Rayden36 Posted January 3 Posted January 3 (edited) Hey gang I need some help with a lvl 50 wb/mc blaster, trying to make him into a farmer lol. He is io'd and purple set out, powers are as follows Water 1) Whirl Pool 2) Steam Spray 3) Guyser 4) Water brust 5) dehydrate 6) Hydro Blast 7) Tidal Forces Mc Powers 1) Storm Kick 2) Brust of Speed 3) Eagle Claw 4) inner will 5) reaction time, an from fire mastery I have fire shield and bonfire, I can handle up to lvl 52 but when I go 53 or 54 they kick my backside badly, I am running solo with no helpers or anyone follow, I am also using the same incarnates I have on my other 6 farmers, ageless, melee, ion, Musclature. and reactive. Thanks for any an all help. Edited January 3 by Rayden36
Frozen Burn Posted January 4 Posted January 4 7 hours ago, Rayden36 said: I am also using the same incarnates I have on my other 6 farmers, ageless, melee, ion, Musclature. and reactive. Hi there. Why ageless? As a blaster, you have more end than you need. And you have plenty of powers to use that having more recharge really isn't necessary, especially if you Hasten. If you're having survival issues, switch to barrier. As someone who also solo farms +4x8 with a blaster (Ice/Fire/Fire), inspires are your best friend. Be sure to take enough to cap defenses, and convert drops into more purples (and reds as needed), and continue to eat them. Use Barrier for the times when inspire drops are low, and when it wanes too low, start back with the inspires and/or toggle on your Melee hybrid (although, I prefer Assault Hybrid for more damage). Also, Don't forget to use your Lore pets - preferably Radial as you'll get an indestructible buff pet. You do the damage, they are there to help a little bit but also help keep you alive. I like the Seers as the buffer gives me perma Fortitude and constant heals. Additionally, they pull aggro both off of you and to/near you - so, best of both worlds: damage mitigation and bringing more foes into your AOEs. ....but that brings me to my next point.... WB/MC is very fun to play - two of my fave sets - but this combo and your power choices would not be my choice for a farmer. You have minimal AoEs with this combo, and you're missing other powers in this build that you may want for survival and higher damage: Dragon's Tail is not only good for PBAOE damage, but also damage mitigation by knocking foes down. Many don't like Throw Sand, but again, it's damage mitigation even if it only stuns minions - it's still less incoming damage. I like to put the Stupefy Chance for KB in it too as it can then also KB LTs and Bosses, which is more damage mitigation when it procs. This is more for PVE, though, as I know typical farming builds can be tight. However, my Ice/Fire/Fire blaster that I farm with *IS* a PVE build. (Again, inspires and using the damage mitigation / control powers in your sets greatly help for survival not only in PVE but also in farming - so, just something to think about for your build, especially if you're having survival issues.) You are also missing Reach for the Limit which is auto +Damage/ToHit - something you'd want as well as a farmer. You are also missing Water Jet which is your heavy hitting ST attack. It's fast activating and you can get an instant recharge of it with your Tidal Power stacks for a double hit. I hope this helps some. Good luck!
tidge Posted January 4 Posted January 4 For active solo farming, I am of the general opinion that there isn't much need to turn up the level of opponents (above even, modulo Incarnate levels and content) to the point where defeats are less frequent than they would be at even level. Drops (specifically level 50 IO, PVP and Purple recipes) will be the same for a level 50 spawn as a level 53 spawn. I'm liking that you skipped Water Jet. The set got a slight rework to remove what was a core defect (consuming Tidal Power on a miss) but it is still a single-target attack that I find breaks up attack chains against large spawns, and remains a single-target. MMV, but if two AoE can take out eight enemies with three casts, this is more efficient than one AoE cast and four ST casts. Does the build not include Reach for the Limit? Normally Water Blast as a primary allows for a secondary's clicky Build Up, Martial gets it essentially baked in. I go for Ki Push over Storm Kick, but neither will make or break a farming build... although the repel from Ki Push is something I find to be a good control for a Blaster. If you are self-challenging with +4x8 content, there is no shame in having Rise of the Phoenix from Fire mastery. Melt Armor can be useful as well, although it needs Recharge (and likely Accuracy). If it is the bosses you are struggling with, Melt Armor can help (and I suppose Water Jet, but again MMV depending on strategy). I don't use Hasten on my /MC blasters; I have inner Will on auto.
Rayden36 Posted January 4 Author Posted January 4 13 hours ago, Frozen Burn said: Hi there. Why ageless? As a blaster, you have more end than you need. And you have plenty of powers to use that having more recharge really isn't necessary, especially if you Hasten. If you're having survival issues, switch to barrier. As someone who also solo farms +4x8 with a blaster (Ice/Fire/Fire), inspires are your best friend. Be sure to take enough to cap defenses, and convert drops into more purples (and reds as needed), and continue to eat them. Use Barrier for the times when inspire drops are low, and when it wanes too low, start back with the inspires and/or toggle on your Melee hybrid (although, I prefer Assault Hybrid for more damage). Also, Don't forget to use your Lore pets - preferably Radial as you'll get an indestructible buff pet. You do the damage, they are there to help a little bit but also help keep you alive. I like the Seers as the buffer gives me perma Fortitude and constant heals. Additionally, they pull aggro both off of you and to/near you - so, best of both worlds: damage mitigation and bringing more foes into your AOEs. ....but that brings me to my next point.... WB/MC is very fun to play - two of my fave sets - but this combo and your power choices would not be my choice for a farmer. You have minimal AoEs with this combo, and you're missing other powers in this build that you may want for survival and higher damage: Dragon's Tail is not only good for PBAOE damage, but also damage mitigation by knocking foes down. Many don't like Throw Sand, but again, it's damage mitigation even if it only stuns minions - it's still less incoming damage. I like to put the Stupefy Chance for KB in it too as it can then also KB LTs and Bosses, which is more damage mitigation when it procs. This is more for PVE, though, as I know typical farming builds can be tight. However, my Ice/Fire/Fire blaster that I farm with *IS* a PVE build. (Again, inspires and using the damage mitigation / control powers in your sets greatly help for survival not only in PVE but also in farming - so, just something to think about for your build, especially if you're having survival issues.) You are also missing Reach for the Limit which is auto +Damage/ToHit - something you'd want as well as a farmer. You are also missing Water Jet which is your heavy hitting ST attack. It's fast activating and you can get an instant recharge of it with your Tidal Power stacks for a double hit. I hope this helps some. Good luck! Thank you very much for the reply It was a really good read, And it does make me rethink some of my powers and their attack settings I will make a second build and include your suggestions to see how they work out :-). 1
Rayden36 Posted January 4 Author Posted January 4 1 hour ago, tidge said: For active solo farming, I am of the general opinion that there isn't much need to turn up the level of opponents (above even, modulo Incarnate levels and content) to the point where defeats are less frequent than they would be at even level. Drops (specifically level 50 IO, PVP and Purple recipes) will be the same for a level 50 spawn as a level 53 spawn. I'm liking that you skipped Water Jet. The set got a slight rework to remove what was a core defect (consuming Tidal Power on a miss) but it is still a single-target attack that I find breaks up attack chains against large spawns, and remains a single-target. MMV, but if two AoE can take out eight enemies with three casts, this is more efficient than one AoE cast and four ST casts. Does the build not include Reach for the Limit? Normally Water Blast as a primary allows for a secondary's clicky Build Up, Martial gets it essentially baked in. I go for Ki Push over Storm Kick, but neither will make or break a farming build... although the repel from Ki Push is something I find to be a good control for a Blaster. If you are self-challenging with +4x8 content, there is no shame in having Rise of the Phoenix from Fire mastery. Melt Armor can be useful as well, although it needs Recharge (and likely Accuracy). If it is the bosses you are struggling with, Melt Armor can help (and I suppose Water Jet, but again MMV depending on strategy). I don't use Hasten on my /MC blasters; I have inner Will on auto. Hey bud thanks for the reply, Yes Reach for the Limit is in the build I must have forgotten to add it here, An inner will is also a mainstay power that is always on, Like Frozen said above I may have to rethink ageless and see what else I can put in its place for more Damage, All of my builds I try an push to the limits, I just enjoy running lvl 54 content, I Wish it could be set higher but oh well lol. An this will be a Farmer only no outside ae, 1
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