Aeseiri Posted January 13 Posted January 13 (edited) EDIT: I have updated the build to reflect the improvements from twozerofoxtrot and have refocused on just making it a good build instead of emulating something else. Please provide some more improvements to help me fine tune this. Again, thanks in advance, any advice is appreciated. My original concerns (and still current) is I feel like the energy use is out of control and will make it hard to play until higher level. Hero Brute Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Street JusticeSecondary powerset: Dark ArmorPool powerset (#1): LeapingPool powerset (#2): FightingPool powerset (#3): SpeedPool powerset (#4): TeleportationEpic powerset: Soul Mastery ────────────────────────────── Powers taken: Level 1: Heavy Blow A: Superior Brute's Fury: Accuracy/Damage5: Superior Brute's Fury: Damage/Recharge13: Superior Brute's Fury: Accuracy/Damage/Recharge15: Superior Brute's Fury: Damage/Endurance/RechargeTime15: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge19: Superior Brute's Fury: Recharge/Fury Bonus Level 1: Dark Embrace A: Gladiator's Armor: End/Resist3: Gladiator's Armor: Resistance3: Gladiator's Armor: Resistance/Rech/End5: Gladiator's Armor: Recharge/Resist Level 2: Sweeping Cross A: Armageddon: Damage33: Armageddon: Damage/Recharge33: Armageddon: Damage/Recharge/Accuracy33: Armageddon: Recharge/Accuracy34: Armageddon: Damage/Endurance25: Fury of the Gladiator: Chance for Res Debuff Level 4: Death Shroud A: Superior Unrelenting Fury: Accuracy/Damage13: Superior Unrelenting Fury: Damage/RechargeTime43: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime43: Superior Unrelenting Fury: Damage/Endurance/RechargeTime43: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime45: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 6: Murky Cloud A: Gladiator's Armor: Resistance7: Gladiator's Armor: End/Resist7: Gladiator's Armor: Resistance/Rech/End9: Steadfast Protection: Resistance/+Def 3% Level 8: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed9: Kismet: Accuracy +6% Level 10: Obsidian Shield A: Unbreakable Guard: Resistance11: Unbreakable Guard: Resistance/Endurance11: Unbreakable Guard: +Max HP Level 12: Boxing (Empty) Level 14: Super Jump A: Winter's Gift: Slow Resistance (20%) Level 16: Dark Regeneration A: Theft of Essence: Healing17: Theft of Essence: Accuracy/Healing17: Theft of Essence: Accuracy/Endurance/Healing19: Theft of Essence: Chance for +Endurance Level 18: Spinning Strike A: Positron's Blast: Accuracy/Damage34: Positron's Blast: Damage/Endurance36: Positron's Blast: Damage/Recharge36: Positron's Blast: Damage/Range36: Positron's Blast: Accuracy/Damage/Endurance37: Force Feedback: Chance for +Recharge Level 20: Cloak of Darkness A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Shield Wall: Defense/Endurance21: Shield Wall: Defense23: Shield Wall: Defense/Endurance/Recharge23: Shield Wall: +Res (Teleportation), +5% Res (All) Level 22: Shin Breaker A: Gladiator's Strike: Accuracy/Damage37: Gladiator's Strike: Chance for Smashing Damage37: Ice Mistral's Torment: Chance for Cold Damage39: Touch of Lady Grey: Chance for Negative Damage39: Touch of Death: Chance of Damage(Negative)40: Achilles' Heel: Chance for Res Debuff Level 24: Combat Readiness A: Invention: Recharge Reduction25: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 26: Tough A: Gladiator's Armor: Resistance/Rech/End29: Gladiator's Armor: End/Resist34: Gladiator's Armor: Resistance27: Gladiator's Armor: TP Protection +3% Def (All) Level 28: Crushing Uppercut A: Superior Blistering Cold: Accuracy/Damage40: Superior Blistering Cold: Damage/Endurance40: Hecatomb: Chance of Damage(Negative)42: Unbreakable Constraint: Chance for Smashing Damage42: Touch of Death: Chance of Damage(Negative)42: Explosive Strike: Chance for Smashing Damage Level 30: Weave A: Reactive Defenses: Defense45: Reactive Defenses: Defense/EnduranceA: Reactive Defenses: Endurance/RechargeTime31: Reactive Defenses: Defense/RechargeTime31: Reactive Defenses: Defense/Endurance/RechargeTime31: Reactive Defenses: Scaling Resist Damage Level 32: Oppressive Gloom A: Absolute Amazement: Chance for ToHit Debuff48: Absolute Amazement: Stun/Recharge/Accuracy50: Absolute Amazement: Stun/Endurance Level 35: Hasten A: Invention: Recharge Reduction39: Invention: Recharge Reduction Level 38: Gloom A: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge46: Superior Winter's Bite: Accuracy/Damage46: Superior Winter's Bite: Accuracy/Damage/Endurance46: Decimation: Chance of Build Up48: Apocalypse: Chance of Damage(Negative)48: Gladiator's Javelin: Chance of Damage(Toxic) Level 41: Darkest Night A: Invention: Endurance Reduction Level 44: Spring Attack A: Invention: Recharge Reduction Level 47: Soul Transfer A: Preventive Medicine: Chance for +Absorb Level 49: Teleport Target A: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Fury Level 1: Brawl (Empty) Level 1: Sprint (Empty) Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance27: Miracle: +Recovery45: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End50: Performance Shifter: EndMod50: Performance Shifter: 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twozerofoxtrot Posted January 15 Posted January 15 On 1/14/2025 at 8:23 AM, Aeseiri said: The theme was a melee debuffer. In my head I had an EQ2 Iksar Bruiser as the inspiration. Not sure any of that matters. It does in the sense that you're porting over a concept from a game which it works reasonably well to one where it doesn't. Not trying to be cruel, I'm an old school EQ player myself. This is just a different beast. At a glance since I can't devote the time to study in depth: Overall seems fine If you're planning to use Spring Attack as a repositioning tool, sabe yourself some inf by just slotting a basic Recharge IO; it already does Knockdown. You're gaining nothing from the Dark Watcher's proc in Darkest Night. The proc chance is floored because it'd a toggle and the proc itself is pure trash 🗑. A regular End Redux IO serves better here, or if you have the resources a +3 Hami that gives End Redux/ToHit debuff/Def debuff (enzyme?). I'd pick up Conbat Readiness as soon as it's available, not at 38. It's pretty handy. Taunt at 49 seems like an afterthought. If you're not planning on really using it, then I'd suggest Combat Teleport (more repositioning), Teleport Target (helpful for MoTF runs), or even Summon Widow for a little extra dps on AV fights. 1
Aeseiri Posted January 16 Author Posted January 16 (edited) 1 hour ago, twozerofoxtrot said: It does in the sense that you're porting over a concept from a game which it works reasonably well to one where it doesn't. Not trying to be cruel, I'm an old school EQ player myself. This is just a different beast. At a glance since I can't devote the time to study in depth: Overall seems fine If you're planning to use Spring Attack as a repositioning tool, sabe yourself some inf by just slotting a basic Recharge IO; it already does Knockdown. You're gaining nothing from the Dark Watcher's proc in Darkest Night. The proc chance is floored because it'd a toggle and the proc itself is pure trash 🗑. A regular End Redux IO serves better here, or if you have the resources a +3 Hami that gives End Redux/ToHit debuff/Def debuff (enzyme?). I'd pick up Conbat Readiness as soon as it's available, not at 38. It's pretty handy. Taunt at 49 seems like an afterthought. If you're not planning on really using it, then I'd suggest Combat Teleport (more repositioning), Teleport Target (helpful for MoTF runs), or even Summon Widow for a little extra dps on AV fights. Thank you very much for the improvements. I have implemented them. Edited January 16 by Aeseiri
Nemu Posted January 16 Posted January 16 Don’t have this in mids atm but at a glance this is what i see: - low global recharge - dark regen needs more slots and should be slotted with a focus on recharge, end redux and acc - build also looks to have low acc against +4s, I’m going to guess your proc attacks have less than 75% chance to hit +4s - build can also use more slow resist Proc builds depend on set bonuses to cover recharge, endurance management and Acc. If I’m right in my initial assessment you didn’t cover all those bases with the build. It’s perfectly fine not to use procs fyi. But if you do make sure your build has all those elements to support them. Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
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