Xion80 Posted Wednesday at 11:46 PM Posted Wednesday at 11:46 PM 1) Single Shot 2) Empty Clips 3) Targeting Scanner 4) Nano Repairs 5) Plasma Rifle 6) Plasma Blade 7) Missile Drone 8)Portable Shield 9) Enhanced Optics 10) Cybernetic Body 11) Auxiliary Power 12) Power Cell These are some of the powers that could be apart of a cybernetic power pool, If we had such an option. Some may come off as OP, but I'm just throwing ideas out there to see if something could potentially stick. 1) Single Shot: Same t1 from dual pistols. Sometimes you just was shoot, or to fit concept. 2) Empty Clips: Same t3 from dual pistols. Guns are more common and many heroes use guns as an option outside of hand to hand or powers. 3) Targeting Scanner: Same as the Bane ability that opens up attributes menu on targets with 10% debuff to res. 4) Nano Repairs: Gives a "heal over time" effect for X amount of time, with a 10% defense debuff resistance. Assisting your defenses, while minor repairs are in effect. 5) Plasma Rifle: Same effect as the War Walkers plasma rifle, but it's an energy/smash snipe that can KD and apply -regen. 6) Plasma Blade: Similar effect to that vicious "Victoria" blade attack, causing energy/lethal damage, with a -regen effect, and high crit chance. 7) Missile Drone: A drone that can fire volleys of AoE missiles like Malta heavies. Can cause burn/toxic damage and a chance to make targets barf. Blows up after three volley attacks with an AoE explosion damage causing KB or stun like GWW generator. 8) Portable Drone: Similar to the "Grant Cover" effect from Shield defence, but provides 30% endurance drain resistance, and a 15% hp absorb to members in range. Can't be enhanced. Won't follow. Maybe a 10 to 15 sec window before it expires, granting +10 to all positional def for 5 sec. 9) Enhanced Optics: Similar to the temp power IR goggles. Your enhanced optics grant you enhanced targeting and perception. (I love the FX for IR Goggles. Plenty more uses for such a great looking effect). Definitely a toggle. 10) Cybernetic Body. The ultimate sacrifice to go beyond your human limits. Let me get the "bad" out the way first. Health is hit with a -400hpmax debuff. I'll just leave that right there. Ok, now for the good. You get 2.0 to all status protections. -15 endurance discount. +40 psi res. +25 toxic res. +10 res to everything else. +50 to damage. +8.25 recharge. +10 DDR . +75% regen at yellow health. +absorb at red health. This will be an auto power that can't be enhanced. Stats remain even when you de-toggle. 11) Auxiliary power. When your life bar reaches zero. You will not fall, as your Auxiliary power kicks in granting 1000 +absorb. 12) Power cell. A secondary endurance system designed to support your bodily functions. Provides a scaling endurance reduction, and scaling endurance resistance the lower your endurance is. Auto power. Can't be enhanced. Just a few powers to spice things up. All ATs will not have access to all options. Yes, the first two have nothing to do with cybernetics, but are very welcoming powers. The rest are in no particular order, just a list of options. What say you? 1
FupDup Posted Thursday at 01:14 AM Posted Thursday at 01:14 AM There was a planned Gadgetry origin pool in the same vein as Sorcery, Experimentation, and Force of Will, but it never got finished by the time the game shut down. I'd like to see that pool get finished up (along with Utility Belt), perhaps making power substitutions if necessary for animation or w/e reasons. 1 1 .
biostem Posted Thursday at 01:33 AM Posted Thursday at 01:33 AM 12 powers is a bit much for even a full-fledged primary or secondary set. Is this meant to be an origin-specific power pool, like experimentation or sorcery? If so, it should only have 5...
Xion80 Posted Thursday at 01:40 AM Author Posted Thursday at 01:40 AM 5 minutes ago, biostem said: 12 powers is a bit much for even a full-fledged primary or secondary set. Is this meant to be an origin-specific power pool, like experimentation or sorcery? If so, it should only have 5... I take it you didn't read the post. They're just random powers that could be pulled from to make a cybernetic option.
biostem Posted Thursday at 01:44 AM Posted Thursday at 01:44 AM 3 minutes ago, Xion80 said: I take it you didn't read the post. They're just random powers that could be pulled from to make a cybernetic option. So like how there are a bunch of different powers in Mace Mastery, but each AT only gets a handful of them?
Xion80 Posted Thursday at 01:45 AM Author Posted Thursday at 01:45 AM 26 minutes ago, FupDup said: There was a planned Gadgetry origin pool in the same vein as Sorcery, Experimentation, and Force of Will, but it never got finished by the time the game shut down. I'd like to see that pool get finished up (along with Utility Belt), perhaps making power substitutions if necessary for animation or w/e reasons. Right, but what about the post? Yah or Nah?
Xion80 Posted Thursday at 01:45 AM Author Posted Thursday at 01:45 AM Just now, biostem said: So like how there are a bunch of different powers in Mace Mastery, but each AT only gets a handful of them? Correct 1
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