TheMoneyMaker Posted 15 hours ago Posted 15 hours ago Temporal Armor: available to all melee ATs, it's a combination of defense and enemy damage debuff with some healing and a slow aura toggle. Using the power to manipulate time, you avoid attacks and take away the momentum of your opponents' attacks. Healing can be looked at as either speeding up your metabolism or pulling some health from your past or future selves with temporal shenanigans. What sets the set apart is that it lacks resistance, relying on debuffing the enemies instead. This would make it beneficial for teams but if you limit it to those in melee range, it gives the set a hole against ranged attacks dealing full dmg. Medium: a psionic support set for defenders, corruptors, controllers, and masterminds. No healing, but you can buff your allies with strong Absorb buffs, as well as offering a mix of other ally buffs and team debuffs focused on -Rech and -Resist.....perhaps a possession effect in place of a foe removal effect like Force Field -> Detention Field, Sonic Resonance -> Sonic Cage, or Dark Miasma -> Petrifying Gaze. Add in a rez power that's basically pulling the user summoning the deceased's spirit back into their body.
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