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Posted

Finally have enough INF to craft a top tier Arc/TA Blaster and want the most OP build (Obviously one that also can maintain END)

 

Thank you in advance for all builds posted for me to look at! :)

Posted

Not necessarily OP, but fun (for an archer)

 

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Posted

PVE - Archery-Tactical Arrow Blaster (Projector Version).mbd

Unfortunately, as others will state as well, Archery is one of the lower DPS sets in the game, but Rain of Arrows -> Oil Slick Arrow + Explosive Blast is nothing to laugh at in terms of damage, and this will be your bread and butter for clearing mobs, which is why the build I'm attaching invests a lot in recharge.

I've given you access to TP as well as Super Speed. TP is the most "OP" travel power, and by using a few keybinds, you can make it FAR easier to use. 

/bind KEY powexeclocation cursor teleport (this aims it wherever your cursor is on screen. You don't even have to aim the power manually. Just click this bind and it will auto fire toward your cursor)
/bind KEY powexeclocation target teleport (Self-explanatory, but TPs you directly to your target, even around corners/without line of sight!
/bind KEY powexeclocation self combat teleport (useful for combat teleporting in place for the to-hit buff without really interrupting your attack chain.)
/bind key powexeclocation cursor combat teleport (same as the first one, but this is for really quick movement in a fight. Sometimes your animations may put you in a tough spot, and this can get you out immediately)

I've made sure you have at least 30% on typed defenses, with the obvious exceptions of Psi, Toxic, and Negative Energy. One small purple insp will softcap all other typed defenses in normal content, and 2 will softcap it for incarnate content (iTrials, DA, anywhere all your level shifts apply, basically).

I would normally make this a LOT more aggressive with less focus on survivability, but that's because I don't mind rolling with some inspirations to keep me going so I can maximize my damage in my builds. So, normally I wouldn't be using the winter sets and would be going with a lot more procs/HOs (so, more of the powers would look like Explosive Blast does). I don't know how much you play blasters, but as you get better with positioning and learn how to survive without as many toggles, you can spec out of Scorpion Shield and go for the Fire Mastery pool, which would give you Char and Melt Armor, which are both really strong powers and Melt Armor would give you access to some AoE debuff, too!

For Incarnates, I went with Musculature Radial for the End Mod, but you can start with Musculature Core and switch to Radial if you are having endurance problems. I also gave you Assault Radial for the Hybrid since it will give you access to another free proc. 

If you take the time to get the health accolades, your HP will be just around 103 below the Blaster HP Cap, which means when those big hits do occasionally get through any def, you are much more likely to survive.

Good luck to you!
 

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