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Dual Pistols/Sonic Manipulation


Murkked

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Hi recently been leveling my DP/sonic blaster and having lots of fun does anyone have any tips and care to share their build? Currently im using all the powers except pistols, empty clips, echo chamber, piercing rounds, and sound cannon. Ive also found combat teleport to be very useful for getting in and out of melee range, also tough and weave are helpful skills and combat jumping. More so im lost on enchancement slotting.

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1 hour ago, Murkked said:

Hi recently been leveling my DP/sonic blaster and having lots of fun does anyone have any tips and care to share their build? Currently im using all the powers except pistols, empty clips, echo chamber, piercing rounds, and sound cannon. Ive also found combat teleport to be very useful for getting in and out of melee range, also tough and weave are helpful skills and combat jumping. More so im lost on enchancement slotting.

 

This is a fun combo to play.  Combat Teleport is great - and so is Fold Space to bring them all to you and your AOEs!  😄  

 

I am believer in always taking your T1& T2 primary and T1 Secondary for defiance - that's 3 attacks you can use while mezzed.  Not many others feel the same, but having that T1 (Pistols in this case) has saved me often when no break free (or other mez prot) was available.  Not many feel the same, but to each their own.

 

I like Empty Clips and will use it in melee range capturing a slice of the pie around me.  An AOE is an AOE.  Sometimes, I'll port a few feet away to line it up too (while giving me a breather from melee attacks).  I love Piercing Rounds and the damage, and use it plenty.  I often get more than one foe with it. 

 

But whatever you do, hopefully the below build will give you some ideas on slotting.

 

Johnnie Hertz - Blaster (DP-Sonic).mbd

 

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17 hours ago, Murkked said:

Hi recently been leveling my DP/sonic blaster and having lots of fun does anyone have any tips and care to share their build? Currently im using all the powers except pistols, empty clips, echo chamber, piercing rounds, and sound cannon. Ive also found combat teleport to be very useful for getting in and out of melee range, also tough and weave are helpful skills and combat jumping. More so im lost on enchancement slotting.

 

16 hours ago, Frozen Burn said:

 

This is a fun combo to play.  Combat Teleport is great - and so is Fold Space to bring them all to you and your AOEs!  😄  

 

I am believer in always taking your T1& T2 primary and T1 Secondary for defiance - that's 3 attacks you can use while mezzed.  Not many others feel the same, but having that T1 (Pistols in this case) has saved me often when no break free (or other mez prot) was available.  Not many feel the same, but to each their own.

 

I like Empty Clips and will use it in melee range capturing a slice of the pie around me.  An AOE is an AOE.  Sometimes, I'll port a few feet away to line it up too (while giving me a breather from melee attacks).  I love Piercing Rounds and the damage, and use it plenty.  I often get more than one foe with it. 

 

But whatever you do, hopefully the below build will give you some ideas on slotting.

 

Johnnie Hertz - Blaster (DP-Sonic).mbd 48.45 kB · 2 downloads

 

 

It's like you guys knew I was considering a dp/sonic build. Thanks for this 👍

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