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Posted

TL;DR: A tier, feels good.

 

In the past few weeks I got my EM/Elec brute to 50, significantly IO'd him, and started the Incarnate process. He's solid fun to play and does a superior job compared to most other brutes I've made, working well against both groups and solo targets.

 

Why A tier and not S? While Electric Armor is a decent set as goes survivability, Bio, Invulnerability, Radiation Armor, and Stone are better and Bio in particular comes with a damage aura and recovers endurance only slightly less well (pushing it to S Tier in my guesstimation). Even so, EM/Elec is no slouch and I look forward to seeing how far I can take it.

Posted
5 hours ago, Blue Note said:

Been thinking to make one of those. Or EM/FA.

Any tips?

 

Power Transfer: Chance to Heal is a nice offset for the health cost of Energy Transfer and can help keep you going, so slot it early.

 

Whirling Hands + Power Crash in Energy Transfer mode can quickly work down groups.

 

Will edit to add as I think of things.

Posted
1 hour ago, Octogoat said:

How would you rate rad/elec?

 

Electrical is a pretty solid, A-tier armor set. There are tougher but Electrical Armor is decently tough and has perks. Paired with the right offensive set (Dark Melee), it can get up to S-tier.

 

Radiation Melee is hard hitting, but it has an endurance consumption problem (experienced this on every build I have had with it until I got around to IOs and a focus on endurance cost reduction). I do not dislike Radiation in the least, but honestly, you'd probably be better off with Energy Melee, Stone Melee, or Super Strength if you're going the big hitter route. I would give it an A or B rating depending on what it is paired with.

 

I have only paired Rad Melee and Electrical Armor on a Tanker, and the experience was in mind when speaking of Rad Melee's downsides above. As a combo I would give it an A-/B+ rating. But I leave open the possibility someone can show me something new with it that would up that rating.

Posted
11 hours ago, Erratic1 said:

 

Electrical is a pretty solid, A-tier armor set. There are tougher but Electrical Armor is decently tough and has perks. Paired with the right offensive set (Dark Melee), it can get up to S-tier.

 

Radiation Melee is hard hitting, but it has an endurance consumption problem (experienced this on every build I have had with it until I got around to IOs and a focus on endurance cost reduction). I do not dislike Radiation in the least, but honestly, you'd probably be better off with Energy Melee, Stone Melee, or Super Strength if you're going the big hitter route. I would give it an A or B rating depending on what it is paired with.

 

I have only paired Rad Melee and Electrical Armor on a Tanker, and the experience was in mind when speaking of Rad Melee's downsides above. As a combo I would give it an A-/B+ rating. But I leave open the possibility someone can show me something new with it that would up that rating.

 

Do you have a build for EN/Elec? I'm trying to figure one out but thinking if someone else already came up with something I could work from the framework.

 

Thanks

Posted
2 hours ago, Octogoat said:

 

Do you have a build for EN/Elec? I'm trying to figure one out but thinking if someone else already came up with something I could work from the framework.

 

Thanks

 

This is my current target build (the character is currently lacking a couple of the Winter IOs and Hami's). The resistances were easy enough to get to, so you could pretty easily forgo the Melee positional defense in favor of doing something else if you so choose. I may attempt version which shoots for perma-Hasten instead at some point.

 

Spoiler

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Posted
21 hours ago, Erratic1 said:

 

This is my current target build (the character is currently lacking a couple of the Winter IOs and Hami's). The resistances were easy enough to get to, so you could pretty easily forgo the Melee positional defense in favor of doing something else if you so choose. I may attempt version which shoots for perma-Hasten instead at some point.

 

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Can't seem to import this to mids do you have the .mxd?

Posted
On 12/6/2024 at 10:24 PM, Erratic1 said:

 

Power Transfer: Chance to Heal is a nice offset for the health cost of Energy Transfer and can help keep you going, so slot it early.

 

Whirling Hands + Power Crash in Energy Transfer mode can quickly work down groups.

 

Will edit to add as I think of things.

Thanks!

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