Clave Dark 5 Posted January 7 Posted January 7 The couple of times I've taken a gander at base building, dear lord, there's so many options to choose from! Name a graphically rendered thing in-game, base builders have it, and it's glorious. The level of craft I've seen in bases is staggering. Why doesn't the AE system have access to any of these too? Why not the zillion possible options for glowies or maybe even destructibles (I am clearly speaking nonsense here)? Why can't we click on a Christmas tree if we can put one in our base? Collectables alone are a list limited to like what 30 objects? Why? Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
lemming Posted January 7 Posted January 7 I believe the pathing that is reportedly weird in bases may have something to do with it. AE was also developed by a different team in the beginning, so that may have something to do with it. AE has the option of maps, but not very configurable placement of items. It would be cool if it had the flexibility that the missions have, but that's going to take a lot of work.
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