Snarky Posted December 4 Posted December 4 I do not normally do PROC builds but my (very short, poorly done) research indicated this might be a great place to start. Here is a crazy PROC'd out AR/Willpower (oh, and massive range bonuses. Intuition will be the alpha (right side) for moaher RANGE) Sentinel AR Will Proc 120424.mbd 1
Onlyasandwich Posted December 5 Posted December 5 (edited) Welcome to the Proc side, @Snarky! A few broad observations: You don't really need Buckshot, M30, Flamethrower, and Full Auto. You have a very coherent aoe chain with only 2-3 of these. Obviously keep FA, but consider dropping one of the others. I'd drop Buckshot myself, though it's a nice power. If you just want a bag full of munitions for variety, that's fine of course! KD proc in Full Auto is a really nice idea! I like it. If you're really committed to proc success, FA itself could use some more proc love. Defenses are so-so. I feel like the right rework could find a way to softcap S/L. Not sure though - may take a crack at it later for comparison. Canny play and all the KD should do you well enough for the most part. Gaussian proc in Aim would make a big difference. Burst and disorienting shot are just a little low for my preference on accuracy. 92% and 88% on +3's respectively. If you're keeping M30, FFback here is very strong. Also - where are the procs? The set bonuses from overwhelming force aren't very good here. Overall your current build is reasonable, and will probably run through content just fine. I'll try a ground up rework later with the same theming and share for a better comparison than my points above. Edited December 5 by Onlyasandwich 1
Onlyasandwich Posted December 5 Posted December 5 (edited) Here we go, as promised! Some highlights: Ignite is not the best proc power, due to a good portion of its damage being tied into the pseudo pet it summons for the secondary burn patch. Good place to lean on set bonuses instead. Same for Burst, but because its short recharge makes proccing it pretty pointless. Note that mine only does like 8 less damage doubling down on a great set. Though I didn't softcap, resists and defenses significantly increased across the board. Notably, capped S/L resist even with Strength of will down. Recovery is still totally fine. I've sprinkled more endredux in attacks, so you should find it actually superior. Recharge is much higher. You also have a FFback proc in both single target and aoe rotations. Decimation proc moved to a higher percentage power. No ideal targets for this, but it will still make a meaningful impact, especially if you capitalize on procs with the right follow up. I dropped Resurgence for Evasive Maneuvers. This makes Hover more in-combat viable, and frees up a slot as well. You could swap this back if you want, but find a slot to sacrifice to put the +res unique back. 50% slow resist is a nice bonus. Gaussian in Aim! Note that FFback procs and Decimation are enabled right now, so keep that in mind when reviewing totals. Even so, you'll find that the proccable powers here do much more damage in this iteration. Temp buff powers like Aim are turned off. No incarnate stuff included here, but of course many options would be viable. Edit: I don't feel like editing all the shares below, but swapping the Dam/End Rag in Flamethrower for Acc/Dam/End Winter IO is an upgrade. For F/C resist for no loss! File: Sentinel (Assault Rifle - Willpower).mbd Image: Spoiler Text: Spoiler Hero Sentinel Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Assault Rifle Secondary powerset: Willpower Pool powerset (#1): Flight Pool powerset (#2): Speed Pool powerset (#3): Leaping Pool powerset (#4): Fighting Epic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Burst A: Superior Opportunity Strikes: Accuracy/Damage 45: Superior Opportunity Strikes: Damage/RechargeTime 45: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime 46: Superior Opportunity Strikes: Accuracy/Damage/Endurance 46: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime 46: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity Level 1: Mind Over Body A: Titanium Coating: Resistance/Endurance 43: Titanium Coating: Resistance/Recharge 43: Titanium Coating: Resistance/Endurance/Recharge 45: Titanium Coating: Resistance Level 2: Disorienting Shot A: Superior Winter's Bite: Accuracy/Damage 3: Superior Winter's Bite: Accuracy/Damage/Endurance 3: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime 40: Gladiator's Javelin: Chance of Damage(Toxic) 40: Apocalypse: Damage/Endurance 40: Apocalypse: Chance of Damage(Negative) Level 4: High Pain Tolerance A: Titanium Coating: Resistance/Endurance 5: Titanium Coating: Resistance/Recharge 5: Titanium Coating: Resistance/Endurance/Recharge 37: Titanium Coating: Resistance 37: Gladiator's Armor: TP Protection +3% Def (All) Level 6: Slug A: Gladiator's Javelin: Accuracy/Damage 7: Gladiator's Javelin: Chance of Damage(Toxic) 7: Apocalypse: Damage 9: Decimation: Chance of Build Up 11: Explosive Strike: Chance for Smashing Damage 11: Force Feedback: Chance for +Recharge Level 8: Aim A: Gaussian's Synchronized Fire-Control: Chance for Build Up 9: Invention: Recharge Reduction Level 10: Indomitable Will A: Luck of the Gambler: Defense/Increased Global Recharge Speed 48: Kismet: Accuracy +6% Level 12: M30 Grenade A: Positron's Blast: Accuracy/Damage 13: Positron's Blast: Chance of Damage(Energy) 13: Bombardment: Chance for Fire Damage 15: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 15: Explosive Strike: Chance for Smashing Damage 37: Force Feedback: Chance for +Recharge Level 14: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Up to the Challenge A: Preventive Medicine: Heal 17: Preventive Medicine: Heal/Endurance 17: Preventive Medicine: Endurance/RechargeTime 36: Preventive Medicine: Heal/RechargeTime 36: Preventive Medicine: Heal/RechargeTime/Endurance 36: Preventive Medicine: Chance for +Absorb Level 18: Flamethrower A: Superior Frozen Blast: Accuracy/Damage 19: Superior Frozen Blast: Damage/Endurance 19: Ragnarok: Damage/Endurance 34: Positron's Blast: Chance of Damage(Energy) 34: Javelin Volley: Chance of Damage(Lethal) 34: Bombardment: Chance for Fire Damage Level 20: Quick Recovery A: Performance Shifter: Chance for +End 21: Performance Shifter: EndMod 21: Invention: Endurance Modification Level 22: Ignite A: Superior Sentinel's Ward: Accuracy/Damage 23: Superior Sentinel's Ward: Damage/RechargeTime 23: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime 33: Superior Sentinel's Ward: Accuracy/Damage/Endurance 33: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime 33: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb Level 24: Heightened Senses A: Luck of the Gambler: Defense/Increased Global Recharge Speed 25: Reactive Defenses: Defense 25: Reactive Defenses: Defense/Endurance 31: Reactive Defenses: Scaling Resist Damage Level 26: Full Auto A: Ragnarok: Damage/Recharge/Accuracy 27: Ragnarok: Damage 27: Ragnarok: Chance for Knockdown 29: Positron's Blast: Chance of Damage(Energy) 31: Javelin Volley: Chance of Damage(Lethal) 31: Bombardment: Chance for Fire Damage Level 28: Hasten A: Invention: Recharge Reduction 29: Invention: Recharge Reduction Level 30: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 32: Fly A: Winter's Gift: Slow Resistance (20%) Level 35: Kick (Empty) Level 38: Tough A: Aegis: Resistance/Endurance 39: Aegis: Resistance 39: Aegis: Resistance/Recharge 39: Aegis: Psionic/Status Resistance Level 41: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 42: Luck of the Gambler: Defense/Endurance 42: Luck of the Gambler: Defense 42: Luck of the Gambler: Defense/Endurance/Recharge 43: Luck of the Gambler: Endurance/Recharge Level 44: Strength of Will A: Steadfast Protection: Resistance/+Def 3% Level 47: Fast Healing A: Preventive Medicine: Heal 48: Preventive Medicine: Heal/Endurance Level 49: Evasive Maneuvers A: Shield Wall: +Res (Teleportation), +5% Res (All) ────────────────────────────── Inherents: Level 1: Brawl (Empty) Level 1: Opportunity Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 50: Miracle: +Recovery 50: Numina's Convalesence: +Regeneration/+Recovery Level 1: Hurdle (Empty) Level 1: Stamina A: Performance Shifter: Chance for +End 48: Performance Shifter: EndMod 50: Invention: Endurance Modification Level 28: Afterburner Chunk: Spoiler |MBD;23104;1471;1964;BASE64;| |Gz9aERWcFgCtjreFYcVCSkqCJhsN/HHk4ViYexHP24788WDryqgLNJCvwqbKT78vk7T| |lncJQhmTp6msdFpCu7kA8Xy3iT7WvqvdeXfYq+i2aUY9I/H6CFoMFOHPft/THwyikKH| |3PEeMQftvkvQ2tl6HsBZWVvyi++5LSFKoVqUu1MrtqZ1TuhAOHTBBCfeEAk6Hr9OHX7| |NAD2xBoiOtXhGGRulEhXi8wZ6OTnj82I5GbWji/p/E43zln3mCItL6RFpMLeByaUfni| |vLDnvo8xQ5p0gucPS/fK5venUsJKDNriTUnROZFPOVrMz7YPWB3nCQhvWfcOcTiSHGa| |AXjQue0Jlcx1siwypVvXNQdhjaJaHojWNFStus7/S2baydYA7XLfIKxiiTbEgbG/BM+| |0wtQpm2BGfcmxHsXNMIadLF76203IW113NetK2jsPky8IMNGn0SMaZG1dktaw9dY6yu| |BxZrWgc6e0ew4/BdhVdzLRNe+l7vT6q7ELA6km90qhMv4yWa6e4/jEZ5owZrK7yoJrH| |Zj1+mVPpslilN+wrryRULUOngdjEbxE55ztAaFjqPbPRu6Gl8iPevX/Fms9+XMZvWIs| 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