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FF/Dark build attempt


Gun Powder

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When I initially built this character on live, there were no set bonuses.  I wanted to use the tentacles, primarily, and built a Lovecraftian theme that fit that, but I wanted a primary I rarely saw. I chose Force fields because they felt different and rare. It wasn't emp, or rad, or kin and that made it feel special. I've been playing around with mine a tiny bit since Homecoming started and I decided to try my hand at building it in Pines. I used a mix of Philotic Knight's bible to help figure out what needed to be done in the main power set, and those slots are almost pulled straight from the guide. Unfortunately, this guide was also written before set bonuses came into play, so I'm not too sure how to build those of if they need to be reworked for the current game.  I also used a selection of dark guides to help with slotting the secondary, and I feel mostly ok on those slots. Mostly.

 

It also gets tricky with how I slot my power pools and Ancillary pool. I'm not sure I want Leadership pool, and Sorcery isn't slotted at all beyond fly. Both of those pools are half theme, half because I needed to fill power slots. Psychic Mastery is a theme as well. Unfortunately, this comes with no understanding of how these powers work (IE, I don't think I need mind over body because of the bubbles, and mass hypnosis seems like a bad choice due to all the AOEs/team nature of the character).

 

Currently The build is at 47, placing slots for 48. I don't know where to stick my last five slots. Please rip this apart and give whatever feedback you can.

 

Things I'm looking for

-How is my slotting? What needs to be changed/addressed? What would you replace the generic IOs with?

-What sets should I be putting in my primary? I'm not sure what would work for force field and I haven't seen many modern guides.

-How should I be slotting Sorcery? This fits the theme. Spirit Ward seems weird, and Arcane bolt is just another attack. Enflame and Rune of Protection seem unnecessary

-Leadership is filling a slot for powers that I feel is the only choice to take. These powers will be run as is, most likely, unless my slotting is jacked up. Suggestions?

-Suggestions for final powers? I'm not married to tactics at 47

-Last 5 slots? I feel like the power pools and ancillary pool are an afterthought (they are) and that I should be putting more in the mains power set.

-Psychic Mastery - I want world of confusion; it feels like it fits my theme and sounds like the most 'fun' power. I don't know how to view the remainder though, and Mind of Body seems unnecessary?

-What am I forgetting/overlooking? Do I REEEAALLLYYY need to take fighting? If so, "should" this replace leadership?

 

I know this build will never be the best, but it's fun, and force fields always seemed to make people excited when I played years ago. I know that's a lot to look at/into, but any feedback is welcome. =D

Thanks!

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

ng: Level 48 Magic Defender

Primary Power Set: Force Field

Secondary Power Set: Dark Blast

Power Pool: Sorcery

Power Pool: Leadership

Ancillary Pool: Psychic Mastery

 

Hero Profile:

Level 1: Deflection Shield

  • (A) Defense Buff IO
  • (3) Defense Buff IO
  • (7) Defense Buff IO
  • (19) Endurance Reduction IO

Level 1: Dark Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 2: Gloom

  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 4: Moonbeam

  • (A) Sting of the Manticore - Accuracy/Damage
  • (5) Sting of the Manticore - Damage/Endurance
  • (40) Sting of the Manticore - Accuracy/Interrupt/Range
  • (42) Sting of the Manticore - Damage/Interrupt/Recharge
  • (45) Sting of the Manticore - Damage/Endurance/Recharge

Level 6: Insulation Shield

  • (A) Defense Buff IO
  • (7) Defense Buff IO
  • (9) Defense Buff IO
  • (19) Endurance Reduction IO

Level 8: Mystic Flight

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Force Bolt

  • (A) Accuracy IO
  • (11) Recharge Reduction IO

Level 12: Dispersion Bubble

  • (A) Defense Buff IO
  • (13) Defense Buff IO
  • (13) Defense Buff IO
  • (15) Endurance Reduction IO

Level 14: Personal Force Field

  • (A) Defense Buff IO
  • (15) Recharge Reduction IO

Level 16: Tenebrous Tentacles

  • (A) Trap of the Hunter - Accuracy/Recharge
  • (17) Trap of the Hunter - Endurance/Immobilize
  • (17) Trap of the Hunter - Accuracy/Endurance
  • (33) Trap of the Hunter - Immobilize/Accuracy
  • (33) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (34) Trap of the Hunter - Chance of Damage(Lethal)

Level 18: Repulsion Field

  • (A) Endurance Reduction IO
  • (36) Endurance Reduction IO

Level 20: Night Fall

  • (A) Positron's Blast - Accuracy/Damage
  • (21) Positron's Blast - Damage/Endurance
  • (21) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance

Level 22: Dark Pit

  • (A) Stupefy - Accuracy/Recharge
  • (25) Stupefy - Endurance/Stun
  • (34) Stupefy - Accuracy/Endurance
  • (34) Stupefy - Stun/Range
  • (36) Stupefy - Accuracy/Stun/Recharge

Level 24: Assault

  • (A) Endurance Reduction IO

Level 26: Repulsion Bomb

  • (A) Accuracy IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (29) Recharge Reduction IO
  • (29) Damage Increase IO
  • (31) Damage Increase IO

Level 28: Arcane Bolt

  • (A) Accuracy IO

Level 30: Spirit Ward

  • (A) Healing IO

Level 32: Force Bubble

  • (A) Endurance Reduction IO
  • (33) Endurance Reduction IO

Level 35: Life Drain

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (39) Thunderstrike - Damage/Endurance
  • (39) Touch of the Nictus - Accuracy/Healing
  • (39) Touch of the Nictus - Chance for Negative Energy Damage

Level 38: Dominate

  • (A) Empty
  • (46) Empty

Level 41: Blackstar

  • (A) Cleaving Blow - Accuracy/Damage
  • (42) Cleaving Blow - Damage/Endurance
  • (43) Cleaving Blow - Damage/Recharge
  • (43) Cleaving Blow - Accuracy/Recharge
  • (43) Scirocco's Dervish - Accuracy/Recharge
  • (45) Scirocco's Dervish - Damage/Recharge

Level 44: World of Confusion

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (45) Malaise's Illusions - Endurance/Confused
  • (46) Malaise's Illusions - Accuracy/Endurance
  • (46) Malaise's Illusions - Confused/Range
  • (48) Malaise's Illusions - Accuracy/Confused/Recharge

Level 47: Tactics

  • (A) Endurance Reduction IO

Level 49: [Empty]

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (42) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Endurance Modification IO
  • (36) Endurance Modification IO

------------

 

 

 

 

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And if you ARE going to tank...

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

ng: Level 50 Magic Defender

Primary Power Set: Force Field

Secondary Power Set: Dark Blast

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Leaping

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Deflection Shield -- LucoftheG-Rchg+:50(A), Krm-ResKB:30(3)

Level 1: Dark Blast -- Thn-Dmg/EndRdx/Rchg:50(A), Thn-Acc/Dmg:50(43), Thn-Dmg/EndRdx:50(45), Thn-Dmg/Rchg:50(45), Thn-Acc/Dmg/Rchg:50(46), Thn-Acc/Dmg/EndRdx:50(46)

Level 2: Gloom -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(39), Thn-Dmg/Rchg:50(39), Thn-Acc/Dmg/Rchg:50(40), Thn-Acc/Dmg/EndRdx:50(40), Thn-Dmg/EndRdx/Rchg:50(40)

Level 4: Moonbeam -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(5), StnoftheM-Acc/ActRdx/Rng:50(9), StnoftheM-Dmg/ActRdx/Rchg:50(9), StnoftheM-Dmg/EndRdx/Rchg:50(37), StnoftheM-Dam%:50(37)

Level 6: Insulation Shield -- LucoftheG-Rchg+:50(A), Krm-ResKB:30(7)

Level 8: Kick -- FrcFdb-Rechg%:50(A)

Level 10: Force Bolt -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(11), SprWntBit-Acc/Dmg/EndRdx:50(11), SprWntBit-Acc/Dmg/Rchg:50(36), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(36), SprWntBit-Rchg/SlowProc:50(37)

Level 12: Dispersion Bubble -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(13), Ksm-ToHit+:30(13), ShlWal-ResDam/Re TP:50(15)

Level 14: Personal Force Field -- Rct-Def:50(A), Rct-Def/Rchg:50(15)

Level 16: Tenebrous Tentacles -- SprDfnBst-Acc/Dmg:50(A), SprDfnBst-Dmg/Rchg:50(17), SprDfnBst-Dmg/EndRdx/Rchg:50(17), SprDfnBst-Acc/Dmg/EndRdx:50(19), SprDfnBst-Acc/Dmg/EndRdx/Rchg:50(34), SprDfnBst-Rchg/Heal%:50(36)

Level 18: Repulsion Field -- EndRdx-I:50(A), EndRdx-I:50(19)

Level 20: Night Fall -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(21), Rgn-Acc/Rchg:50(21), Rgn-Dmg/EndRdx:50(34), Rgn-Knock%:50(34)

Level 22: Dark Pit -- AbsAmz-Stun/Rchg:50(A), AbsAmz-Acc/Stun/Rchg:50(23), AbsAmz-Acc/Rchg:50(23), AbsAmz-EndRdx/Stun:50(25), AbsAmz-ToHitDeb%:50(25)

Level 24: Assault -- EndRdx-I:50(A)

Level 26: Repulsion Bomb -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(27), SprFrzBls-Acc/Dmg/EndRdx:50(27), SprFrzBls-Acc/Dmg/Rchg:50(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(33), SprFrzBls-Rchg/ImmobProc:50(33)

Level 28: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(29)

Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(31), Rct-Def/EndRdx/Rchg:50(31), Rct-ResDam%:50(31)

Level 32: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(33)

Level 35: Life Drain -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/Rchg:50(46), Thn-Acc/Dmg/EndRdx:50(48), TchoftheN-Acc/Heal:50(48), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(48)

Level 38: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(39)

Level 41: Blackstar -- SprVglAss-Acc/Dmg:50(A), SprVglAss-Dmg/Rchg:50(42), SprVglAss-Dmg/EndRdx/Rchg:50(42), SprVglAss-Acc/Dmg/EndRdx:50(42), SprVglAss-Acc/Dmg/EndRdx/Rchg:50(43), SprVglAss-Rchg/+Absorb:50(43)

Level 44: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45)

Level 47: Tactics -- EndRdx-I:50(A)

Level 49: Scorpion Shield -- Rct-Def:50(A), Rct-Def/EndRdx:50(50), Rct-Def/EndRdx/Rchg:50(50), Rct-Def/Rchg:50(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 1: Vigilance

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(7)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5)

Level 50: Cardiac Core Paragon

------------

 

 

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I would like to try tanking. I don't think I'd be good at it and my SG seems to think it's not possible, but I'd like to earn some debt and try it at some point. Thank you so much for the build. This will be priceless once I get comfy. Tanking with FF is something Id like to work my way to, but for now, I'd like to keep it closer to traditional.

 

 

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The hard part about actual "tanking" is holding aggro.

 

But that FF build should be hella-durable unless you run into something chucking defense debuffs like rice at a wedding (Incarnate BP).

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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