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Posted

So I've been leveling up a new tanker that's been a lot of fun and might actually play it into incarnate content for a change.  I don't have any experience with high level tanking so I was hoping for some advice on whether my thrown together build idea is at all viable.  Any changes and suggestions are welcome.

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Posted

Electric Armor/Staff is a great combo and a lot of fun. Ran one as my primary for Tanker Tuesdays on Torch for a few years.

Your build seems solid and should play fairly well as you have it set out.

 

A couple of suggestions:

  • Swap in Mercurial Blow for Precise Strike, the Defense Debuff from MB is more useful than the stun from PS and can be slotted with the Achilles' Heel Resist Debuff Proc for added benefit.
  • Guarded Spin can take Defense IOs and is a good place to slot a LotG Global Recharge
  • Serpent's Reach - you have it 5 slotted with Apocalypse, which works nicely. Add a slot with the Decimation: Build Up Proc
  • Power Sink - 4 slots with Power Transfer seems a waste. It doesn't do damage and the extra point to max end and 35 hp won't really be noticeable in the end. Keep the Self Heal and EndMod slotted if you want the Regen bonus put those extra two slots on Mercurial Blow, Guarded Spin or Serpent's Reach as noted above
  • Staff Mastery is available at 20. Take it there or as soon after as you can.
  • For your Judgement power, I haven't found Vorpal to work well with tankers. Would suggest Ion, Mighty or Void instead.
  • Also your Regen seems good and you have a self heal in Energize, so you may want to swap in Ageless Radial for the Debuff Resist instead of Rebirth, unless you find you need the Max HP boost from that.

 

In any event, have fun with this combo. It can be a blast!

Posted
3 hours ago, Ronin_Around said:

Electric Armor/Staff is a great combo and a lot of fun. Ran one as my primary for Tanker Tuesdays on Torch for a few years.

Your build seems solid and should play fairly well as you have it set out.

 

A couple of suggestions:

  • Swap in Mercurial Blow for Precise Strike, the Defense Debuff from MB is more useful than the stun from PS and can be slotted with the Achilles' Heel Resist Debuff Proc for added benefit.
  • Guarded Spin can take Defense IOs and is a good place to slot a LotG Global Recharge
  • Serpent's Reach - you have it 5 slotted with Apocalypse, which works nicely. Add a slot with the Decimation: Build Up Proc
  • Power Sink - 4 slots with Power Transfer seems a waste. It doesn't do damage and the extra point to max end and 35 hp won't really be noticeable in the end. Keep the Self Heal and EndMod slotted if you want the Regen bonus put those extra two slots on Mercurial Blow, Guarded Spin or Serpent's Reach as noted above
  • Staff Mastery is available at 20. Take it there or as soon after as you can.
  • For your Judgement power, I haven't found Vorpal to work well with tankers. Would suggest Ion, Mighty or Void instead.
  • Also your Regen seems good and you have a self heal in Energize, so you may want to swap in Ageless Radial for the Debuff Resist instead of Rebirth, unless you find you need the Max HP boost from that.

 

In any event, have fun with this combo. It can be a blast!

Those are some great tips, thanks! 

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