't toss in a full force feedback set unless your desperate for recharge bonuses. Its still a dps cone so ranged aoe pieces. With a ff+rech in the last slot allocated. Lots of 6 slotting winter pieces giving you useless fire/cold defence which only really comes in handy on Market Crash vs Skyraiders or fire farms. Same goes for the 6th slot of ragnarok in storm cell. It looks like you aimed for some def+res but that 14% toxic/psi res won't save you from any toxic/psi attacks. Pull a slot from there as well. 2 slotted ice sword. Guessing a force pick there. One of the reasons i dislike /ice secondary. You have evasive manouvres on- turn it off to see your actual defence numbers (unless you already hit options-config-effects and maths-suppression) Even then it may give false numbers. Slotting for damage in build up wont increase your damage, a lvl 50 boosted io will do better. Is the stealth pool a mule power for luck of the gamblers 7.5% ? If you just want stealth and since it looks like your going to be running flight constantly you could take a slot from fly and toss in the stealth flight io. And i have frigid slotted with end mod and still have end issues so its in bad need of a respec. But it will give you something to look at, i thought it had already been posted back when storm came out. I made one of these when storm came out but i didnt have fun with it so i'm not sure how much help my own build will be as i don't play it and my aims back then were different - 40% s/l/ranged with a t4 barrier to cover the hole. STORM ICE - Blaster (Storm Blast - Ice Manipulation).mbd 40.87 kB · 0 downloads A few things to further define my thought process. I keep evasive always on. I toggle between Fly or Hover, but Evasive is a constant. I use it like a defensive toggle ( which it is ) with a side benefit of amazing flight control. Invaluable to this old timers waning reflexes 🙂 Stealth and Infiltration are indeed mules. My goal was a interdiction blaster. Max recharge so that I have as many offensive option at my beck and call as possible to control the battle field. Ice Sword for when I run Oro missions. I like having a good melee option at those lower levels. Also this was built as a leveling build. Far too often I've been giving builds that are functionally inept at leveling, clearly being respc, end-game builds. I know they will eventually be as delivered, but without the funds to pimp them out I find them frustrating to attempt to play. I don't power level, FF or any of that. I like to do the story arcs and task forces as intended, and at appropriate level when possible. Jet Stream is only used when Storm Cell is active, which is often, as it turns out. I wanted HP's. I want MORE, but what I have was a balance between HP and Res/Def values that keep my old butt in the fight. Having said this, I read a lot about soft cap, but nothing of hard cap. Is there a definite "this is the most XXX AT can have for this defensive stat? And if so, are they different between Resistance and Defensive? Being blind to that specific knowledge I built in more resistance as a sort of buffer for when defense falls. The biggest issue for me was trying to eek in AOE defense. I just don't know enough about it's value, and the sets that provide it ( or if they are even worth pursuing ). I'm pouring over your sample build looking at slotting choices and such. Thank you kindly.
Soulsifter Posted November 3 Author Posted November 3 (edited) Ok, I did a bit of an adjustment, a wee lil bit of tweaking and a flat out shift of my epic. My core philosophies seem to be intact, but I took to heart what was offered and did my best to incorporate the information. https://api.midsreborn.com/build/download/FwcfUy0giBEgYCPN Edited November 3 by Soulsifter
Meknomancer Posted November 3 Posted November 3 (edited) 12 hours ago, Soulsifter said: A few things to further define my thought process. I keep evasive always on. I toggle between Fly or Hover, but Evasive is a constant. I use it like a defensive toggle ( which it is ) with a side benefit of amazing flight control. Invaluable to this old timers waning reflexes 🙂 Stealth and Infiltration are indeed mules. My goal was a interdiction blaster. Max recharge so that I have as many offensive option at my beck and call as possible to control the battle field. Ice Sword for when I run Oro missions. I like having a good melee option at those lower levels. Also this was built as a leveling build. Far too often I've been giving builds that are functionally inept at leveling, clearly being respc, end-game builds. I know they will eventually be as delivered, but without the funds to pimp them out I find them frustrating to attempt to play. I don't power level, FF or any of that. I like to do the story arcs and task forces as intended, and at appropriate level when possible. Jet Stream is only used when Storm Cell is active, which is often, as it turns out. I wanted HP's. I want MORE, but what I have was a balance between HP and Res/Def values that keep my old butt in the fight. Having said this, I read a lot about soft cap, but nothing of hard cap. Is there a definite "this is the most XXX AT can have for this defensive stat? And if so, are they different between Resistance and Defensive? Being blind to that specific knowledge I built in more resistance as a sort of buffer for when defense falls. The biggest issue for me was trying to eek in AOE defense. I just don't know enough about it's value, and the sets that provide it ( or if they are even worth pursuing ). I'm pouring over your sample build looking at slotting choices and such. Thank you kindly. I'm with you on running evasive manouvres for flight speed, i also leave it running permanently-for the immob protection it gives too. I just turn it off when i'm looking at mids defence numbers, then turn it on to see how much of my blue bar its gonna suck up. Quick look over what you posted, i often will do the same thing when it comes to ff+rech and slot it in a t1 power. Where it has the least chance to fire off but sometimes theres just nowhere else for it to go. I'd still swap the defiant barrage set into the t1 so you can use it when mezzed (very useful on a levelling build) which would let you toss a manticore set and another chance for damage into direct strike (more recharge/more ranged defence/more damage) Nothing to say about jet stream, i hate repels and i've never slotted a full knockback set in anything before so my experience there is 0. Will the ff=rech fire off? On a mob its a pretty good bet even with the power slotted for recharge. I've done it in stuff like Gale on stormy's and it works well. Slotting hover for defence doesn't give you any. Nothing you'd notice, thats 2 slots that could be used for set bonuses that you will notice. There's so much stuff you can shuffle about, it looks like your going for ranged def/aoe def/recharge so i'll shuffle some stuff you can look at and see what you think, if it gives you ideas thats what mids is for. I spent 5 min moving slots and some sets. So i don't know whats gone from original build. Def looks better, res may have dropped, recharge may have dropped. Slotting hasten with a single io is a no no when your going for recharge, if its a true levelling/exempting build then it needs minimum 2 boosted 50's, maximum 3 boosted lvl 30's. If your sole aim is survival then you don't need frozen sword or frozen aura, why melee if you don't need to and have no melee def. You could toss in gust and something else or take fire epic with bonfire (ff+rech and an overwhelming kd/kb) for better control and just build for ranged defences. If you hit 45% ranged and never melee you'll (almost) never die. Some aoe defence on top will help if you have slots. Snowbelina [Blaster] (Storm Blast - Ice Manipulation).mbd Edited November 3 by Meknomancer
Soulsifter Posted November 3 Author Posted November 3 (edited) 13 hours ago, Meknomancer said: I'm with you on running evasive manouvres for flight speed, i also leave it running permanently-for the immob protection it gives too. I just turn it off when i'm looking at mids defence numbers, then turn it on to see how much of my blue bar its gonna suck up. Quick look over what you posted, i often will do the same thing when it comes to ff+rech and slot it in a t1 power. Where it has the least chance to fire off but sometimes theres just nowhere else for it to go. I'd still swap the defiant barrage set into the t1 so you can use it when mezzed (very useful on a levelling build) which would let you toss a manticore set and another chance for damage into direct strike (more recharge/more ranged defence/more damage) Nothing to say about jet stream, i hate repels and i've never slotted a full knockback set in anything before so my experience there is 0. Will the ff=rech fire off? On a mob its a pretty good bet even with the power slotted for recharge. I've done it in stuff like Gale on stormy's and it works well. Slotting hover for defence doesn't give you any. Nothing you'd notice, thats 2 slots that could be used for set bonuses that you will notice. There's so much stuff you can shuffle about, it looks like your going for ranged def/aoe def/recharge so i'll shuffle some stuff you can look at and see what you think, if it gives you ideas thats what mids is for. I spent 5 min moving slots and some sets. So i don't know whats gone from original build. Def looks better, res may have dropped, recharge may have dropped. Slotting hasten with a single io is a no no when your going for recharge, if its a true levelling/exempting build then it needs minimum 2 boosted 50's, maximum 3 boosted lvl 30's. If your sole aim is survival then you don't need frozen sword or frozen aura, why melee if you don't need to and have no melee def. You could toss in gust and something else or take fire epic with bonfire (ff+rech and an overwhelming kd/kb) for better control and just build for ranged defences. If you hit 45% ranged and never melee you'll (almost) never die. Some aoe defence on top will help if you have slots. Snowbelina [Blaster] (Storm Blast - Ice Manipulation).mbd 44.99 kB · 0 downloads Appreciate the interaction! My continuing thoughts as I faf about with mids. Hasten, this is gonna sound weird, but I only need 1 to keep my recharge at 300%. I get a ton from my set bonuses. So I took 1 out because it was essentially overkill. I can't take the bonuses out of the sets, so the slot was recycled. You've expanded ( and maybe blown ) my mind with the deep dive on the potential for mez protection depending on where something is slotted. Why is Mids like a potpuri jenga puzzle of mystery? 😄 Enigma be damned, I'm pushing on. Jet Stream, a further triste, I use it not as a primary damage dealer but in the interdiction role of battlefield control. While Storm Cell is active it becomes a knockdown. This is great soft control and is a noticeable defensive tool no matter the level. I want it to be as close to 100% as possible, hence the slotting choice. Edited November 4 by Soulsifter 1
aethereal Posted November 7 Posted November 7 On 11/3/2024 at 12:01 PM, Soulsifter said: Hasten, this is gonna sound weird, but I only need 1 to keep my recharge at 300%. I get a ton from my set bonuses. So I took 1 out because it was essentially overkill. I can't take the bonuses out of the sets, so the slot was recycled. Are you sure you aren't assuming 100% uptime for the force feedback proc here? If you have the power it's slotted in "turned on" in MIDS, it will show you +100% recharge, but in fact FF proc is almost always low uptime. Lots of people drastically overrate their recharge because of this. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now