Dark Current Posted January 25 Author Posted January 25 (edited) On 1/23/2025 at 9:12 AM, Uncle Shags said: I saw this quote below posted in the General section in a thread addressing armor toggle costs. OP caught flack for the data not being robust enough. I found this sarcastic response to the criticism hilarious, and it reminding me of the work here you've done here. Your data is friggin awesome, and way, way, way beyond anything I've seen here. Holy shit I joked early on about requesting a statistician....ummmm...that's you! LOL. But hey, could your sample size be bigger? Sure. But who's got time for that?! This is for fun in a video game forum! You're obviously already putting in a ton of time and effort. Jeezus I hope you enjoy doing it! That's one point: this isn't a peer reviewed publication, so we can chill out. But I am also making another point that I think is more important. If all you were doing was showing numbers, that would be great, but then the sample size criticism would be pretty valid. But that's not all you're doing! To me, you've dealt with that issue by including serious and well thought out QUALitative data and analysis. Sure, there are the numbers, but what are the observations, what are hypothesis we can draw from these observations? You've done that in spades. It's friggin awesome. You're a bad ass. We live in a world of numbers and data and sometimes think that's the pinnacle of knowledge. HARD SCIENCE RAWR! And of course a bunch of video game geeks love to focus on that (no offense, I include myself in this group). But there is a whole lot of value that can be gained by combining quantitative and qualitative data. Where would we be without the Jane Goodalls of the world?! I hope people haven't dismissed this work you've done because of the sample size issue. I think it's a distraction from all the great things happening here. I also hope you haven't found it discouraging. That would be a damn shame... I do feel bad because I haven't personally gotten into this and engaged with you. My excuse is I'm mostly a melee guy, and the few defender/controller powers I've gotten into haven't been covered. So much of this is greek to me. But I will give you the collegial slap on the back! Good work! A++. Appreciate the support and you seeing the value of the combined data here. It's not just on-paper evaluation, which marks most comparisons of this type of question. And it's not just a one-time mission or taskforce observation. It's a sum of multiple missions and multiple builds with multiple teams and maps and foes. It's a combination of quantitative measurements combined with qualitative experiences and supported by the videos and posted stats that anybody else can comb through and come to their own conclusions. I know the initial response was critical, but it was based on a single presentation of the first data set, which I think ignores what's been added since and the overall scope of the study. With that said, I present DEFCON 3... Time Manipulation! DEFCON Level 3 pits a Dual Pistols / Time Manipulation / Ice Mastery Defender against a Gravity / Time / Energy Controller in a battle for supremacy over the timestream. ----------------------------------------------------------------------------------------- Starting in the Blue Corner... the Tycoon of Time, Marquis du Temps! MIDS Build: Marquis du Temps 2 - Defender (Time Manipulation).mbd ------------------------------------------------------------------------------------ And in the Red Corner, the Queen of Crushing Death, Mistress of Time and Space... Bhootakash MIDS Build: Bhootakash - Controller (Gravity Control).mbd Edited January 25 by Dark Current
Dark Current Posted January 25 Author Posted January 25 Marquis du Temps unwinds with his build and solo showcase: Time is luxury he can afford!
Dark Current Posted January 25 Author Posted January 25 Bhootakash demonstrates why she is known as the Crushing Death!
Dark Current Posted January 25 Author Posted January 25 (edited) DEFCON 3 Time Manipulation Defender - Team Trials Marquis du Temps (Time / DP / Ice) winds up a steady team of 5 for 5 straight missions, ending in a 30-minute romp through the streets of Peregrine Isle in defense of the citizenry: Stats: Rates = per minute calculations; Indexes = per teammate calculations 1. Survivability Mission Personal Defeats Time Teammate Survivability Rate Survivability Index 1 0 8 5 0.00 0.00 2 0 12 5 0.00 0.00 3 0 6 5 0.00 0.00 4 0 16 5 0.00 0.00 safeguard 0 30 4 0.00 0.00 Total à 0 72 0.00 0.00 ß AVG 2. Risk Mission Ally Defeats Time Teammate Risk Rate Risk Index 1 1 8 5 0.13 0.20 2 0 12 5 0.00 0.00 3 0 6 5 0.00 0.00 4 0 16 5 0.00 0.00 safeguard 3 30 4 0.10 0.75 Total à 4 72 0.05 0.19 ß AVG 3. Lethality Mission Kills Time Teammate Lethality Rate Lethality Index 1 42 8 5 5.25 8.40 2 53 12 5 4.42 10.60 3 26 6 5 4.33 5.20 4 31 16 5 1.94 6.20 safeguard 127 30 4 4.23 31.75 Total à 279 72 4.03 12.43 ß AVG 4. Threat Mission: 1 2 3 4 safeguard Attack total: Bullet Rain 4993 6468 2959 4179 12845 31444 Dual Wield 372 647 105 2211 5877 9211 Empty Clips 3324 4102 3222 1177 25104 36929 Executioner's Shot 374 587 449 832 3636 5879 Hail of Bullets 6302 10451 1032 6121 2806 26711 Piercing Rounds 681 2480 992 1714 7934 13801 Pistols 130 462 294 314 4624 5824 Suppressive Fire 238 272 271 175 131 1086 Distortion Field: Impeded. Swiftness 865 2043 465 1032 3226 7631 Slowed Response: Shield Break 1597 474 206 1781 2798 6856 Time Stop: GW’s Embrace 30 161 84 112 320 706 Time Stop: Gladiator's Net 54 322 93 1363 799 2632 Time Stop: Unbreakable Constraint 251 1142 93 261 224 1972 Doublehit (Hybrid: Assault) 727 1054 1778 488 1795 5842 Ion Radial (Judgement) 14360 10095 3428 13734 25791 67408 Ion Total Radial (Judgement) 1197 2687 738 1768 1615 8006 Mission Total: 35493 43446 16207 37263 99526 231935 Pet Damage Output Mission: 1 2 3 4 Safeguard Pet Total: Ice Elemental (Ice Mistral Torment) 293 4778 1178 1334 10262 17844 Laser Drone Essence 4637 4628 2945 3482 8833 24524 Shield Drone Essence 2081 3328 1496 2555 5948 15407 Mission Total: 7010 12733 5618 7370 25043 57774 Combined Damage Output Mission DMG out Time Teammate Threat Rate Threat Index 1 42504 8 5 5313 8501 2 56179 12 5 4682 11236 3 21825 6 5 3638 4365 4 44633 16 5 2790 8927 safeguard 124568 30 4 4152 31142 Total à 289709 72 4115 12834 ß AVG 5. Resilience Damage Type Taken Type: 1 2 3 4 Safeguard Type Total Cold 0 0 0 0 335 335 Energy 0 1517 0 0 794 2310 Fire 2307 0 0 624 2148 5079 Lethal 1476 77 13 1037 5280 7882 Negative Energy 0 0 0 154 531 685 Psionic 0 788 0 0 3576 4364 Smashing 891 120 0 534 1042 2587 Toxic 2601 123 519 262 0 3505 Mission Total: 7274 2624 532 2611 13706 26747 Overall Damage Taken Mission DMG in Time Teammate Resilience Rate Resilience Index 1 7274 8 5 909 1455 2 2624 12 5 219 525 3 532 6 5 89 106 4 2611 16 5 163 522 safeguard 13706 30 4 457 3426 Total à 26747 72 367 1207 ß AVG Edited January 25 by Dark Current
Dark Current Posted January 25 Author Posted January 25 (edited) DEFCON 3 Time Manipulation Controller - Team Trials Bhootakash (Gravity / Time / Energy) gathers a force 5 worthy guardians to restore order to the streets of Peregrine Isle. Mission Retrospective Mission 1 (Arachnos rescue, Hollow Point) = 25 minutes with 4 teammates Mission 2 (Carnies boss) = 28 minutes with 4 teammates Mission 3 (5th Column boss, Maelstrom) = 22 minutes with 4 teammates Mission 4 (Council boss) = 15 minutes with 4 teammates Safeguard (Carnies, Malta, Arachnos, Critical Mass) = 41 minutes with 4 teammates Total Time = 131 minutes DEFCON 3 Stats: 1. Survivability Mission Personal Defeats Time Teammate Survivability Rate Survivability Index 1 1 25 4 0.04 0.25 2 0 28 4 0.00 0.00 3 0 22 4 0.00 0.00 4 0 15 4 0.00 0.00 Safeguard 0 41 4 0.00 0.00 Total à 1 131 0.01 0.05 ß AVG 2. Risk Mission Ally Defeats Time Teammate Risk Rate Risk Index 1 2 25 4 0.08 0.50 2 1 28 4 0.04 0.25 3 1 22 4 0.05 0.25 4 1 15 4 0.07 0.25 Safeguard 4 41 4 0.10 1.00 Total à 9 131 0.07 0.45 ß AVG 3. Lethality Mission Kills Time Teammate Lethality Rate Lethality Index 1 91 25 4 3.64 22.75 2 101 28 4 3.61 25.25 3 45 22 4 2.05 11.25 4 45 15 4 3.00 11.25 Safeguard 87 41 4 2.12 21.75 Total à 369 131 2.88 18.45 ß AVG 4. Threat Personal Damage Output Mission: 1 2 3 4 Safeguard Attack Total: Crushing Field 4034 3342 1351 1475 2731 12934 Impeded Swiftness 1831 1258 481 658 745 4973 Positron's Blast 1431 1051 726 340 1018 4565 Superior Will of the Controller 3160 2097 891 1641 2096 9884 Trap of the Hunter 1347 1527 522 513 1007 4917 Energy Torrent 6706 8680 3384 1863 7580 28213 Gravity Distortion 3344 4311 3057 1948 6309 18970 Apocalypse 1317 2130 1280 757 2987 8471 Lift 3362 5877 3664 2948 7254 23105 Power Blast 812 1315 1268 813 2580 6789 Propel 5699 8097 5635 4311 8286 32028 Time's Juncture (Ice Mistral's Torment) 2160 3123 1429 1059 2931 10701 Weaken Resolve (Shield Breaker) 641 224 203 30 382 1480 Cryonic Total Radial Judgement 15109 15015 11365 6474 21655 69618 Mission Total: 50952 58046 35256 24830 67562 236647 Pet Damage Output Pet 1 2 3 4 Safeguard Pet Total: Energy Font (Distortion Field) 2720 4761 1095 746 2881 12204 Singularity 19792 16844 7758 9530 11322 65245 Storm Elemental 5843 6932 1880 3206 9616 27477 Tempest Elemental 14773 16540 2769 12726 19044 65852 Mission Total: 43129 45077 13501 26208 42863 170778 Combined Damage Output Mission DMG out Time Teammate Threat Rate Threat Index 1 94081 25 4 3763 23520 2 103122 28 4 3683 25781 3 48758 22 4 2216 12189 4 51038 15 4 3403 12760 Safeguard 110426 41 4 2693 27606 Total à 407425 131 3152 20371 ß AVG 5. Resilience Type of Damage Taken Mission: 1 2 3 4 Mayhem Type Total Cold 0 0 510 69 1575 2154 Energy 4083 342 261 101 791 5578 Fire 176 383 4278 1310 3113 9259 Lethal 306 33 1896 156 1832 4223 Negative Energy 0 187 232 3277 389 4084 Psionic 4655 5016 0 0 8450 18122 Smashing 318 151 490 74 1016 2048 Toxic 1972 0 327 0 0 2299 Mission Total: 11511 6112 7993 4986 17166 47768 Overall Damage Taken Mission DMG in Time Teammate Resilience Rate Resilience Index 1 11511 25 4 460 2878 2 6112 28 4 218 1528 3 7993 22 4 363 1998 4 4986 15 4 332 1247 Safeguard 17166 41 4 419 4291 Total à 47768 131 359 2388 ß AVG Edited January 31 by Dark Current
Dark Current Posted January 25 Author Posted January 25 (edited) For comparison, I present Marquis du Temps stats with Time Manipulation vs. the previous 2 defenders (Ampere Avenger and Skreaming Tree) with Electrical and Nature Affinity. From this data, it seems that this build with Time is superior in multiple ways to the previous 2 defender builds. How much of that is due to Time Manipulation itself vs the defensive strategy of the build (massive -SPD and -RCH debuffery) remains to be seen. The controller data with the same sets could give insight into the answer if Bhootakash likewise shows the best results with her Time build. Edited January 25 by Dark Current
Dark Current Posted January 31 Author Posted January 31 (edited) Bhootakash vs her controller peers: Edited February 6 by Dark Current
Dark Current Posted January 31 Author Posted January 31 (edited) What happened? What do Marquis's stats mean? My stat breakdown and telestrated reaction to the Marquis's team trials Edited February 6 by Dark Current
Dark Current Posted January 31 Author Posted January 31 (edited) What happened? What do Bhootakash's stats mean? My stat breakdown and telestrated reaction to the Bhootakhash team trials. Edited February 6 by Dark Current
Dark Current Posted February 6 Author Posted February 6 (edited) The Verdict is in! DEFCON 3 goes to the Defender!!! Edited February 6 by Dark Current
shortguy on indom Posted February 6 Posted February 6 LOOKS KINDA CLOSE. ARE DEFENDER YOUR FUN PICK AS WELL OVER CONTROLLERS? PvP Capture the Flag! Bring some fun into it....
Dark Current Posted February 8 Author Posted February 8 On 2/5/2025 at 8:31 PM, shortguy on indom said: LOOKS KINDA CLOSE. ARE DEFENDER YOUR FUN PICK AS WELL OVER CONTROLLERS? Matchup was very close, but Defender gets the nod for more offensive contribution. He had a statistically significant higher number of foe defeats and damage output over his 5 missions compared to the Controller. The two were virtually identical in defensive measures - self defeats, ally defeats, damage taken. Defenders were my original go-to on live, followed by dominators when CoV launched. However, I've grown to enjoy controllers with HC launch a few years ago. For me, the combinations are what matters. I can make either AT work effectively and enjoy their contributions. I have favorite builds of both ATs and wouldn't necessarily pick one over the other.
Dark Current Posted February 8 Author Posted February 8 (edited) DEFCON 2 is here and it's time to compare Kinetics! DEFCON Level 2 has a Kinetics / Radiation / Psychic Defender squaring off with an Earth / Kinetics / Earth Controller in a winner-take-all matchup. ----------------------------------------------------------------------------------------- In the Blue Corner, we have Chakra a mental guru whose decades of meditative training have exposed the universal strings connecting all matter in the universe, which he plays to move objects outside the timestream causing them to accelerate and decelerate, as well as snap the connections to unleash bursts of cosmic energy against his foes. MIDS Build: Chakra - Defender (Kinetics).mbd Build Discussion and Solo Showcase Video: -------------------------------------------------------------------------- And in the Red Corner, we have Deimos, a Controller of Tech Origin whose power suit is fitted with rare tectonite crystals that redirect seismic forces and telluric currents in a localized area, giving him the ability to warp stone and alter its magnetic fields. MIDS Build: Deimos - Controller (Earth Control).mbd Build Discussion and Solo Showcase Video: Edited March 23 by Dark Current
Dark Current Posted February 15 Author Posted February 15 (edited) First up in the DEFCON 2 Kinetics Team Trials... my controller Deimos (Earth / Kinetics / Earth) gets the party started with a couple of the Best of the Worst. Watch to learn why you need to use audio confirmations with PuGs! Mission Retrospective Mission 1 (Malta, boss and glowie) = 6 minutes with 4 teammates Mission 2 (Arachnos, escort NPC) = 8 minutes with 4 teammates Mission 3 (Carnie, glowie) = 11 minutes with 4 teammates Mission 4 (Longbow, escort NPC) = 12 minutes with 4 teammates Mission 5 (Carnies, rescue officers, recruit Overdrive) = 20 minutes with 4 teammates Total Time = 57 minutes 1. Survivability = Personal Defeats Mission Personal Defeats Time Teammate Survivability Rate Survivability Index 1 0 6 4 0.00 0.00 2 0 8 4 0.00 0.00 3 0 11 4 0.00 0.00 4 0 12 4 0.00 0.00 5 0 20 4 0.00 0.00 total 0 57 0.00 0.00 ß AVG 2. Risk = Ally Defeats Mission Ally Defeats Time Teammate Risk Rate Risk Index 1 2 6 4 0.33 0.50 2 1 8 4 0.13 0.25 3 0 11 4 0.00 0.00 4 1 12 4 0.08 0.25 5 0 20 4 0.00 0.00 total 4 57 0.11 0.20 ß AVG 3. Lethality = Foe Defeats Mission Kills Time Teammate Lethality Rate Lethality Index 1 24 6 4 4.00 6.00 2 42 8 4 5.25 10.50 3 55 11 4 5.00 13.75 4 33 12 4 2.75 8.25 5 114 20 4 5.70 28.50 total 268 57 4.54 13.40 ß AVG 4. Threat = Damage Output Mission DMG out Time Teammate Threat Rate Threat Index 1 30271 6 4 5045 7568 2 32299 8 4 4037 8075 3 58663 11 4 5333 14666 4 47442 12 4 3953 11860 5 93463 20 4 4673 23366 Total à 262138 57 4608 13107 ß AVG Personal Damage Output Mission: 1 2 3 4 5 Attack Total: Boxing 79 102 0 86 0 267 Fissure 1724 2796 2595 765 3258 11137 Fossilize 467 1405 1918 2509 3406 9704 Seismic Smash 201 705 1287 406 1634 4233 Stalagmites 131 404 926 612 2341 4414 Bombardment 574 818 1610 1748 3895 8645 Positron's Blast 620 909 1575 1730 3790 8624 Stone Cages 302 1926 930 2178 3214 8550 Stone Prison 421 633 575 970 1317 3916 Volcanic Ground 541 499 862 414 1960 6624 Positron’s Blast 461 206 439 444 797 na Earthquake (Explosive Strike, Touch of Lady Grey) 537 1188 757 981 2058 5520 Quicksand (Impeded Swiftness) 563 722 509 760 1595 4148 Transfusion (Touch of the Nictus) 126 40 143 47 233 589 Volcanic Geyser (Ghost Widow’s Embrace, Neuronic Shutdown) 1181 681 1133 867 2313 6175 Pyronic Judgement 2912 7510 10461 12905 27755 61543 Mission Total: 10841 20544 25719 27421 59565 144089 Pet Damage Output Pet 1 2 3 4 5 Pet Total: Animated Stone 2735 11331 13857 8806 19210 55939 Anti-Matter Particles 5439 0 7350 2242 1883 16914 Builder Essence 4659 0 3364 3450 3025 14498 Dismantler Essence 6580 0 8279 4856 7825 27540 Energy Font 19 424 94 666 1956 3158 Mission Total: 19431 11755 32944 20020 33898 118049 5. Resilience = Damage Taken Mission DMG in Time Teammate Resilience Rate Resilience Index 1 1557 6 4 259 389 2 3773 8 4 472 943 3 2071 11 4 188 518 4 2739 12 4 228 685 5 4845 20 4 242 1211 Total à 14984 57 278 749 ß AVG Type of Damage Taken Mission: 1 2 3 4 Mayhem Type Total Cold 314 0 0 0 0 314 Energy 38 984 152 673 577 2425 Fire 426 119 192 329 210 1276 Lethal 681 0 0 1114 192 1986 Negative Energy 0 0 97 0 120 217 Psionic 0 2104 1508 215 3221 7048 Smashing 98 117 123 408 524 1270 Toxic 0 449 0 0 0 449 Mission Total: 1557 3773 2071 2739 4845 14984 Edited February 15 by Dark Current
Dark Current Posted February 16 Author Posted February 16 (edited) Reaction Time! Edited February 16 by Dark Current
Octogoat Posted February 18 Posted February 18 Still finding these analysis completely engaging please keep bringing them to us!
Dark Current Posted March 15 Author Posted March 15 Concluding the DEFCON 2 tests with my defender... Chakra (Kinetics / Radiation / Psi) keeps on rolling with a couple of the Best of the Worst and more PuGilicious action. Mission Summary Mission 1 (Arachnos tip) = 8 minutes with 4 teammates Mission 2 (Carnies tip, escorts) = 16 minutes with 4 teammates Mission 3 (Knives of Artemis tip, escort and boss) = 12 minutes with 4 teammates Mission 4 (Circle of Thorns tip, destruction) = 4 minutes with 4 teammates Mission 5 (Council, rescue) = 11 minutes with 4 teammates Total Time = 51 minutes 1. Survivability = Personal Defeats Mission P Defeats Time Teammate Rate Composite 1 1 8 4 0.13 0.031 2 0 16 4 0.00 0.000 3 0 12 4 0.00 0.000 4 0 4 4 0.00 0.000 5 1 11 4 0.09 0.023 total 2 51 0.043 0.011 ß AVG 2. Risk = Ally Defeats Mission A Defeats Time Teammate Rate Composite 1 1 8 4 0.13 0.03 2 1 16 4 0.06 0.02 3 1 12 4 0.08 0.02 4 0 4 4 0.00 0.00 5 1 11 4 0.09 0.02 total 4 51 0.07 0.02 ß AVG 3. Lethality = Foe Defeats Mission F Defeats Time Teammate Rate Composite 1 16 8 4 2.00 0.50 2 47 16 4 2.94 0.73 3 38 12 4 3.17 0.79 4 9 4 4 2.25 0.56 5 24 11 4 2.18 0.55 total 134 51 2.51 0.63 ß AVG 4. Threat = Damage Output Mission DMG out Time Teammate Rate Composite 1 17597 8 4 2200 550 2 55480 16 4 3467 867 3 36397 12 4 3033 758 4 15607 4 4 3902 975 5 26970 11 4 2452 613 total 152051 51 3011 753 ß AVG Personal Damage Output Mission: 1 2 3 4 5 Attack Total: Atomic Blast 4291 16263 10560 4250 8237 43601 (Obliteration) 595 2014 1053 412 961 5034 Cosmic Burst 770 2319 2235 589 1651 7564 Electron Haze 0 664 372 208 1281 2524 Irradiate 2771 4671 2869 758 4072 15139 Neutrino Bolt 80 187 105 0 143 515 Neutron Bomb 186 1791 1343 195 1250 4764 X-Ray Beam 516 731 202 94 405 1948 Siphon Speed (Impeded Swiftness) 233 193 246 126 252 1051 Mighty Total Radial Judgement 1440 17660 12280 2907 8718 43005 Mission Total: 10881 46492 31266 9537 26970 125145 Pet Damage Output Pet 1 2 3 4 5 Pet Total: Harpy Essence 5010 7123 3866 4521 0 20519 Siren Essence 1707 1865 1266 1549 0 6387 Mission Total: 6716 8988 5132 6070 0 26906 5. Resilience = Damage Taken Mission DMG in Time Teammate Rate Composite 1 5985 8 4 748 187 2 3798 16 4 237 59 3 3888 12 4 324 81 4 3390 4 4 847 212 5 7723 11 4 702 176 total 24783 51 572 143 ß AVG Type of Damage Taken Mission: 1 2 3 4 Mayhem Type Total Cold 0 0 0 0 0 0 Energy 2655 287 130 86 251 3409 Fire 149 50 0 0 2037 2236 Lethal 34 0 3476 2752 504 6766 Negative 0 296 0 322 4897 5515 Psionic 1644 2400 0 229 34 4308 Smashing 290 764 0 0 0 1054 Toxic 1213 0 283 0 0 1496 Mission Total: 5985 3798 3888 3390 7723 24783
Dark Current Posted March 15 Author Posted March 15 (edited) My reaction to the team trials... DEFCON 2 Stats Rate = Stat / Minute Standard Error – plot means and compare error bars for overlap (no significance) Composite = Rate / Teammate Distribution – plot Box and Whisker and compare IQR shape Edited March 15 by Dark Current
Dark Current Posted March 15 Author Posted March 15 DEFCON 2 Verdict is in... The Kinetics comparison goes to the CONTROLLER!!!
Dark Current Posted March 15 Author Posted March 15 The data thus far indicates: Electrical Affinity - no difference Nature Affinity - edge, controller Time Manipulation - edge, defender Kinetics - clear superiority, controller Only DEFCON 1 remains! Which AT is the superior TRAPPER? Stay tuned! 1
Dark Current Posted March 23 Author Posted March 23 DEFCON 1 is underway! Getting ready for Trap-off between my defender and controller to see who is nastier! The Matchup video: ----------------------------------------------------------------------------------------- In the Blue Corner, we have my defender Cherie da Bom, a lunatic on the fringe who packs an AR named Boom Boom Pow and a bag full of tricks. Inspired by the Punisher and the Green Goblin. MIDS Build: Cherie da Bom - Defender (Traps).mbd -------------------------------------------------------------------------- And in the Red Corner, is my controller Vexaris, an illusionist who wields the power of a trickster god through mystical artifacts recovered from an ancient temple. MIDS Build: Vexaris - Controller (Illusion Control).mbd
Dark Current Posted March 23 Author Posted March 23 Let's take a peek under the hood of the mad bomber, Cherie da Bom: along with Vexaris, the master illusionist:
Dark Current Posted March 23 Author Posted March 23 (edited) Winning the coin toss in DEFCON 1 Traps, is my defender: Cherie da Bom (Traps / Assault Rifle / Mace) takes off with a bang, unleashing Boom Boom Pow on evil doers and do-gooders alike! Mission Retrospective Mission 1 (CoT tip, glowie, boss) = 14 minutes with 4 teammates Mission 2 (Crey tip, glowie, boss) = 15 minutes with 4 teammates Mission 3 (Arachnos, destroy, waves) = 7 minutes with 4 teammates Mission 4 (Malta, abduction) = 7 minutes with 4 teammates Mayhem (PPD, LB, Positron) = 33 minutes with 4 teammates Total Time = 76 minutes DEFCON 1 Stats Rate = Stat / Minute standardizes for time spent on mission Correlation = reliability of relationship between X and Y of Rate graph Standard Error – primary set comparison using error bar overlap between graphs of the mean rates Composite = Rate / Teammate standardizes for number of teammates Distribution = Box and Whisker plot compares IQR shape and outliers 1. Survivability = Personal Defeats Mission P Defeats Time Teammate Rate Composite 1 0 14 4 0.00 0.000 2 0 15 4 0.00 0.000 3 0 7 4 0.00 0.000 4 0 7 4 0.00 0.000 5 0 33 4 0.00 0.000 total 0 76 0.00 0.000 ß AVG 2. Risk = Ally Defeats Mission A Defeats Time Teammate Rate Composite 1 1 14 4 0.07 0.02 2 0 15 4 0.00 0.00 3 0 7 4 0.00 0.00 4 1 7 4 0.14 0.04 5 2 33 4 0.06 0.02 total 4 76 0.05 0.01 ß AVG 3. Lethality = Foe Defeats Mission F Defeats Time Teammate Rate Composite 1 23 14 4 1.64 0.41 2 46 15 4 3.07 0.77 3 26 7 4 3.71 0.93 4 23 7 4 3.29 0.82 5 88 33 4 2.67 0.67 total 206 76 2.88 0.72 ß AVG 4. Threat = Damage Output Mission DMG out Time Teammate Rate Composite 1 24937 14 4 1781 445 2 41152 15 4 2743 686 3 26942 7 4 3849 962 4 13016 7 4 1859 465 5 83810 33 4 2540 635 total 189858 76 2555 639 ß AVG Personal Damage Output Mission: 1 2 3 4 5 Attack Total: Acid Mortar 94 206 86 166 790 1342 Buckshot 377 575 457 101 1059 2569 Burst 762 316 309 427 1672 3486 Caltrops 471 1534 550 335 4472 7361 Flamethrower 1944 1811 1124 849 3498 9226 Full Auto 3517 6816 5302 3409 11416 30458 Ignite 1152 570 241 280 2317 4560 Flames 288 51 0 53 261 653 M30 Grenade 1318 2262 963 1096 3199 8837 Remote Bomb 159 624 20 115 1165 2082 Seeker Drone 758 804 359 234 1876 4031 Slug 1190 1128 469 612 3115 6515 Sniper Rifle 2000 1097 905 1261 3601 8865 Web Envelope 85 184 85 6 111 471 Trap of the Hunter (Web Grenade) 38 115 0 0 128 281 Mighty Judgement 3170 10502 2495 2061 17136 35364 Mission Total: 10881 46492 31266 9537 26970 125145 Pet Damage Output Pet 1 2 3 4 5 Pet Total: Arachnobot Disruptor 1541 3294 1906 2012 9738 18490 Bane Spider Essence 1772 2825 4241 0 3869 12706 Tarantula Essence 4302 6438 7431 0 14389 32560 Mission Total: 7614 12557 13578 2012 27996 63757 5. Resilience = Damage Taken Mission DMG in Time Teammate Rate Composite 1 5997 14 4 428 107 2 2429 15 4 162 40 3 1684 7 4 241 60 4 3272 7 4 467 117 5 5571 33 4 169 42 total 18953 76 293 73 ß AVG Type of Damage Taken Mission: 1 2 3 4 Mayhem Type Total Cold 283 0 0 0 0 283 Energy 1803 1371 566 0 2908 6649 Fire 249 0 0 473 573 1295 Lethal 0 954 476 2800 940 5170 Negative 3100 0 0 0 0 3100 Psionic 0 0 196 0 73 269 Smashing 562 0 30 0 1077 1669 Toxic 0 103 415 0 0 519 Mission Total: 5997 2429 1684 3272 5571 18953 Edited March 23 by Dark Current
Dark Current Posted March 23 Author Posted March 23 (edited) That was Madness! Reaction Video: Edited March 23 by Dark Current
Dark Current Posted March 23 Author Posted March 23 (edited) Vexaris's stats are almost ready for reveal! In the meantime, here's his Team Trials video: Mission Retrospective Mission 1 (CoT tip, Polar Shift) = 6 minutes with 4 teammates Mission 2 (Malta tip, rescue) = 11 minutes with 4 teammates Mission 3 (Arachnos radio, boss) = 6 minutes with 4 teammates Mission 4 (Nemesis tip, destroy, doppelganger) = 10 minutes with 4 teammates Safeguard (Malta, Carnies, Arachnos with Fall from Grace) = 27 minutes with 4 teammates Total Time = 60 minutes DEFCON 1 Stats Rate = Stat / Minute standardizes for time spent on mission Correlation = reliability of relationship between X and Y of Rate graph Standard Error – primary set comparison using error bar overlap between graphs of the mean rates Composite = Rate / Teammate standardizes for number of teammates Distribution = Box and Whisker plot compares IQR shape and outliers 1. Survivability = Personal Defeats Mission P Defeats Time Teammate Rate Composite 1 0 6 4 0.00 0.00 2 0 11 4 0.00 0.00 3 0 6 4 0.00 0.00 4 1 10 4 0.10 0.03 safeguard 0 27 4 0.00 0.00 total 1 60 0.02 0.01 ß AVG 2. Risk = Ally Defeats Mission A Defeats Time Teammate Rate Composite 1 0 6 4 0.00 0.00 2 1 11 4 0.09 0.02 3 1 6 4 0.17 0.04 4 0 10 4 0.00 0.00 safeguard 3 27 4 0.11 0.03 total 5 60 0.07 0.02 ß AVG 3. Lethality = Foe Defeats Mission F Defeats Time Teammate Rate Composite 1 24 6 4 4.00 1.00 2 41 11 4 3.73 0.93 3 33 6 4 5.50 1.38 4 17 10 4 1.70 0.43 safeguard 85 27 4 3.15 0.79 total 200 60 3.62 0.90 ß AVG 4. Threat = Damage Output Mission DMG out Time Teammate Rate Composite 1 36405 6 4 6067 1517 2 41197 11 4 3745 936 3 31473 6 4 5246 1311 4 29218 10 4 2922 730 safeguard 97492 27 4 3611 903 total 235785 60 4318 1080 ß AVG Personal Damage Output Attack: 1 2 3 4 Safeguard Attack total: Acid Mortar 91 270 164 117 569 1211 Touch of Lady Grey 220 701 210 236 1810 3178 Shield Breaker 51 382 264 414 1175 2286 Caltrops 9 469 379 726 2125 3707 Positron's Blast 33 521 139 779 690 2162 Bombardment 0 470 134 406 415 1424 Impeded Swiftness 0 263 60 337 593 1254 Poison Gas (Gladiator's Net) 468 595 278 440 1322 3103 Poison Gas (Unbreakable Constraint) 968 552 40 339 684 2583 Poison Gas (Ghost Widow's Embrace) 462 777 416 883 1590 4128 Seeker Drones 180 351 534 549 1138 2750 Time Bomb 381 496 76 180 1130 2262 Arcane Bolt 744 1063 731 529 1784 4851 Blind 1346 1425 614 683 1602 5671 Mental Blast 452 985 665 182 1891 4175 Psionic Tornado 984 1853 1487 947 1921 7192 Spectral Wounds 1227 2685 1304 1002 3143 9360 Web Grenade (Trap of the Hunter) 0 0 0 66 63 129 World of Confusion 271 406 113 339 605 1734 Malaise's Illusions 543 618 167 323 1092 2743 Scirocco's Dervish 561 864 261 493 1241 3421 Cognitive Interface 311 336 339 297 860 2142 Mighty Partial Radial Judgement 3946 8489 8286 7832 18139 46692 TOTAL 13245 24571 16661 18100 45581 118158 Pet Damage Output Pet 1 2 3 4 Safeguard Pet Total: Phantasm 4267 3866 4199 3149 11867 27348 Decoy Phantasm 951 1022 273 581 2962 5789 Phantom Army 11909 10314 7687 4832 22175 56918 Spectre Essence 5664 903 2317 2337 13759 24979 Cognitive Interface (Pet) 368 522 336 219 1148 2593 TOTAL 23160 16626 14812 11118 51911 117627 5. Resilience = Damage Taken Mission DMG in Time Teammate Rate Index 1 3117 6 4 520 130 2 1800 11 4 164 41 3 3359 6 4 560 140 4 9696 10 4 970 242 safeguard 8517 27 4 315 79 total 26490 60 506 126 ß AVG Type of Damage Taken Mission: 1 2 3 4 Safeguard Type Total Cold 527 0 0 0 0 527 Energy 0 45 1449 0 472 1966 Fire 283 902 277 6108 252 7822 Lethal 196 852 143 2228 1958 5376 Negative Energy 1122 0 0 0 11 1133 Psionic 226 0 1108 0 5604 6938 Smashing 662 0 46 142 222 1072 Toxic 101 0 337 1219 0 1657 Mission Total: 3117 1800 3359 9696 8517 26490 Edited March 23 by Dark Current 1
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