BladeShorty Posted November 29, 2024 Posted November 29, 2024 Was looking at ideas for a Stalker, and I kept coming back to Energy/Energy, but when looking at some builds, they do not work with the Homecoming Issue 28 version of Mids, and when trying to attempt to build recovery, it refuses to load half the abilities and enhancements. Does anyone have a version that I could use? I am trying to look at being able to most solo, due to that just being my luck. So any help would be greatly appreciated 1
Octogoat Posted November 29, 2024 Posted November 29, 2024 You don't need mids to view this build but it works on mine https://forums.homecomingservers.com/topic/26584-zero-point-energy-energyenergymu-stalker/
Uun Posted November 29, 2024 Posted November 29, 2024 This was built before the changes to power levels, so many of the powers could be taken sooner if built today. Uunpleasant - Stalker (Energy Melee).mbd Uuniverse
Raikao Posted January 10 Posted January 10 I was going to post "mine" but it's missing 2 skills when loading in and I'm pretty sure it's almost the same as the one linked by Octogoat. So I'd just recommend using that one and maybe adding Placate somewhere, since that got buffed and is now AoE, 5 targets and imho really useful. If I get around to fixing it I'll post it here as well. But building Stalkers is pretty straight forward.
Hjarki Posted January 17 Posted January 17 Energy Melee is an interesting set from the standpoint of trying to optimize its output. The best scheme I've found is: Assassin's Strike (Superior Blistering Cold all but proc; Superior Stalker's Guile proc) Total Focus (Superior Stalker's Guile all but proc) Energy Transfer (Hecatomb all but D) Energy Punch (Superior Assassin's Mark) Sniper Attack (Superior Winter's Bite all but proc) Energy Punch Energy Transfer Assassin's Strike is effectively auto-crit (at least on the second and subsequent rotations) because both Energy Transfer and Total Focus have a 100% Focus chance. While Blistering Cold has a bit too much recharge, it still delivers a ~77% proc chance on Hide (which is better than the 67% you'd get from straight-slotting). This gives you almost an 80% chance to generate double Energy Store stacks (making both Energy Transfers the fast version). The hardest part of the rotation is the 315% recharge needed for Energy Punch, but Superior Assassin's Mark provides about 100% of this so you only really need +115% global recharge (not that hard with +20% from secondary). Obviously, additional procs can go into the Sniper Attack (such as Apocalypse) and Energy Transfer. You can also reverse the order on Assassin's Strike and Total Focus if you want one of your Energy Transfer to heal rather than damage. Power Crash can take Armageddon and does a fair bit of damage (it has longer recharge and higher damage for Stalkers). However, you can't really run a double Energy Store rotation very effectively with just the above attacks unless you don't mind standing around doing nothing for various periods of time. That being said, the Energy Store version of Power Crash isn't all that much better than the regular version due to the difficulty of lining up effective Cones (especially without a taunt aura). Energy Aura should be fairly straightforward. You slot uniques, pump up your defenses, etc. Disrupt is a good place to park the 5th purple set for recharge but I don't think it's a very good power. Note that the 'fast' version of the rotation is a bit over 10 secs and will eat a bit over 20 health/sec. Since this about 4x the health regeneration of an unenhanced Stalker, this is not a minor challenge. 1
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