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Posted (edited)

Please let me know if this is any good. I am just getting in to making builds, still don't even know what to slot as I level up, jsut how to make the end goal not completely fail. Any help is appreciated.

 

Hero Scrapper
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Claws
  • Secondary powerset: Bio Armor
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Speed
  • Pool powerset (#4): Concealment
  • Epic powerset: Soul Mastery

──────────────────────────────

Powers taken:

Level 1: Strike

  • A: Superior Scrapper's Strike: Accuracy/Damage
  • 3: Superior Scrapper's Strike: Damage/Recharge
  • 3: Superior Scrapper's Strike: Accuracy/Damage/Recharge
  • 5: Superior Scrapper's Strike: Damage/Endurance/Recharge
  • 5: Superior Scrapper's Strike: Accuracy/Damage/Endurance/Recharge
  • 7: Superior Scrapper's Strike: Recharge/Critical Hit Bonus

Level 1: Hardened Carapace

  • A: Titanium Coating: Resistance
  • 7: Titanium Coating: Resistance/Endurance
  • 9: Titanium Coating: Resistance/Endurance/Recharge
  • 9: Titanium Coating: Resistance/Recharge

Level 2: Inexhaustible

  • A: Numina's Convalesence: +Regeneration/+Recovery

Level 4: Environmental Modification

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 11: Shield Wall: Defense
  • 11: Shield Wall: Defense/Endurance
  • 13: Shield Wall: Defense/Recharge
  • 13: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 6: Spin

  • A: Superior Critical Strikes: Accuracy/Damage
  • 15: Superior Critical Strikes: Damage/RechargeTime
  • 15: Superior Critical Strikes: Accuracy/Damage/RechargeTime
  • 17: Superior Critical Strikes: Damage/Endurance/RechargeTime
  • 17: Superior Critical Strikes: Accuracy/Damage/Endurance/RechargeTime
  • 19: Superior Critical Strikes: RechargeTime/+50% Crit Proc

Level 8: Follow Up

  • A: Superior Blistering Cold: Accuracy/Damage
  • 19: Superior Blistering Cold: Damage/Endurance
  • 21: Superior Blistering Cold: Recharge/Chance for Hold
  • 21: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 23: Touch of Death: Chance of Damage(Negative)
  • 33: Hecatomb: Chance of Damage(Negative)

Level 10: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 25: Kismet: Accuracy +6%

Level 12: Boxing

  • (Empty)

Level 14: Super Jump

  • A: Winter's Gift: Slow Resistance (20%)

Level 16: Ablative Carapace

  • A: Preventive Medicine: Heal
  • 25: Preventive Medicine: Heal/Endurance
  • 27: Preventive Medicine: Endurance/RechargeTime
  • 27: Preventive Medicine: Heal/RechargeTime
  • 29: Preventive Medicine: Heal/RechargeTime/Endurance
  • 29: Preventive Medicine: Chance for +Absorb

Level 18: Focus

  • A: Superior Winter's Bite: Accuracy/Damage
  • 23: Superior Winter's Bite: Accuracy/Damage/Endurance
  • 31: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • 31: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge
  • 31: Force Feedback: Chance for +Recharge
  • 33: Explosive Strike: Chance for Smashing Damage

Level 20: Evolving Armor

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 33: Steadfast Protection: Resistance/+Def 3%

Level 22: Tough

  • A: Unbreakable Guard: Resistance
  • 34: Unbreakable Guard: Resistance/Endurance
  • 34: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 34: Unbreakable Guard: +Max HP

Level 24: DNA Siphon

  • A: Superior Avalanche: Accuracy/Damage
  • 36: Superior Avalanche: Recharge/Chance for Knockdown
  • 36: Touch of the Nictus: Chance for Negative Energy Damage
  • 36: Theft of Essence: Chance for +Endurance
  • 37: Eradication: Chance for Energy Damage
  • 37: Superior Avalanche: Accuracy/Damage/Recharge

Level 26: Shockwave

  • A: Superior Frozen Blast: Accuracy/Damage
  • 37: Superior Frozen Blast: Damage/Endurance
  • 39: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • 39: Bombardment: Chance for Fire Damage
  • 39: Positron's Blast: Chance of Damage(Energy)
  • 40: Force Feedback: Chance for +Recharge

Level 28: Genetic Contamination

  • A: Armageddon: Damage
  • 40: Armageddon: Damage/Recharge/Accuracy
  • 40: Armageddon: Recharge/Accuracy
  • 42: Armageddon: Damage/Endurance
  • 42: Armageddon: Chance for Fire Damage
  • 42: Fury of the Gladiator: Chance for Res Debuff

Level 30: Parasitic Aura

  • A: Panacea: Heal/Endurance
  • 43: Panacea: Endurance/Recharge
  • 43: Panacea: Heal/Recharge
  • 43: Panacea: Heal/Endurance/Recharge
  • 45: Panacea: Heal

Level 32: Weave

  • A: Reactive Defenses: Defense
  • 45: Reactive Defenses: Defense/Endurance
  • 45: Reactive Defenses: Endurance/RechargeTime
  • 46: Reactive Defenses: Defense/RechargeTime
  • 46: Reactive Defenses: Defense/Endurance/RechargeTime
  • 46: Reactive Defenses: Scaling Resist Damage

Level 35: Moonbeam

  • A: Apocalypse: Damage
  • 48: Apocalypse: Damage/Recharge/Accuracy
  • 48: Apocalypse: Recharge/Accuracy
  • 48: Apocalypse: Damage/Endurance
  • 50: Apocalypse: Chance of Damage(Negative)
  • 50: Cloud Senses: Chance for Negative Energy Damage

Level 38: Hasten

  • A: Invention: Recharge Reduction
  • 50: Invention: Recharge Reduction

Level 41: Confront

  • A: Perfect Zinger: Threat/Placate/Range

Level 44: Adaptation


Level 47: Shadow Meld

  • A: Enzyme Exposure

Level 49: Stealth

  • A: Enzyme Exposure


──────────────────────────────

Inherents:

Level 1: Critical Hit


Level 1: Brawl

  • (Empty)

Level 1: Sprint

  • A: Celerity: +Stealth

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Hurdle

  • (Empty)

Level 1: Health

  • A: Panacea: +Hit Points/Endurance

Level 1: Stamina

  • A: Performance Shifter: Chance for +End

Level 14: Double Jump


Level 49: Quick Form


Level 44: Defensive Adaptation


Level 44: Efficient Adaptation


Level 44: Offensive Adaptation

 

 

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Scrapper (Claws - Bio Armor).mbd

Edited by Aeseiri
Posted

One slot Strike and take Slash. You can easily add it in as Confront is a wasted picked. I prefer the SS set in FU. You are better off using D/R in purple sets than just damage. Some of your set bonuses end at +End which I feel is a bit odd. I'm not really sure Hasten is needed, but that's more for Bio than Claws. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
On 1/16/2025 at 12:31 PM, SomeGuy said:

Hasten seems mandatory. Granted, I also thought Stamina was mandatory before it became inherent and people screamed at me tooth and nail about that opinion too.

Build currently lists 300% Recharge. That's way more than enough for Claws. As I said, it is more for Bio as it is click based. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted
9 hours ago, SomeGuy said:

 

Turn off the FF Recharge procs.

Which would be odd since I never mentioned not using them. Sure, going from 300% to 80% Recharge while removing them and Hasten is a massive difference, but at no point did I say to remove both. The build would be at 280% Recharge without Hasten. Those procs are going to fire off well enough. 280% Recharge is way more than what Claws needs. You are looking for that kind of Recharge only for Bio.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted (edited)
1 hour ago, Without_Pause said:

Which would be odd since I never mentioned not using them. Sure, going from 300% to 80% Recharge while removing them and Hasten is a massive difference, but at no point did I say to remove both. The build would be at 280% Recharge without Hasten. Those procs are going to fire off well enough. 280% Recharge is way more than what Claws needs. You are looking for that kind of Recharge only for Bio.

 

I don't consider a chance at a thing a part of the build. Each their own.

 

 I build some pretty high recharge builds and not a single time have I gotten it that high without something outside the build being used (like Ageless,  Geas, etc.).

 

I'm not sure which one you are using as an example. but out of curiosity I opened the build provided and WITH Hasten it is showing 250% ( I turned off the procs first).image.png.4411afaeaa7093b68d59a9eac09802ea.png

Edited by SomeGuy
Posted (edited)

OK, I can't help it. I LOVE the Claws/Bio combo a LOT. Obviously I build differently, but you have a lot of similar choices to what I would do anyways.

 

I build to emphasize single target DPS. I've played this game long enough to see things stall with high HP targets, not trash that needs AOE nukes to get wittled down.

 

My chain is: FU - Snipe - Focus - Slash - FU  - Focus - Slash - SHOCKWAVE (Shockwave has similar DPA to Strike, so no matter what I use this ST or AOE).

 

I've got most of the really powerful procs in my Snipe, as opposed to Focus. I've only MEASURABLY NOTICED a difference in the procs going off between the two. If you do differently, you might or might not notice a difference. My reasoning for this? Procs have a higher chance to go off with things with a longer recharge.

 

With that said, it's why I put the ATO1 set in Spin. I always use FU. I don't always use Spin.

 

I also put the ATO2 in FU since if it goes off I get the crit chance right after it. You should ALWAYS be using FU in your chain if you can. Regardless if AOE or ST. It's DMG and +TOHIT.

 

Strike is a REALLY good chain filler when exemped down and you don't have access to Shockwave.

 

If you peep my build, you'll notice I didn't build for crazy high recharge with it. I have enough for the chain I want to use, and it...works well. Very well.

 

Also, normally with a Bio melee build, I proc out DNA Siphon since it can be a REALLY good early level AOE. Claws has really good AOE so I didn't see the need to with this one, and I get to have the set bonuses instead.

 

*Oh, what @Without_Pause said, take Slash. It's pretty much mandatory as Claws.

 

This is my current build (and the one in the spreadsheet below):

 

 

 


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Edited by SomeGuy
Posted

Skipping slash is fine on tight builds. your real damage is snipe, focus, and shockwave, slash is just filler and with 5 piece hecatomb that -res proc won't proc  often(typical slash slotting), so having strike to just eat up that last second of crit strikes is fine. Confront is really only needed if your a dedicated scrapper tank, the taunt aura should carry you through random tanking duties in all non-starred TFs if you find yourself as the only tank. That said it can be nice to have it to control AV's especially if you get with a bunch of storm characters or soemthing loading them up with tornados. Keep it if you like it.

 

You're way over invested into defense. You have no DDR so there's no point in chasing defense caps. Change all those hami defense to LOTG recharge mules, drop all the slots from weave put them in inexhaustible, and give it 5pc panacea. steal the panacea proc form health and put it in there as part of yoru 5 pc. drop a miracle or numina proc into health. On bio you're looking for max hp, recharge, recharge debuff resistance, then pump up your s/l/e/n resists, and pretty much ignore defense. You get some token e/n/f/c defense ranodmly in the set, and thats all you need. go ahead and toggle on weave if it makes you feel better, but don't invest slots into it.

 

move critical strikes proc into follow up, and replace that hold proc with it. with proper proc slotting of critical strikes into follow up it should trigger often, like 75% of the time you hit follow up (which should be at the front of every attack chain you do), you should proc crit strikes.

 

move your scrappers strike set into your damage aura, and your armageddon into spin. 5 pc hecatomb into strike.

 

proc slot powers or don't. recharge kills procs, loading an attack half with recharge half with damage procs is killing hte proc rate, and the damage of the power. If you want 3-4 dam procs in a power, you put acc/dam, dam/end, acc/dam/end from your sets. stay away from recharge, and don't take agility or that other alpha with recharge reduction (destiny ageless is fine, it counts as global recharge, not slotted recharge).

 

if you take ageless radial i think you only need 85% recharge resist from winters to stay recharge resist capped.

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