dtaxtman86 Posted December 4, 2024 Posted December 4, 2024 I am struggling getting ranged Def cap, and energy/SL cap would be nice too, but willing to sacrifice a little bit. I likle the toggles as debuffs if I am sitting in the pocket, but also, end seems to be an issue. Can someone help calibrate this build? Corruptor (Electrical Blast - Radiation Emission).mbd
Meknomancer Posted December 4, 2024 Posted December 4, 2024 (edited) 4 hours ago, dtaxtman86 said: I am struggling getting ranged Def cap, and energy/SL cap would be nice too, but willing to sacrifice a little bit. I likle the toggles as debuffs if I am sitting in the pocket, but also, end seems to be an issue. Can someone help calibrate this build? Corruptor (Electrical Blast - Radiation Emission).mbd 41.52 kB · 2 downloads Not sure about some of your picks. Are you going ice epic for the extra build up or because you want the s/l defence? I've never used fallout or even taken it as a power pick but i think it needs accuracy. And a dead team mate. For dead team mates i'd be taking vengeance, much more useful, longer lasting and mobs don't generally last long enough for a dead team mate to be used as damage fodder. But that would mean dropping the rez too. I'd drop the rez. Lingering Rad is probably your best power in the secondary (at least top 3) You took it last and didn't slot it. It needs acc+recharge. You 6 slotted a bunch of stuff for bonuses i don't understand. Full winters bite, full dark watchers, full winters in choking, even the 5 pieces in tough of the pvp set. I don't get the voltaic slotting either. Artillery sets suck but i can see where your going aiming for the range softcap. You can get more hp bonuses and s/l by not throwing the uniques in combat jump. Instead add them to your def toggles and replace the luck of the gambler def+def/end pieces with equivalents from the other sets. So you could easily fix a lot of end issues just by swapping in mu and taking powersink. Instead of going for s/l def just go for ranged and have higher s/l resists. And don't run superspeed when fighting thats sucking end. Slotting end heavy toggles like enervating field with end red (i like 2 boosted end red in here but its a slot heavy build) Not sure what the hammi is doing in there, you can't enhance its -res. And replace the numi in health with the miracle. For example just swap epics and shuffle slots and sets. I changed whatever you had in zapp. It didn't look good. Consider giving up the artillery in ball lightning and running it with a couple frozen blast and a bunch of damage procs. You'll lose softcap but gain damage and once the debuffs are on you don't have to worry about stuff like getting hit so the softcap is less important. Its basically the build you posted with mu swapped in for ice. And just by messing about with original build (drop fallout+mutation+assault for man/tactics/veng) you get pretty close to 45% ranged+s/l but recharge looks a little off, maybe not noticeably, and end red still looks bad. I run a lot of mine similar to the first build with mu's powersink and energize. Resist epic over a defence epic as i use them for soloing a lot of av's and gm's, but i only run with about 32.5% ranged defence and a lot more proc damage. And no artillery sets. Corruptor (Electrical Blast - Radiation Emission).mbd Corruptor (Electrical Blast - Radiation Emission) (1).mbd Edited December 4, 2024 by Meknomancer
SeraphimKensai Posted December 4, 2024 Posted December 4, 2024 At work so I can't pull up builds to check, but IMO you generally don't need soft capped defense if your using Radiation Infection as the amount of tohit it debuffs can be applied as essentially +defense you and your team have. To calculate the amount of debuff you can get out of it see: If I did the math right, assuming a 50% enhancement value on Rad Infection with and without controller power boost vs even con general mob/av and +4 general mob/av: With power boost active yields: 57.16% THD on an even con general mob 9.43% THD on an even con AV 27.43% THD on a +4 conned general mob 4.83% THD on a +4 AV Without power boost or after the 15 second duration of power boost: 37.5% 6.19% 18% 3.17% Against non AVs that's pretty significant, otherwise a decent buffet to give you an idea of how close it gets you. Now if you have an Alpha that boosts THD higher or different slotting, then the value could change. The AV calcs assumed the standard 85%/87% resistance values based on even con or +4.
dtaxtman86 Posted December 5, 2024 Author Posted December 5, 2024 (edited) Went ice as I was trying to find a way to cap SL and Energy whist trying to cap ranged, but yea, the debuffs + power sink etc sound like a better combo. Edited December 5, 2024 by dtaxtman86
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