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Posted (edited)

Hi guys, I have a template of powers that I wanted to pick, up for discussion, but main focus is a tank that has def melee cap, and the build focuses on regen and res, whilst filling out the damaging attacks. Can anyone help me here with this base build? Open to trying Axe, EM etc instead, but think Parry is usefil defensively, and good single target. Thanks.

Tanker (Bio Armor - Broad Sword).mbd

Edited by dtaxtman86
Posted (edited)

I don't do much tank building but I'll take a stab at this...

 

Firstly, there's the broad point to consider that Bio Armor is probably not suited for defense stacking due to its lack of defense debuff reduction (meaning that enemies with def debuffs can strip it off you quickly) and that it doesn't come with any positional defenses in its stock form, meaning that you start from zero. The set mostly relies on absorb and regen, so building high max HP and high global recharge would play to the set's natural strengths better. Also grab some slow resistance so that recharge debuffs don't slow down your clickies that Bio depends on. 

 

More broadly speaking, Katana is a set that has the ability to slot a lot of damage procs and benefits greatly from using that ability, but I'm not as versed in proc slotting so I'll stick to more basic advice for now. 

 

The things that stick out to me are: 

 

*In Ablative Carapace, the 6th slot bonus for Panacea (6% heal buff) isn't really very impactful so you can cut that power down to just 5 slots. 

 

*In Environmental Modification, the 6 and 5 slot bonuses in Shield Wall aren't very helpful either, so that can go down to 4 slots. 

 

*In Inexhaustable, the Regenerative Tissue set's bonuses and direct enhancements aren't very strong and could be replaced by something better like another 5-set of Panacea or PrevMed (or just 3 slots of PrevMed even, if you need the slots to spend elsewhere). 

 

*Super Speed should only be 1-slotted with Winter's Gift slow resistance. The ranged defense from 2-slot Zephyr is not useful to this armor set. 

 

*Divine Avalanche can be just down to just 2 slots for the Reactive Defenses proc and another Luck of the Gambler global recharge. It's pretty bad as an attack power and its defenses don't do much for Bio, so here it's just being used to hold important global pieces. 

 

*Combat Jumping can be cut to just 1 slot for the LOTG global recharge, because its base defense value is low (enhancements won't do much) and the base endurance cost is also very low. 

 

*Build Up can be 3-slotted for an easy bit of extra max HP. 

 

*Evolving Armor can be 3-slotted with Titanium Coating for a bit of extra HP and resists. 

 

*Hardened Carapace would arguably be better with 4-slotted Titanium Coating vs Aegis, but Aegis isn't a bad choice either for the extra resists at least. 

 

*DNA Siphon doesn't really need EndMod enhancement because Bio already has excellent sustain without, so it should either be treated as a healing power OR you can load it up with damage procs and use it as an AOE bomb. Since Katana is kind of low on AOE, the latter option is probably better here. 

 

*For Stamina, it would probably be better to either 3-slot Synapse's Shock for the slow resistance or 3-slot Shifter for the HP bonus. 

 

*Harmonic Mind can be cut down to just 1 slot since Bio already handles recovery very well by default. 

 

*In Lotus Drops, you might consider 5-slotting Eradication for the extra HP and the typed Energy/Negative defenses at least go better with Bio's natural defenses to those types (compared to smash/lethal/melee that start from zero). This also leaves room for another damage proc or Fury of the Gladiator -res. 

 

*Dominate should be slotted with some damage procs and maybe the Entomb absorb proc if you want, as a damage supplement that Katana very much would benefit from. Or even just slot the Apocalypse set if you want the bonuses, just don't leave it blank because Katana needs the extra damage support here. 

 

*Soaring Dragon and Golden Dragonfly could both go down to just 5 slots, either moving the slots elsewhere or adding an extra damage proc or -res proc to each of them. 

 

*Your Alpha Incarnate slot probably should be swapped out because Bio doesn't benefit much from Agility's defense. The recharge is a bit more debatable, since Bio does like recharge...but the recharge given by alpha powers does hurt your proc rate if you have them slotted. Vigor Core is a really good choice here because it will boost both your regen and max HP, along with providing extra endurance reduction and accuracy as a cherry on top. Or you could just go Musculature Radial for the extra damage. 

Edited by FupDup

.

 

Posted (edited)
1 hour ago, FupDup said:

I don't do much tank building but I'll take a stab at this...

 

Firstly, there's the broad point to consider that Bio Armor is probably not suited for defense stacking due to its lack of defense debuff reduction (meaning that enemies with def debuffs can strip it off you quickly) and that it doesn't come with any positional defenses in its stock form, meaning that you start from zero. The set mostly relies on absorb and regen, so building high max HP and high global recharge would play to the set's natural strengths better. Also grab some slow resistance so that recharge debuffs don't slow down your clickies that Bio depends on. 

 

More broadly speaking, Katana is a set that has the ability to slot a lot of damage procs and benefits greatly from using that ability, but I'm not as versed in proc slotting so I'll stick to more basic advice for now. 

 

The things that stick out to me are: 

 

*In Ablative Carapace, the 6th slot bonus for Panacea (6% heal buff) isn't really very impactful so you can cut that power down to just 5 slots. 

 

*In Environmental Modification, the 6 and 5 slot bonuses in Shield Wall aren't very helpful either, so that can go down to 4 slots. 

 

*In Inexhaustable, the Regenerative Tissue set's bonuses and direct enhancements aren't very strong and could be replaced by something better like another 5-set of Panacea or PrevMed (or just 3 slots of PrevMed even, if you need the slots to spend elsewhere). 

 

*Super Speed should only be 1-slotted with Winter's Gift slow resistance. The ranged defense from 2-slot Zephyr is not useful to this armor set. 

 

*Divine Avalanche can be just down to just 2 slots for the Reactive Defenses proc and another Luck of the Gambler global recharge. It's pretty bad as an attack power and its defenses don't do much for Bio, so here it's just being used to hold important global pieces. 

 

*Combat Jumping can be cut to just 1 slot for the LOTG global recharge, because its base defense value is low (enhancements won't do much) and the base endurance cost is also very low. 

 

*Build Up can be 3-slotted for an easy bit of extra max HP. 

 

*Evolving Armor can be 3-slotted with Titanium Coating for a bit of extra HP and resists. 

 

*Hardened Carapace would arguably be better with 4-slotted Titanium Coating vs Aegis, but Aegis isn't a bad choice either for the extra resists at least. 

 

*DNA Siphon doesn't really need EndMod enhancement because Bio already has excellent sustain without, so it should either be treated as a healing power OR you can load it up with damage procs and use it as an AOE bomb. Since Katana is kind of low on AOE, the latter option is probably better here. 

 

*For Stamina, it would probably be better to either 3-slot Synapse's Shock for the slow resistance or 3-slot Shifter for the HP bonus. 

 

*Harmonic Mind can be cut down to just 1 slot since Bio already handles recovery very well by default. 

 

*In Lotus Drops, you might consider 5-slotting Eradication for the extra HP and the typed Energy/Negative defenses at least go better with Bio's natural defenses to those types (compared to smash/lethal/melee that start from zero). This also leaves room for another damage proc or Fury of the Gladiator -res. 

 

*Dominate should be slotted with some damage procs and maybe the Entomb absorb proc if you want, as a damage supplement that Katana very much would benefit from. Or even just slot the Apocalypse set if you want the bonuses, just don't leave it blank because Katana needs the extra damage support here. 

 

*Soaring Dragon and Golden Dragonfly could both go down to just 5 slots, either moving the slots elsewhere or adding an extra damage proc or -res proc to each of them. 

 

*Your Alpha Incarnate slot probably should be swapped out because Bio doesn't benefit much from Agility's defense. The recharge is a bit more debatable, since Bio does like recharge...but the recharge given by alpha powers does hurt your proc rate if you have them slotted. Vigor Core is a really good choice here because it will boost both your regen and max HP, along with providing extra endurance reduction and accuracy as a cherry on top. Or you could just go Musculature Radial for the extra damage. 

Here are some of the changes I made. Not sure about the combat jumping as I was using it for the regen/Max HP from LoTG, but made some adjustments from what you said. Does this seem more solid? I guess my original thought is if I had ageless radial for DDR, might give me some prot, but idk how much it would help.

Tanker (Bio Armor - Katana).mbd

Edited by dtaxtman86
Posted

That's definitely an improvement. I tweaked a few other things, namely trimming slots off Combat Jumping/Super Speed and adding a few procs to some of the attacks. A note on Ageless Radial is that it does help with DDR, but the amount it gives fluctuates (starts high and tapers off) so it shouldn't be relied upon too heavily. 

 

One thing that I didn't notice the first time around was that you had the Panacea proc slotted in Ablative Carapace. The issue is that the proc would only activate when you use the power, whereas putting it in an auto or toggle would let it work continuously in the background. As such, I moved it to Inexhaustible. I also enabled the 4 passive accolades for more max HP and endurance. 

 

Beyond that, this is probably about all I've got. You can try asking others for a more offensive-oriented version (load up on damage procs, remove the sets) but this build should get you through the majority of the game's content easily enough. 

Tanker (Bio Armor - Katana).mbd

.

 

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