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Posted
48 minutes ago, AbathurPendris said:

Does anyone know the internal data name for the Architect Comlink power?  I have been unable to find it in the City of Data Search engine.

Screenshot_20241128_151440_Chrome.thumb.png.ad4d971597964d40a32f007ce4a3bb26.png

 

This page will be your friend:

https://homecoming.wiki/wiki/Macro_image_(Slash_Command)

 

Posted (edited)
45 minutes ago, AbathurPendris said:

I'm afraid that's not what I'm looking for.  I know the icon name, what I need is the game's internal power name for it.

The slash command is /architect, however, you need the Mission Engineer badge to use it outside of an AE building.

 

https://homecoming.wiki/wiki/Mission_Engineer_Badge

Edited by Glacier Peak
  • Like 1
Posted

Yes I know that.  I am trying to get the internal name for the power in the coding not what's listed in the game.  For example, the power in the game called Demonic Aura has an internal name of temporary_powers.accolades.demonic_aura.  I need the internal name associated with the Architect Comlink which I have been unable to find.

Posted
15 minutes ago, AbathurPendris said:

Yes I know that.  I am trying to get the internal name for the power in the coding not what's listed in the game.  For example, the power in the game called Demonic Aura has an internal name of temporary_powers.accolades.demonic_aura.  I need the internal name associated with the Architect Comlink which I have been unable to find.

It's not a power, it's a command. That's what it says in the wiki. The Architect Comlink is a macro of a command. 

Posted (edited)

With all due respect, I don't think you understand what I am asking for.

 

The powers in the game all have names that we can activate them by like Healing Aura, Blaze, or Granite Armor.  Internally these powers have different designations (a Defender's Healing Aura is defender_buff.empathy.siphon_energy, a Blaster's Blaze is blaster_ranged.fire_blast.blaze, and a Tanker's Granite armor is tanker_defense.stone_armor.granite_armor) for a variety of reasons. There are commands prompts, such as PowerReady which requires the internal name

 

Edit,: On second though I think you're right and I am misunderstanding the power.  Never mind!

Edited by AbathurPendris
  • Thumbs Up 1
Posted
7 minutes ago, AbathurPendris said:

With all due respect, I don't think you understand what I am asking for.

 

The powers in the game all have names that we can activate them by like Healing Aura, Blaze, or Granite Armor.  Internally these powers have different designations (a Defender's Healing Aura is defender_buff.empathy.siphon_energy, a Blaster's Blaze is blaster_ranged.fire_blast.blaze, and a Tanker's Granite armor is tanker_defense.stone_armor.granite_armor) for a variety of reasons. There are commands prompts, such as PowerReady which requires the internal name

I asked the same question to the Homecoming Team and one of the developers said it does not have an internal power associated with it. It's a specifically hard-coded macro.

 

image.thumb.png.d9f29af530f1e146e3a98c15b56ffdd3.png

Posted

Thank you for looking into it for me.  After I made that last reply I tried finding the Fast Travel and Hologram Matrix powers as well and when they were also absent your macro power response clicked.  Sometimes I'm a bit dull, sorry.

Posted
2 minutes ago, AbathurPendris said:

Thank you for looking into it for me.  After I made that last reply I tried finding the Fast Travel and Hologram Matrix powers as well and when they were also absent your macro power response clicked.  Sometimes I'm a bit dull, sorry.

All good, happy hunting!

Posted

For what its worth, this is what I was working on.  A quick Popmenu for accolades.  I'll post it here incase others want to use it.

 

//
//
//
//
//
Menu "AccoladePowers"
	Title "Accolade Powers"
	Divider
	LockedOption
        {
        DisplayName "Architect Comlink"
	Command "architect"
	Icon Architect_Accolade_Power
	Badge ArchitectAccolade
        }
	LockedOption
        {
        DisplayName "Core Attunement"
	Command "powexec_name Core Attunement"
	Icon Accolade_LabyrinthCore
	PowerReady temporary_powers.temporary_powers.labyrinth_corelobby
        }
	LockedOption
        {
        DisplayName "Elusive Mind"
	Command "powexec_name Elusive Mind"
	Icon BA_ElusiveMind
	PowerReady temporary_powers.accolades.riwe_accolade_power
        }
	LockedOption
        {
        DisplayName "Force of the Kind Ones"
	Command "powexec_name Geas of the Kind Ones"
	Icon BA_Geas_Of_Kind_Ones
	PowerReady temporary_powers.accolades.geas_of_the_kind_ones
        }
	LockedOption
        {
        DisplayName "Long Range Teleporter"
	Command "powexec_name Long Range Teleporter"
	Icon Accolade_LongRangeTeleport
	PowerReady temporary_powers.accolades.long_range_teleport
        }
	LockedOption
        {
        DisplayName "Magus Aura"
	Command "powexec_name Eye of the Magus"
	Icon BA_Eye_Of_The_Magus
	PowerReady temporary_powers.accolades.eye_of_the_magus
	}
	LockedOption
        {
        DisplayName "Mark and Recall"
	Command "powexec_name Mark & Recall"
	Icon Accolade_Recall
	PowerReady temporary_powers.accolades.markrecall
        }
	LockedOption
        {
        DisplayName "Megalo Medal"
	Command "powexec_name Vanguard Medal"
	Icon BA_Vangaurd_Medal
	PowerReady temporary_powers.accolades.vanguard_medal
        }
	LockedOption
        {
        DisplayName "Mobile Dummy Combatant"
	Command "powexec_name Mobile Dummy Combatant"
	Icon Challenge_VanguardDummy_Pet
	PowerReady temporary_powers.accolades.challenge_vanguarddummy_pet
        }
	LockedOption
        {
        DisplayName "Portable Workbench"
	Command "powexec_name Portable Workbench"
	Icon Loyalty_SignatureSummon
	PowerReady prestige.prestige_utility.portable_workbench
        }
	LockedOption
        {
        DisplayName "Sheer Willpower"
	Command "powexec_name Sheer Willpower"
	Icon Accolade_SheerWillpower
	PowerReady temporary_powers.accolades.sfc_accolade_power
        }
	LockedOption
        {
        DisplayName "Stolen Crey Pistol"
	Command "powexec_name Crey CBX-9 Pistol"
	Icon BA_Crey_Pistol
	PowerReady temporary_powers.accolades.crey_cbx-9_pistol
        }

 

Posted (edited)

I really like the icons you put in your popmenu! They're nice. The idea for the popmenu is also nice. It will save a lot of space!

 

A couple thoughts...

Some accolade powers have different internal names depending on if they're from the villain side or the hero side. For example, the Vanguard Medal has an equivalent by a different name, Megalomaniac, and its internal name is "temporary_powers.accolades.megalomaniac". Some players might have Megalomaniac and some might have the Vanguard Medal power. Are you planning to have your popmenu use both the hero and villain versions? 

 

Nevermind. For both the hero and villain equivalents to appear, you just have to change your alignment back and forth, then they both pop up in the power list. Cool.

 

https://homecoming.wiki/wiki/Accolade_Powers

 

 

P.S. This should work for the Architect Comlink...

 

LockedOption
        {
        DisplayName "Architect Comlink"
        Command "architect$$em MATablet"
        Badge ArchitectAccolade
        Icon Architect_Accolade_Power
        }

 

Edited by BlackSpectre
added the emote of the architect comlink accolade

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