TCUFROGS Posted November 12 Share Posted November 12 Finally have enough INF to craft a top tier Arc/TA Blaster and want the most OP build (Obviously one that also can maintain END) Thank you in advance for all builds posted for me to look at! :) Link to comment Share on other sites More sharing options...
tidge Posted November 17 Share Posted November 17 Not necessarily OP, but fun (for an archer) Spoiler Level 50 Blaster Primary Power Set: Archery Secondary Power Set: Tactical Arrow Power Pool: Concealment Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Flame Mastery ------------ Level 1: Glue Arrow (A) D-Sync Guidance (Accuracy/Range): Level 53 (*) Javelin Volley – Accuracy/Damage/Recharge: Level 50+5 (*) Javelin Volley – Chance of Damage (Lethal) (*) Positron’s Blast - Chance of Damage (Energy) (*) Ice Mistral’s Torment - Chance of Damage (Cold) (*) Annihilation - Chance for Res Debuff Level 1: Aimed Shot (A) Superior Defiant Barrage - Accuracy/Damage (*) Superior Defiant Barrage - Damage/RechargeTime (*) Superior Defiant Barrage - Accuracy/Damage/Endurance (*) Superior Defiant Barrage - Accuracy/Damage/Endurance/Recharge (*) Superior Defiant Barrage - RechargeTime/+Status (*) Superior Defiant Barrage - Accuracy/Damage/Recharge Level 2: Fistful of Arrows (A) Ragnarok - Damage: Level 50+5 (*) Ragnarok - Accuracy/Damage/Recharge: Level 50+5 (*) Ragnarok - Accuracy/Recharge: Level 50+5 (*) Ragnarok - Damage/Endurance: Level 50+5 (*) Ragnarok - Damage/Recharge Level 50+5 (*) Range IO: 50+5 Level 4: Electrified Net Arrow (A) HO Centriole (Damage/Range): Level 53 (*) HO Nucleolus (Accuracy/Damage): Level 53 (*) HO Endoplasm (Accuracy/Mez): Level 53 Level 6: Blazing Arrow (A) Superior Blaster's Wrath - Accuracy/Damage (*) Superior Blaster's Wrath - Damage/Recharge (*) Superior Blaster's Wrath - Accuracy/Damage/Recharge (*) Superior Blaster's Wrath - Accuracy/Damage/Endurance (*) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (*) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 8: Infiltration (A) Blessing of the Zephyr –Travel: Level 50+5 (*) Reactive Defenses - Scaling Resist Damage (*) Luck of the Gambler – Defense/Recharge Speed (*) Kismet - Accuracy +6% Level 10: Upshot (A) Gaussian's Synchronized Fire-Control - To Hit Buff (*) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (*) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (*) Gaussian's Synchronized Fire-Control - Recharge/Endurance (*) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (*) Gaussian's Synchronized Fire-Control - Chance of Build Up Level 12: Explosive Arrow (A) Annihilation - Accuracy/Damage (*) Annihilation - Accuracy/Damage/Endurance (*) Javelin Volley - Accuracy/Damage: Level 50+5 (*) Javelin Volley - Chance of Damage (Lethal) (*) Positron’s Blast - Chance of Damage (Energy) (*) Bombardment - Chance of Damage (Fire) Level 14: Boxing (A) Superior Blistering Cold (Accuracy/Damage): Level 50 Level 16: Flash Arrow (A) ToHit Debuff IO: Level 50+5 Level 18: Ranged Shot (A) Apocalypse - Damage: Level 50+5 (*) Apocalypse - Accuracy/Damage/Recharge: Level 50 (*) Apocalypse - Accuracy/Recharge: Level 50 (*) Apocalypse - Damage/Endurance: Level 50+5 (*) Apocalypse - Chance of Damage (Negative): Level 50 Level 14: Combat Teleport (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 20: Eagle Eye (A) Preventive Medicine - Chance for +Absorb (*) Synapse’s Shock - EndMod (*) Synapse’s Shock - EndMod/Increase Running Speed Level 22: Tough (A) Steadfast Protection - Resistance/+Def 3% (*) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Gymnastics (A) Luck of the Gambler – Defense/Recharge Speed Level 26: Rain of Arrows (A) Superior Frozen Blast - Accuracy/Damage (*) Superior Frozen Blast - Damage/Endurance (*) Superior Frozen Blast - Accuracy/Damage/Endurance (*) Superior Frozen Blast - Accuracy/Damage/Recharge (*) Superior Frozen Blast - Damage/Endurance/Accuracy/Recharge (*) Superior Frozen Blast - Recharge/Chance for Immobilize Level 28: ESD Arrow (A) Absolute Amazement -Stun/End: Level 50+5 (*) Absolute Amazement - Stun/Recharge: Level 50+5 (*) Absolute Amazement - Accuracy/Stun/Recharge: Level 50+5 (*) Absolute Amazement - Accuracy/Recharge: Level 50+5 (*) Unbreakable Constraint - Chance for Smashing Damage (*) Gladiator's Net - Chance of Damage (Lethal) Level 28: Radioactive Cloud (A) Unbreakable Constraint - Accuracy/Recharge: Level 50 (*) Gladiator's Net - Accuracy/Recharge: Level 50 (*) Ghost Widow's Embrace - Chance of Damage (Psionic) Level 30: Oil Slick Arrow (A) Javelin Volley - Accuracy/End/Recharge: Level 50+5 (*) Javelin Volley - Chance of Damage (Lethal) (*) Bombardment - Accuracy/End/Recharge (*) Bombardment - Chance of Damage (Fire) (*) Ice Mistral’s Torment - Chance of Damage (Cold) (*) Impeded Swiftness - Chance of Damage (Smashing) Level 32: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (*) Shield Wall - Defense/Endurance: Level 50+5 (*) Luck of the Gambler – Defense/Recharge Speed Level 35: Bonfire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (*) Recharge Reduction IO: Level 50+5 Level 38: Fire Shield (A) Unbreakable Guard - +Max HP (*) Unbreakable Guard - Resistance/Endurance (*) Unbreakable Guard - Resistance (*) Unbreakable Guard - Endurance/Recharge Level 41: Melt Armor (A) Analyze Weakness - Accuracy/Recharge: Level 50+5 (*) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50+5 Level 44: Rise of the Phoenix (A) Scirocco’s Dervish - Accuracy/Recharge: Level 50+5 Level 47: Combat Jumping (A) Luck of the Gambler – Defense/Recharge Speed Level 49: Stealth (A) Luck of the Gambler – Defense/Recharge Speed Level 1: Brawl (A) Accuracy/Damage: Level 50+5 Level 1: Defiance Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Interrupt Reduction IO Level 4: Athletic Run Level 2: Swift (A) Run Speed IO: Level 50+5 Level 2: Hurdle (A) Jumping IO: Level 50+5 Level 2: Health (A) Panacea - +Hit Points/Endurance (*) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (*) Performance Shifter - EndMod (*) Power Transfer - %Heal /macro_image "ThornyAssault_Aim" "RoA" "powexec_location target Rain of Arrows" /macro_image "Arachnos_Patron_selfToHitBuff" "Oil" "powexec_location target Oil Slick Arrow" /macro_image "Arachnos_Patron_MegaBuff" "Boom" "follow$$powexecname Electrified Net Arrow$$target_custom_next Oil Slick" Link to comment Share on other sites More sharing options...
SeraphimKensai Posted Tuesday at 11:44 AM Share Posted Tuesday at 11:44 AM I don't think there's such a thing as an OP archer in the game unless we're not talking about Archery and only talking about either Trick Arrow or maybe Tactical Arrow. Link to comment Share on other sites More sharing options...
Projector Posted Tuesday at 03:08 PM Share Posted Tuesday at 03:08 PM PVE - Archery-Tactical Arrow Blaster (Projector Version).mbd Unfortunately, as others will state as well, Archery is one of the lower DPS sets in the game, but Rain of Arrows -> Oil Slick Arrow + Explosive Blast is nothing to laugh at in terms of damage, and this will be your bread and butter for clearing mobs, which is why the build I'm attaching invests a lot in recharge. I've given you access to TP as well as Super Speed. TP is the most "OP" travel power, and by using a few keybinds, you can make it FAR easier to use. /bind KEY powexeclocation cursor teleport (this aims it wherever your cursor is on screen. You don't even have to aim the power manually. Just click this bind and it will auto fire toward your cursor) /bind KEY powexeclocation target teleport (Self-explanatory, but TPs you directly to your target, even around corners/without line of sight! /bind KEY powexeclocation self combat teleport (useful for combat teleporting in place for the to-hit buff without really interrupting your attack chain.) /bind key powexeclocation cursor combat teleport (same as the first one, but this is for really quick movement in a fight. Sometimes your animations may put you in a tough spot, and this can get you out immediately) I've made sure you have at least 30% on typed defenses, with the obvious exceptions of Psi, Toxic, and Negative Energy. One small purple insp will softcap all other typed defenses in normal content, and 2 will softcap it for incarnate content (iTrials, DA, anywhere all your level shifts apply, basically). I would normally make this a LOT more aggressive with less focus on survivability, but that's because I don't mind rolling with some inspirations to keep me going so I can maximize my damage in my builds. So, normally I wouldn't be using the winter sets and would be going with a lot more procs/HOs (so, more of the powers would look like Explosive Blast does). I don't know how much you play blasters, but as you get better with positioning and learn how to survive without as many toggles, you can spec out of Scorpion Shield and go for the Fire Mastery pool, which would give you Char and Melt Armor, which are both really strong powers and Melt Armor would give you access to some AoE debuff, too! For Incarnates, I went with Musculature Radial for the End Mod, but you can start with Musculature Core and switch to Radial if you are having endurance problems. I also gave you Assault Radial for the Hybrid since it will give you access to another free proc. If you take the time to get the health accolades, your HP will be just around 103 below the Blaster HP Cap, which means when those big hits do occasionally get through any def, you are much more likely to survive. Good luck to you! Link to comment Share on other sites More sharing options...
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