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Posted (edited)

I know this is probably lacking somewhat. I feel like the energy use is out of control and would make playing this a pain until high level. Any advice is greatly appreciated. The theme was a melee debuffer. In my head I had an EQ2 Iksar Bruiser as the inspiration. Not sure any of that matters.

 

Hero Brute
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Street Justice
  • Secondary powerset: Dark Armor
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Concealment
  • Epic powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Heavy Blow

  • A: Superior Brute's Fury: Accuracy/Damage
  • 5: Superior Brute's Fury: Damage/Recharge
  • 13: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 15: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 15: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 19: Superior Brute's Fury: Recharge/Fury Bonus

Level 1: Dark Embrace

  • A: Gladiator's Armor: End/Resist
  • 3: Gladiator's Armor: Resistance
  • 3: Gladiator's Armor: Resistance/Rech/End
  • 5: Gladiator's Armor: Recharge/Resist

Level 2: Sweeping Cross

  • A: Armageddon: Damage
  • 33: Armageddon: Damage/Recharge
  • 33: Armageddon: Damage/Recharge/Accuracy
  • 33: Armageddon: Recharge/Accuracy
  • 34: Armageddon: Damage/Endurance
  • 34: Fury of the Gladiator: Chance for Res Debuff

Level 4: Death Shroud

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 13: Superior Unrelenting Fury: Damage/RechargeTime
  • 43: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 43: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 43: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 45: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 6: Murky Cloud

  • A: Gladiator's Armor: Resistance
  • 7: Gladiator's Armor: End/Resist
  • 7: Gladiator's Armor: Resistance/Rech/End
  • 9: Steadfast Protection: Resistance/+Def 3%

Level 8: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Kismet: Accuracy +6%

Level 10: Obsidian Shield

  • A: Unbreakable Guard: Resistance
  • 11: Unbreakable Guard: Resistance/Endurance
  • 11: Unbreakable Guard: +Max HP

Level 12: Boxing

  • (Empty)

Level 14: Super Jump

  • A: Winter's Gift: Slow Resistance (20%)

Level 16: Dark Regeneration

  • A: Theft of Essence: Healing
  • 17: Theft of Essence: Accuracy/Healing
  • 17: Theft of Essence: Accuracy/Endurance/Healing
  • 19: Theft of Essence: Chance for +Endurance

Level 18: Spinning Strike

  • A: Positron's Blast: Accuracy/Damage
  • 34: Positron's Blast: Damage/Endurance
  • 36: Positron's Blast: Damage/Recharge
  • 36: Positron's Blast: Damage/Range
  • 36: Positron's Blast: Accuracy/Damage/Endurance
  • 37: Force Feedback: Chance for +Recharge

Level 20: Cloak of Darkness

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 21: Shield Wall: Defense/Endurance
  • 21: Shield Wall: Defense
  • 23: Shield Wall: Defense/Endurance/Recharge
  • 23: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 22: Shin Breaker

  • A: Gladiator's Strike: Accuracy/Damage
  • 37: Gladiator's Strike: Chance for Smashing Damage
  • 37: Ice Mistral's Torment: Chance for Cold Damage
  • 39: Touch of Lady Grey: Chance for Negative Damage
  • 39: Touch of Death: Chance of Damage(Negative)
  • 40: Achilles' Heel: Chance for Res Debuff

Level 24: Tough

  • A: Gladiator's Armor: Resistance/Rech/End
  • 25: Gladiator's Armor: End/Resist
  • 25: Gladiator's Armor: Resistance
  • 27: Gladiator's Armor: TP Protection +3% Def (All)

Level 26: Crushing Uppercut

  • A: Superior Blistering Cold: Accuracy/Damage
  • 40: Superior Blistering Cold: Damage/Endurance
  • 40: Hecatomb: Chance of Damage(Negative)
  • 42: Unbreakable Constraint: Chance for Smashing Damage
  • 42: Touch of Death: Chance of Damage(Negative)
  • 42: Explosive Strike: Chance for Smashing Damage

Level 28: Weave

  • A: Reactive Defenses: Defense
  • 29: Reactive Defenses: Defense/Endurance
  • 29: Reactive Defenses: Endurance/RechargeTime
  • 31: Reactive Defenses: Defense/RechargeTime
  • 31: Reactive Defenses: Defense/Endurance/RechargeTime
  • 31: Reactive Defenses: Scaling Resist Damage

Level 30: Oppressive Gloom

  • A: Absolute Amazement: Chance for ToHit Debuff
  • 48: Absolute Amazement: Stun/Recharge/Accuracy
  • 50: Absolute Amazement: Stun/Endurance

Level 32: Hasten

  • A: Invention: Recharge Reduction
  • 39: Invention: Recharge Reduction

Level 35: Gloom

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 46: Superior Winter's Bite: Accuracy/Damage
  • 46: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 46: Decimation: Chance of Build Up
  • 48: Apocalypse: Chance of Damage(Negative)
  • 48: Gladiator's Javelin: Chance of Damage(Toxic)

Level 38: Combat Readiness

  • A: Invention: Recharge Reduction
  • 45: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 41: Darkest Night

  • A: Dark Watcher's Despair: Chance for Recharge Slow

Level 44: Spring Attack

  • A: Superior Avalanche: Recharge/Chance for Knockdown

Level 47: Soul Transfer

  • A: Preventive Medicine: Chance for +Absorb

Level 49: Taunt

  • A: Perfect Zinger: Threat/Placate/Recharge/Range


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Fury


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 27: Miracle: +Recovery
  • 45: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 50: Performance Shifter: EndMod
  • 50: Performance Shifter: EndMod/Accuracy

Level 1: Combo Level 1


Level 1: Combo Level 2


Level 1: Combo Level 3


Level 14: Double Jump


 

Brute (Street Justice - Dark Armor).mbd

Edited by Aeseiri
Readability

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