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Posted

I do not normally do PROC builds but my (very short, poorly done) research indicated this might be a great place to start.

 

Here is a crazy PROC'd out AR/Willpower  (oh, and massive range bonuses.  Intuition will be the alpha (right side) for moaher RANGE)

 

 

 

 

Sentinel AR Will Proc 120424.mbd

  • Like 1
Posted (edited)

Welcome to the Proc side, @Snarky!

 

A few broad observations:

  • You don't really need Buckshot, M30, Flamethrower, and Full Auto. You have a very coherent aoe chain with only 2-3 of these. Obviously keep FA, but consider dropping one of the others. I'd drop Buckshot myself, though it's a nice power. If you just want a bag full of munitions for variety, that's fine of course! 
  • KD proc in Full Auto is a really nice idea! I like it. If you're really committed to proc success, FA itself could use some more proc love.
  • Defenses are so-so. I feel like the right rework could find a way to softcap S/L. Not sure though - may take a crack at it later for comparison. Canny play and all the KD should do you well enough for the most part.
  • Gaussian proc in Aim would make a big difference. 
  • Burst and disorienting shot are just a little low for my preference on accuracy. 92% and 88% on +3's respectively.
  • If you're keeping M30, FFback here is very strong. Also - where are the procs? The set bonuses from overwhelming force aren't very good here. 

 

Overall your current build is reasonable, and will probably run through content just fine. I'll try a ground up rework later with the same theming and share for a better comparison than my points above.

Edited by Onlyasandwich
  • Thanks 1
Posted (edited)

Here we go, as promised!

 

Some highlights:

  • Ignite is not the best proc power, due to a good portion of its damage being tied into the pseudo pet it summons for the secondary burn patch. Good place to lean on set bonuses instead.
  • Same for Burst, but because its short recharge makes proccing it pretty pointless. Note that mine only does like 8 less damage doubling down on a great set.
  • Though I didn't softcap, resists and defenses significantly increased across the board. Notably, capped S/L resist even with Strength of will down.
  • Recovery is still totally fine. I've sprinkled more endredux in attacks, so you should find it actually superior.
  • Recharge is much higher. You also have a FFback proc in both single target and aoe rotations.
  • Decimation proc moved to a higher percentage power. No ideal targets for this, but it will still make a meaningful impact, especially if you capitalize on procs with the right follow up.
  • I dropped Resurgence for Evasive Maneuvers. This makes Hover more in-combat viable, and frees up a slot as well. You could swap this back if you want, but find a slot to sacrifice to put the +res unique back.
  • 50% slow resist is a nice bonus.
  • Gaussian in Aim!

 

Note that FFback procs and Decimation are enabled right now, so keep that in mind when reviewing totals. Even so, you'll find that the proccable powers here do much more damage in this iteration. Temp buff powers like Aim are turned off.

 

No incarnate stuff included here, but of course many options would be viable. 

 

Edit: I don't feel like editing all the shares below, but swapping the Dam/End Rag in Flamethrower for Acc/Dam/End Winter IO is an upgrade. For F/C resist for no loss!

 

File:

Sentinel (Assault Rifle - Willpower).mbd

Image:

Spoiler

image.thumb.png.1347a92b2f96e782388e789a83e6a567.png

Text:

Spoiler

Hero Sentinel
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Assault Rifle
  • Secondary powerset: Willpower
  • Pool powerset (#1): Flight
  • Pool powerset (#2): Speed
  • Pool powerset (#3): Leaping
  • Pool powerset (#4): Fighting
  • Epic powerset: Psionic Mastery

──────────────────────────────

Powers taken:

Level 1: Burst

  • A: Superior Opportunity Strikes: Accuracy/Damage
  • 45: Superior Opportunity Strikes: Damage/RechargeTime
  • 45: Superior Opportunity Strikes: Accuracy/Damage/RechargeTime
  • 46: Superior Opportunity Strikes: Accuracy/Damage/Endurance
  • 46: Superior Opportunity Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 46: Superior Opportunity Strikes: RechargeTime/Chance for Opportunity

Level 1: Mind Over Body

  • A: Titanium Coating: Resistance/Endurance
  • 43: Titanium Coating: Resistance/Recharge
  • 43: Titanium Coating: Resistance/Endurance/Recharge
  • 45: Titanium Coating: Resistance

Level 2: Disorienting Shot

  • A: Superior Winter's Bite: Accuracy/Damage
  • 3: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 3: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 40: Gladiator's Javelin: Chance of Damage(Toxic)
  • 40: Apocalypse: Damage/Endurance
  • 40: Apocalypse: Chance of Damage(Negative)

Level 4: High Pain Tolerance

  • A: Titanium Coating: Resistance/Endurance
  • 5: Titanium Coating: Resistance/Recharge
  • 5: Titanium Coating: Resistance/Endurance/Recharge
  • 37: Titanium Coating: Resistance
  • 37: Gladiator's Armor: TP Protection +3% Def (All)

Level 6: Slug

  • A: Gladiator's Javelin: Accuracy/Damage
  • 7: Gladiator's Javelin: Chance of Damage(Toxic)
  • 7: Apocalypse: Damage
  • 9: Decimation: Chance of Build Up
  • 11: Explosive Strike: Chance for Smashing Damage
  • 11: Force Feedback: Chance for +Recharge

Level 8: Aim

  • A: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 9: Invention: Recharge Reduction

Level 10: Indomitable Will

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 48: Kismet: Accuracy +6%

Level 12: M30 Grenade

  • A: Positron's Blast: Accuracy/Damage
  • 13: Positron's Blast: Chance of Damage(Energy)
  • 13: Bombardment: Chance for Fire Damage
  • 15: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 15: Explosive Strike: Chance for Smashing Damage
  • 37: Force Feedback: Chance for +Recharge

Level 14: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 16: Up to the Challenge

  • A: Preventive Medicine: Heal
  • 17: Preventive Medicine: Heal/Endurance
  • 17: Preventive Medicine: Endurance/RechargeTime
  • 36: Preventive Medicine: Heal/RechargeTime
  • 36: Preventive Medicine: Heal/RechargeTime/Endurance
  • 36: Preventive Medicine: Chance for +Absorb

Level 18: Flamethrower

  • A: Superior Frozen Blast: Accuracy/Damage
  • 19: Superior Frozen Blast: Damage/Endurance
  • 19: Ragnarok: Damage/Endurance
  • 34: Positron's Blast: Chance of Damage(Energy)
  • 34: Javelin Volley: Chance of Damage(Lethal)
  • 34: Bombardment: Chance for Fire Damage

Level 20: Quick Recovery

  • A: Performance Shifter: Chance for +End
  • 21: Performance Shifter: EndMod
  • 21: Invention: Endurance Modification

Level 22: Ignite

  • A: Superior Sentinel's Ward: Accuracy/Damage
  • 23: Superior Sentinel's Ward: Damage/RechargeTime
  • 23: Superior Sentinel's Ward: Accuracy/Damage/RechargeTime
  • 33: Superior Sentinel's Ward: Accuracy/Damage/Endurance
  • 33: Superior Sentinel's Ward: Accuracy/Damage/Endurance/RechargeTime
  • 33: Superior Sentinel's Ward: RechargeTime/Chance for +Absorb

Level 24: Heightened Senses

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 25: Reactive Defenses: Defense
  • 25: Reactive Defenses: Defense/Endurance
  • 31: Reactive Defenses: Scaling Resist Damage

Level 26: Full Auto

  • A: Ragnarok: Damage/Recharge/Accuracy
  • 27: Ragnarok: Damage
  • 27: Ragnarok: Chance for Knockdown
  • 29: Positron's Blast: Chance of Damage(Energy)
  • 31: Javelin Volley: Chance of Damage(Lethal)
  • 31: Bombardment: Chance for Fire Damage

Level 28: Hasten

  • A: Invention: Recharge Reduction
  • 29: Invention: Recharge Reduction

Level 30: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 32: Fly

  • A: Winter's Gift: Slow Resistance (20%)

Level 35: Kick

  • (Empty)

Level 38: Tough

  • A: Aegis: Resistance/Endurance
  • 39: Aegis: Resistance
  • 39: Aegis: Resistance/Recharge
  • 39: Aegis: Psionic/Status Resistance

Level 41: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 42: Luck of the Gambler: Defense/Endurance
  • 42: Luck of the Gambler: Defense
  • 42: Luck of the Gambler: Defense/Endurance/Recharge
  • 43: Luck of the Gambler: Endurance/Recharge

Level 44: Strength of Will

  • A: Steadfast Protection: Resistance/+Def 3%

Level 47: Fast Healing

  • A: Preventive Medicine: Heal
  • 48: Preventive Medicine: Heal/Endurance

Level 49: Evasive Maneuvers

  • A: Shield Wall: +Res (Teleportation), +5% Res (All)


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Opportunity


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 50: Miracle: +Recovery
  • 50: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 48: Performance Shifter: EndMod
  • 50: Invention: Endurance Modification

Level 28: Afterburner


 

Chunk:

Spoiler

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Edited by Onlyasandwich
  • Thanks 1

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