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Posted (edited)

EDIT: I have updated the build to reflect the improvements from twozerofoxtrot and have refocused on just making it a good build instead of emulating something else. Please provide some more improvements to help me fine tune this. Again, thanks in advance, any advice is appreciated. My original concerns (and still current) is I feel like the energy use is out of control and will make it hard to play until higher level.

 

Hero Brute
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Street Justice
  • Secondary powerset: Dark Armor
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Teleportation
  • Epic powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Heavy Blow

  • A: Superior Brute's Fury: Accuracy/Damage
  • 5: Superior Brute's Fury: Damage/Recharge
  • 13: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 15: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 15: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 19: Superior Brute's Fury: Recharge/Fury Bonus

Level 1: Dark Embrace

  • A: Gladiator's Armor: End/Resist
  • 3: Gladiator's Armor: Resistance
  • 3: Gladiator's Armor: Resistance/Rech/End
  • 5: Gladiator's Armor: Recharge/Resist

Level 2: Sweeping Cross

  • A: Armageddon: Damage
  • 33: Armageddon: Damage/Recharge
  • 33: Armageddon: Damage/Recharge/Accuracy
  • 33: Armageddon: Recharge/Accuracy
  • 34: Armageddon: Damage/Endurance
  • 25: Fury of the Gladiator: Chance for Res Debuff

Level 4: Death Shroud

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 13: Superior Unrelenting Fury: Damage/RechargeTime
  • 43: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 43: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 43: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 45: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 6: Murky Cloud

  • A: Gladiator's Armor: Resistance
  • 7: Gladiator's Armor: End/Resist
  • 7: Gladiator's Armor: Resistance/Rech/End
  • 9: Steadfast Protection: Resistance/+Def 3%

Level 8: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Kismet: Accuracy +6%

Level 10: Obsidian Shield

  • A: Unbreakable Guard: Resistance
  • 11: Unbreakable Guard: Resistance/Endurance
  • 11: Unbreakable Guard: +Max HP

Level 12: Boxing

  • (Empty)

Level 14: Super Jump

  • A: Winter's Gift: Slow Resistance (20%)

Level 16: Dark Regeneration

  • A: Theft of Essence: Healing
  • 17: Theft of Essence: Accuracy/Healing
  • 17: Theft of Essence: Accuracy/Endurance/Healing
  • 19: Theft of Essence: Chance for +Endurance

Level 18: Spinning Strike

  • A: Positron's Blast: Accuracy/Damage
  • 34: Positron's Blast: Damage/Endurance
  • 36: Positron's Blast: Damage/Recharge
  • 36: Positron's Blast: Damage/Range
  • 36: Positron's Blast: Accuracy/Damage/Endurance
  • 37: Force Feedback: Chance for +Recharge

Level 20: Cloak of Darkness

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 21: Shield Wall: Defense/Endurance
  • 21: Shield Wall: Defense
  • 23: Shield Wall: Defense/Endurance/Recharge
  • 23: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 22: Shin Breaker

  • A: Gladiator's Strike: Accuracy/Damage
  • 37: Gladiator's Strike: Chance for Smashing Damage
  • 37: Ice Mistral's Torment: Chance for Cold Damage
  • 39: Touch of Lady Grey: Chance for Negative Damage
  • 39: Touch of Death: Chance of Damage(Negative)
  • 40: Achilles' Heel: Chance for Res Debuff

Level 24: Combat Readiness

  • A: Invention: Recharge Reduction
  • 25: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 26: Tough

  • A: Gladiator's Armor: Resistance/Rech/End
  • 29: Gladiator's Armor: End/Resist
  • 34: Gladiator's Armor: Resistance
  • 27: Gladiator's Armor: TP Protection +3% Def (All)

Level 28: Crushing Uppercut

  • A: Superior Blistering Cold: Accuracy/Damage
  • 40: Superior Blistering Cold: Damage/Endurance
  • 40: Hecatomb: Chance of Damage(Negative)
  • 42: Unbreakable Constraint: Chance for Smashing Damage
  • 42: Touch of Death: Chance of Damage(Negative)
  • 42: Explosive Strike: Chance for Smashing Damage

Level 30: Weave

  • A: Reactive Defenses: Defense
  • 45: Reactive Defenses: Defense/Endurance
  • A: Reactive Defenses: Endurance/RechargeTime
  • 31: Reactive Defenses: Defense/RechargeTime
  • 31: Reactive Defenses: Defense/Endurance/RechargeTime
  • 31: Reactive Defenses: Scaling Resist Damage

Level 32: Oppressive Gloom

  • A: Absolute Amazement: Chance for ToHit Debuff
  • 48: Absolute Amazement: Stun/Recharge/Accuracy
  • 50: Absolute Amazement: Stun/Endurance

Level 35: Hasten

  • A: Invention: Recharge Reduction
  • 39: Invention: Recharge Reduction

Level 38: Gloom

  • A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 46: Superior Winter's Bite: Accuracy/Damage
  • 46: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 46: Decimation: Chance of Build Up
  • 48: Apocalypse: Chance of Damage(Negative)
  • 48: Gladiator's Javelin: Chance of Damage(Toxic)

Level 41: Darkest Night

  • A: Invention: Endurance Reduction

Level 44: Spring Attack

  • A: Invention: Recharge Reduction

Level 47: Soul Transfer

  • A: Preventive Medicine: Chance for +Absorb

Level 49: Teleport Target

  • A: Invention: Endurance Reduction


──────────────────────────────

Inherents:

Level 1: Fury


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 27: Miracle: +Recovery
  • 45: Numina's Convalesence: +Regeneration/+Recovery

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 50: Performance Shifter: EndMod
  • 50: Performance Shifter: EndMod/Accuracy

Level 1: Combo Level 1


Level 1: Combo Level 2


Level 1: Combo Level 3


Level 14: Double Jump


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Brute (Street Justice - Dark Armor).mbd

Edited by Aeseiri
Improvement Update
Posted
On 1/14/2025 at 8:23 AM, Aeseiri said:

The theme was a melee debuffer. In my head I had an EQ2 Iksar Bruiser as the inspiration. Not sure any of that matters.

 

It does in the sense that you're porting over a concept from a game which it works reasonably well to one where it doesn't.  Not trying to be cruel, I'm an old school EQ player myself. This is just a different beast.

 

At a glance since I can't devote the time to study in depth:

 

  • Overall seems fine
  • If you're planning to use Spring Attack as a repositioning tool, sabe yourself some inf by just slotting a basic Recharge IO; it already does Knockdown.
  • You're gaining nothing from the Dark Watcher's proc in Darkest Night. The proc chance is floored because it'd a toggle and the proc itself is pure trash 🗑.  A regular End Redux IO serves better here, or if you have the resources a +3 Hami that gives End Redux/ToHit debuff/Def debuff (enzyme?).
  • I'd pick up Conbat Readiness as soon as it's available, not at 38. It's pretty handy.
  • Taunt at 49 seems like an afterthought. If you're not planning on really using it, then I'd suggest Combat Teleport (more repositioning), Teleport Target (helpful for MoTF runs), or even Summon Widow for a little extra dps on AV fights.

 

  • Thumbs Up 1
Posted (edited)
1 hour ago, twozerofoxtrot said:

 

It does in the sense that you're porting over a concept from a game which it works reasonably well to one where it doesn't.  Not trying to be cruel, I'm an old school EQ player myself. This is just a different beast.

 

At a glance since I can't devote the time to study in depth:

 

  • Overall seems fine
  • If you're planning to use Spring Attack as a repositioning tool, sabe yourself some inf by just slotting a basic Recharge IO; it already does Knockdown.
  • You're gaining nothing from the Dark Watcher's proc in Darkest Night. The proc chance is floored because it'd a toggle and the proc itself is pure trash 🗑.  A regular End Redux IO serves better here, or if you have the resources a +3 Hami that gives End Redux/ToHit debuff/Def debuff (enzyme?).
  • I'd pick up Conbat Readiness as soon as it's available, not at 38. It's pretty handy.
  • Taunt at 49 seems like an afterthought. If you're not planning on really using it, then I'd suggest Combat Teleport (more repositioning), Teleport Target (helpful for MoTF runs), or even Summon Widow for a little extra dps on AV fights.

 

 

Thank you very much for the improvements. I have implemented them.

Edited by Aeseiri
Posted

Don’t have this in mids atm but at a glance this is what i see:

 

- low global recharge

- dark regen needs more slots and should be slotted with a focus on recharge, end redux and acc

- build also looks to have low acc against +4s, I’m going to guess your proc attacks have less than 75% chance to hit +4s

- build can also use more slow resist

 

Proc builds depend on set bonuses to cover recharge, endurance management and Acc. If I’m right in my initial assessment you didn’t cover all those bases with the build. It’s perfectly fine not to use procs fyi. But if you do make sure your build has all those elements to support them.

 

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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