Jump to content

Elec/Dark Brute - Novice theorycrafter looking for feedback.


ZemyaSoldat

Recommended Posts

Hi all! I've managed to get my old main from live back to 50 and fully incarnated out, but sadly I lost her old build in the great hardware crash of 2012, and the friend who made her original build hasn't come back to Homecoming yet.

 

I've never been one for theorycrafting, so this might be a little rough. Please be gentle with the feedback - I don't have Gwen's resistance numbers ;)

 

Here was what I was going for:

* Improve endurance use - the Alpha manages this wonderfully when I'm at 50, but the build is very end heavy when exemplaring. Question: is it worth swapping out one of the end mod IOs in Stamina for another Performance shifter proc? I've already got it in two other Auto powers.

* Get some defenses online - I managed between 16-29%.

* Improve recharge across the board - Haste is only down for ~35 seconds.

* Improve status protection - fantastic when Clarion or Rune of Protection are up, functional the rest of the time

* Be reasonably functional while exemplaring - I will be attuning across the board to facilitate this.

* Get some extra movement speed - Mystic Flight feels very slow and I'm sick of being the last person to every party.

* Stay truthful to the characters RP details - this is why she has Sorcery for her travel, rather than flight where she could have picked up an extra slot for defenses in Hover.

* Be reasonably budget friendly. I've managed to snag several of the expensive procs just through recipe drops (which is why the Gladiator's Armor special is sitting in one of my powers)

 

Gwendolyn Diego

Electric Melee / Dark Armor Brute

Pools: Sorcery/Fighting/Speed

Epic: Energy Mastery

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1535;728;1456;HEX;|
|78DA6594DB4F134114C667DBADD8D2428196B6D0422D14904BA18A2F46256A01454|
|95008AF4D53C6D25877C9B60AF5CD7F01134DBCC718A32F3EFBA446FF0CF1F2E80D|
|F441638C423DBBDF819274D3E637F3CD9CB3DF9C99D9E99594FBD9E4B531A1D49F2|
|C648AC5F409E37249BAE6647651D30B7AAE6C1742344E2E4B6D412F94B5682A2F73|
|7A1D69616B627A5A16A44C8C1764B664E4B3990284200653F282D48A3291CA1817D|
|3C78D4BBA21DC33BA5E48CCEA46561A65173A4B522E78ACE6443EB758CA6B3937F7|
|4A9A2C1643E34BF96C625C9346AE9C9ECE144B14099B41F23140FF2DB1FD5454314|
|388A9C2768E791E54679973E02D73BA62C53844881A1155EC6963B6837BC3CC0898|
|3C40D548AA62733B94DEA7BC502CCDF592F90A74BF66BE016FD36C3BDEA7DAAF084|
|BF32E0B2B6FF30AFACD65D07715BC4370708C833DFAD84B2B7B6D65AF41F6AA10EA|
|D85BDD5F9B9527F80F6CDB646E81E10A7897663BB916CE3F586338807C1D3FD1EFF|
|8C5FC0D7607317E3D2E443D62457D177C9BC5F1C083E2798A77441F81F7CCF3649A|
|A4773536DBAD1CD146A617DCD7C06C627A40B37E4DC86B6F3A85DA759D664E31CF8|
|0312A420B7C292D03F0D5CDB4D1981F7984BF0D9A9DB400AF23308A3DAB502FC4B5|
|0CF19E752F833DBC673DBC673DBC670F08ED5CCBF6F7C8D3FB91F996B906EE7FC7F|
|C00AAE42182585BC4CF633EB0DF0B9AE7A1139E1C9D9F6DD65AFBBF30BF8283DF98|
|EBCC0DD049C58B714D6237B11F43ABE04352E3D6A9AED8E247B0B7434799874137C|
|5F721DEDEC771C39C67781DE762F813B81AC7DD34EB39F004B5B9415A82D797E01A|
|2793CC43E07D1A1DE17D18E11A84D59DFB4D3F7A447F8D3252A3246B948335CA688|
|D32A1EE7C172A67778F0E610D33EACEDD178A15E1F4D2CD8652597709EB065AA31C|
|F1BDAAD99479ACA8618AD84B3C86CA6EEC8EEB43DC8FAAA62851FE6230C75A08EC3|
|2E8ABB6E703D5F663730EFB7A1EABEA83FE6AFB3F4BA5EDCA|
|-------------------------------------------------------------------|

Link to comment
Share on other sites

Here's my take.  It doesn't get all of the goals you want, but maybe you can pull some ideas you like.

 

Please note that the empty slot in Lightning Clap is for a Sudden Acceleration KB to KD proc.

 

  • More Damage - most notably, Charged Brawl is an attack.
  • Accuracy - hit-capped to +4s.
  • Recharge - this build has slower recharge on some powers, faster on others.  The only meaningful difference is DR, ~5 seconds when Hasten's active, though this build has better mitigation in the first place.
  • Endurance Improvements - this has slightly worse net Endurance passively, but cheaper active End use.  This build gets less from Superior Conditioning and Physical Perfection, and has better passive Endurance without them.  Also, no Hasten crash.
  • Oppressive Gloom over Cloak of Fear - this stacks with Lightning Clap for a T4 Disorient + KD, which feels like much better mitigation than what CoF provides.
  • Resistance and Defense - this has better resists than the other build when Rune of Protection is down, which is most of the time.  They're equal-ish when it's up, if you take the scaling Resist IO into account.  Defenses are stronger.
  • Status Protection - I don't understand how your build doesn't have enough Status Protection in it, but this one has 12 points of KB Protection instead of 4.
  • Preventive Medicine proc in DR - since it's in DR rather than an auto power, you may get it less, but you'll get it when it's more important.
  • Panacea proc - +HP +End, not accounted for above.
  • AtO sets - this build will function just fine with the non-purple versions of those, or even just the procs.
  • Ageless over Clarion - Not accounted for in the above points, Ageless provides End, at least 10% more Recharge, and Debuff protection.
  • Flight Speed - Mystic Flight and Fly are both capped without any enhancements.  I'm pretty sure that MF's Translocation is faster than MF's actual flying.  Sadly, it's not directly enhancable, though I imagine +Range set bonuses would help.  Sadly again, I think that the only source of those are particular AtOs.

Bonnes from the old forums.

 

's doesn't make things plural

Link to comment
Share on other sites

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Technology Brute

Primary Power Set: Electrical Melee

Secondary Power Set: Dark Armor

Power Pool: Sorcery

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Havoc Punch -- SprUnrFur-Dmg/Rchg:50(A), SprUnrFur-Acc/Dmg/Rchg:50(3), SprUnrFur-Dmg/EndRdx/Rchg:50(3), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(5), SprUnrFur-Rchg/+Regen/+End:50(5)

Level 1: Dark Embrace -- ImpSki-ResDam/EndRdx:30(A), ImpSki-Status:10(7), ImpArm-ResPsi:15(7), UnbGrd-ResDam:50(9), UnbGrd-Max HP%:20(9), HO:Ribo(11)

Level 2: Charged Brawl -- CrsImp-Dmg/EndRdx:50(A), CrsImp-Dmg/Rchg:50(11), CrsImp-Acc/Dmg/Rchg:50(13), CrsImp-Acc/Dmg/EndRdx:50(13), CrsImp-Dmg/EndRdx/Rchg:50(15)

Level 4: Death Shroud -- Obl-Dmg:50(A), Obl-Dmg/Rchg:50(21), Obl-Acc/Dmg/Rchg:50(21), Obl-Acc/Dmg/EndRdx/Rchg:50(23)

Level 6: Mystic Flight -- BlsoftheZ-ResKB:10(A)

Level 8: Thunder Strike -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(23), Arm-Acc/Rchg:50(25), Arm-Dmg/EndRdx:50(25), Arm-Dam%:50(27)

Level 10: Obsidian Shield -- StdPrt-ResDam/Def+:30(A), StdPrt-ResKB:10(27), ImpArm-ResPsi:15(29), HO:Ribo(29)

Level 12: Murky Cloud -- ImpSki-ResDam/EndRdx:30(A), ImpSki-Status:10(31), ImpArm-ResPsi:15(31), GldArm-End/Res:50(31), GldArm-3defTpProc:10(33)

Level 14: Build Up -- RechRdx-I:50(A), RechRdx-I:50(33), GssSynFr--Build%:21(33)

Level 16: Dark Regeneration -- ThfofEss-Acc/Heal:30(A), ThfofEss-+End%:10(34), TchoftheN-Acc/Heal:50(34), Prv-Absorb%:20(34)

Level 18: Chain Induction -- CrsImp-Dmg/EndRdx:50(A), CrsImp-Dmg/Rchg:50(36), CrsImp-Acc/Dmg/Rchg:50(36), CrsImp-Acc/Dmg/EndRdx:50(36), CrsImp-Dmg/EndRdx/Rchg:50(37)

Level 20: Combat Jumping -- Krm-ResKB:10(A), Ksm-ToHit+:10(37), LucoftheG-Rchg+:50(37), ShlWal-ResDam/Re TP:10(39), Rct-ResDam%:20(39)

Level 22: Jacobs Ladder -- Obl-Dmg:50(A), Obl-Dmg/Rchg:50(39), Obl-Acc/Dmg/Rchg:50(40), Obl-Acc/Dmg/EndRdx/Rchg:50(40), Obl-%Dam:30(40)

Level 24: Maneuvers -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(42), LucoftheG-Def:50(42), LucoftheG-Rchg+:50(42), LucoftheG-EndRdx/Rchg:50(48)

Level 26: Lightning Clap -- Acc-I:50(A), Acc-I:50(43), Empty(43)

Level 28: Kick -- Empty(A)

Level 30: Tough -- ResDam-I:50(A), HO:Ribo(43)

Level 32: Lightning Rod -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(45), SprBrtFur-Acc/Dmg/Rchg:50(45), SprBrtFur-Dmg/EndRdx/Rchg:50(45), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(46), SprBrtFur-Rech/Fury:50(46)

Level 35: Oppressive Gloom -- Acc-I:50(A)

Level 38: Superior Conditioning -- PrfShf-End%:21(A)

Level 41: Physical Perfection -- PrfShf-End%:21(A)

Level 44: Weave -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(46), LucoftheG-Def:50(48), LucoftheG-Rchg+:50(48)

Level 47: Soul Transfer -- EndMod-I:50(A)

Level 49: Cloak of Darkness -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(50), LucoftheG-Def:50(50), LucoftheG-Rchg+:50(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- UnbLea-Stlth:15(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I:50(A)

Level 2: Health -- RgnTss-Regen+:10(A), Mrc-Rcvry+:20(15), NmnCnv-Heal:50(17), NmnCnv-Regen/Rcvry+:30(17), Pnc-Heal/+End:10(19)

Level 2: Hurdle -- Jump-I:50(A)

Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(19)

Level 0: Marshal

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 50: Cardiac Core Paragon

Level 50: Spectral Partial Radial Conversion

Level 50: Melee Partial Radial Graft

Level 50: Ageless Radial Epiphany

Level 50: Ion Total Radial Judgement

Level 50: Polar Lights Total Radial Improved Ally

------------

 

 

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1569;744;1488;HEX;|
|78DA65944B4F535110C7E7F69C0A2D2D7DD3165AA094F7A3A5EAC61744054C94261|
|8158D9BA6966369AC2DB9AD892CFD0C2E34BE415DB871ED87F12BA026BAC018B8CE|
|3D33A54D7A43F33B77CECC9999FFDC43FEE98AE7EBB567CB60F45DAD161B8DC215F|
|34953B96FABD276AD5EAD977705E0D383BF84DE29E45555A9CC6A55959A66A554AC|
|9221469B2BEAA1AA355466A5683E2A5C361FD74DF06CD4EBD5CCADBA5952E62EBDA|
|CABE24EA556F6B55EB694D9D8AEEC78F5FB5AA5BCDDC4DDF8EA4EA59459AD29B3BC|
|5BC8171B4D0CA7E262584C167FC7D07A2C095E099093E0E867FA88D2CF0C105FD9E|
|E868E71421C174909A7924817720689F1BD7F84F6EDFD8B0C49702FD90A08386A85|
|623EA308DAC7FD80E82931B788FD8AF81A21289F10FF1CDA163E621E13072CE2F30|
|900279D0FCEEF0E5D936190F876CE9E73EC7F9E18BBC0BC481CBC447C8BDE2ECEE9|
|8A528F8331EA31C13D26B8A737883EF2957DACC730EB31CCBEC339D263F4B4D0765|
|B042FD5E4F0CED97DBA60B4C52F584358C23B7CF569B52CE1F3097D6E2A48F1A988|
|D0BEA903D2D7D627C03D0658D734EB9A665DD3ACEB38EB3A80A284B8EED021E873C|
|78F9811439F3F7983F24DFEA63C166E47384F846731C9B398E2594CF12CA6806A0E|
|609E28E789FA0DBD371362869911623648948838EB131F245D665BB4F001079E3AC|
|4931ED216819624E53192F3ECCB3372A27D84BC9D231F6816F37BCC7DE647E2C227|
|E667E21E468DD1B930C635B850EC09B64DBCA07979D036CDB669B649AC698EBFA33|
|9EE7D817BCF72EF59EE7D1FBD32346FC88C529EF788458E5FE4F81CC7E7383EC7F1|
|09797297F1CF5664B6CBB2D865C97559CE7459CE7659D6E4C9FF006BBD735738F4F|
|7BE214FEE39183AC2E5071064B10EDCA06FA5DE5DA04E7FB66DD258A2DBD37FDDD0|
|5F9DFF0E75E8DFA4DB154CD157F9A3F39C693AE757DB6618AC629079DF6D5BA9869|
|B1DEBBB1DEB7B1DEBE51086F17A33DA5E7F1BB3D77A52D64BDB87FB8A85DB3EF391|
|F6FA3F7D21F248|
|-------------------------------------------------------------------|

Bonnes from the old forums.

 

's doesn't make things plural

Link to comment
Share on other sites

I made a mistake on that build!  Pine's says that the +Regen from Impervious Skin stacks, but it does not.  I suggest taking one of them out and replacing the Impervious Skin: Resistance/Endurance (30) with a +3 Ribosome HO.  I'd be inclined to do that to Dark Embrace, but I value S/L Resists much higher than exotic Resists.  Either way, you get a spare slot out of it!  There are a few ways to use it, like putting a Performance Shifter proc in Stamina or a fifth LotG in Weave or Maneuvers for some more S/L Resists.  I'd be tempted to add to an attack, and putting a sixth Obliteration in Jacob's Ladder for the Melee Def bonus seems really nice, but the remaining IO in the set is Acc/Rch, neither of which that power really needs.  I'd probably wind up putting a ToD proc in Charged Brawl, but I don't feel like one choice is obviously better than the others.

Bonnes from the old forums.

 

's doesn't make things plural

Link to comment
Share on other sites

At work, so I can't use Pine's right now. But in regards to Endurance management, do you have Portal Jockey and Atlas Medallion? What about any +Max End bonuses? Having those on top of added +Rec can do a lot for end/sec numbers.

 

[edit] Also, what exactly are you RP details to keep in mind?

PQAzhGk.png Make Energy Melee Great Again! Join the discussion.

 

Request hi-res icons here. fBfruXW.pngnFRzS1G.pngZOOTsRk.pngh1GKuZo.pngNG0EFBL.png8lnHKLt.png3f2lHyL.png7KPkl2C.pngHPucq9J.pngBlbsQUx.pngXdnlqXI.png9sfLlss.pngu1MqVyK.png9E28NED.pngTrwSZIP.png

Link to comment
Share on other sites

@Keilis - It's a solid looking build, but I'm definitely going to have to work on it, as those 3 HOs are going to eat up a huge chunk of change (I think my build would have cost me ~200m if I hadn't gotten a lot of those expensive procs through in-set conversions...)

 

I did manage to get up to 12 KB protection on my current build by swapping out the flight speed IO with the Blessing of the Zephyr special.

 

@Rylas - RP-wise, mostly it's the need for Sorcery as her travel pool.

 

I haven't gotten any of the accolades yet, but now that I have a more functional build, I'll be working on that :)

Link to comment
Share on other sites

  • Preventive Medicine proc in DR - since it's in DR rather than an auto power, you may get it less, but you'll get it when it's more important.

 

Oi vey, another mistake!

 

Now that I have the Preventive Medicine proc and have read its actual description, I've found that I was mistaken about how it worked.  I assumed it had some chance of activating whenever the power it was slotted in was used, but that is not the case.  It doesn't matter what power it's in, simply giving you a chance for an Absorb that depends on health.  It doesn't change anything about the build, but it's good to have a correction here for those who read this later.

 

From Paragon Wiki:

 

"This enhancement has a chance every 5 seconds to give you an absorption barrier. If your health is between 31% and 75%, this power has a 10% chance of triggering. However, if your health is less than 31% there is a 100% chance of triggering. This effect can only trigger once every 90 seconds."

Bonnes from the old forums.

 

's doesn't make things plural

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...