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Nin/Time what incarnates work?


Spiderjams

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This is my first level 50 and I'm wanting to know if the +damage or +defense alpha works on my pets or just on me?

Same question with the debuff procs from interface. I guess just generally what should I be going for as a MM

 

Also if anybody has a mids build for a nin/time for general use that would be great, I do a little bit of everything.

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I went Musc Radial, Destiny Barrier and Hybrid Support.

 

For builds, start with the thread titled “It’s a BOW Time”. Ninjas got buffed a little with the upgrade powers so my advice is to 2-3 slot each of them now but otherwise the classic build in @Redlynne‘s OP is a good starting point.

 

 

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19 hours ago, Spiderjams said:

This is my first level 50 and I'm wanting to know if the +damage or +defense alpha works on my pets or just on me?

Same question with the debuff procs from interface. I guess just generally what should I be going for as a MM

Level 50: Alpha Intuition Radial Paragon
Level 50: Judgement Void Radial Final Judgement
Level 50: Interface Diamagnetic Core Flawless Interface
Level 50: Lore Robotic Drones Core Superior Ally
Level 50: Destiny Barrier Core Epiphany
Level 50: Hybrid Assault Radial Embodiment

 

19 hours ago, Spiderjams said:

Also if anybody has a mids build for a nin/time for general use that would be great, I do a little bit of everything.

These days, I've evolved my Ninja/Time build a bit beyond what is found in that 4.5 year old post.

I'm also playing on a different server, so you won't find me in-game here on Homecoming.

 

Simplest thing I can say is:

  • Take all of your Ninja Primary powers except Aimed Shot and Smoke Bomb (put the Overwhelming Force KB > KD proc in Genin!) (4 slot ATOs in Jounin and Oni).
  • Take all of your Time Secondary powers (build for SLOW rather than HOLD, trust me).
  • Take Hasten from the Speed pool (this makes Farsight and Chrono Shift perma).
  • Take all 3 Leadership toggles (this makes more of a difference than you might expect).
  • Take Stealth or Vengeance (either one) as a One Slot Wonder™ mule for Luck of the Gambler to get extra global recharge (if you can spare the power picks).

That will leave you with 3 power picks remaining for customization of the build (4 if you don't take Stealth or Vengeance).

 

With enough global recharge going, Snap Shot will recharge in less than 1 second (I've got mind down around 0.6s), so you can weave it around other attacks (Fistful of Arrows, Time Crawl, Time Stop, etc.) and (almost) never be without an attack (of some variety) recharged and ready for use.

 

Proc monster Time Stop with damage procs as a "heavy hitter" attack. Do not slot any recharge into Time Stop ... let your global recharge buffing carry the load of making Time Stop recharge fast enough. Get in the habit of casting Time Crawl+Time Stop (in that order) for maximum Hold mag + maximum Recharge debuffing + maximum Damage. Works like a single target NUKE that recharges in under 10 seconds.

 

Get used to living in Bodyguard Mode and thinking of yourself and your Ninjas as an attacking SWARM, rather than as a collection of individuals (who just happen to be fighting together). Your Ninjas will "inherit" the effects of your Alpha, Interface and Hybrid (if toggled on when the Ninjas get summoned).

  • T4 Alpha Intuition Radial "does more" for you AND your Ninjas than any other alpha slot option available to a Ninja/Time Mastermind.
  • T4 Interface Diamagnetic Core means that your Ninjas apply -ToHit and -Regeneration debuffing to THEIR $Targets, strengthening their layers of protection (especially if they get separated and aren't fighting many on one).
  • T4 Hybrid Assault Radial means that your Ninjas can Double Hit for extra energy damage while the toggle is running. Just summon (or zone) while the toggle is active and your Ninjas inherit the ability to Double Hit for Energy Damage (6 PPM). When you toggle Assault back on, your Ninjas will resume Double Hitting for Energy Damage (no need to resummon).

Try to pull aggro onto yourself (away from your Ninjas) at every opportunity while soloing. While in Bodyguard Mode any incoming damage you take will be shared out with your Ninjas (within Supremacy Range). If they're all within Temporal Mending radius, you can PBAoE Heal away that incoming damage, MASSIVELY multiplying the amount of damage that you can "soak up" when needed. Correspondingly, it will always be best for you to pull aggro from range using one of your own attacks, rather than sending the Ninjas forward into melee. Make your Foes fight on YOUR GROUND (away from their friends) rather than on THEIR GROUND (near their friends), in case of runners.

Edited by Redlynne
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