JJDrakken Posted Friday at 12:08 PM Posted Friday at 12:08 PM (edited) 22 hours ago, Onlyasandwich said: I do tend to avoid Bonfire with the KD proc in epics these days as well. Beyond the lower chances, the fact that it is no longer a one-slot wonder (requires accuracy!) makes it even harder to fit in. I do have a blaster who is all-in on ranged attacks and ranged defense who enjoys it though! As @Maelwys suggests, I don't use the KD proc for this guy. I just stand in it. It's really great in this context! I wouldn't go dropping it on a mob in a team, but a really great solo tool, and useful situationally on teams. There are even clever scenarios that come up with the geometry where you can constantly keep an entire mob squished against a wall or corner with it. You don't have the careful positioning tools to force this, but can capitalize on it when things line up. If your going take a non defensive shield of some kind, the Bonfire is a fantastic CC to help avoid CC on you. Also I may not read patch notes much anymore. But I'm staring at mids. It still shows no Acc needed for power. While Ice Slick does. EDIT: Ment Slick not patch. Edited Friday at 01:58 PM by JJDrakken
Uun Posted Friday at 01:20 PM Posted Friday at 01:20 PM 1 hour ago, JJDrakken said: Also I may not read patch notes much anymore. But I'm staring at mids. It still shows no Acc needed for power. While Ice Patch does. See below. Note that the Entities Autohit field in epic Bonfire is blank (it isn't on the controller/dominator version). Ice Patch is autohit and doesn't even accept accuracy. https://cod.uberguy.net/html/power.html?power=pets.bonfire_epic.bonfire&at=blaster https://cod.uberguy.net/html/power.html?power=pets.icepatch.icepatch&at=minion_pets 2 Uuniverse
tidge Posted Friday at 02:27 PM Posted Friday at 02:27 PM What follows is not specific to Bonfire, and may not have any relevance to whatever point about "Slotting Accuracy in Bonfire/Ice Patch/Fishcakes" was being made. 36 minutes ago, Uun said: See below. Note that the Entities Autohit field in epic Bonfire is blank (it isn't on the controller/dominator version). Ice Patch is autohit and doesn't even accept accuracy. Some powers that create entities that don't accept accuracy slotting but do accept %procs do (in my experience) get better %proc results when Accuracy is added to the power via a set that includes Accuracy-enhancing pieces. I reached this conclusion via play at relatively low-levels, so no real data collection, but it was informed by some data collection from Acid Mortar on a level 50. (I mention this only to share the origin of my investigations and my "feels") Spoiler Slotting included for completeness, it is tangential to the point above especially since Acid Mortar accepts Accuracy IOs. Acid Mortar (A) Undermined Defenses - Defense Debuff (*) Undermined Defenses - Defense Debuff/Recharge (*) Undermined Defenses - Recharge/Endurance (*) Undermined Defenses - Recharge (*) Annihilation - Chance for Res Debuff (*) Accuracy: Level 50+5 The 6th slot was originally a %damage, but I wasn't seeing many applications of %-Res or %damage, but when I swapped it for the Accuracy piece and results improved a LOT! The power that convinced me to "sneak" Accuracy enhancing pieces from enhancement sets (not HOs) into it (similar to how Recharge-enhancing pieces can be added to Link Minds and Mind Link even though they don't accept Recharge pieces) was Corrosive Vial. I was seeing somewhat mediocre %damage results, but I felt (again no data was collected for a specific hypothesis test... so read this as "pretty strong confidence, relatively low power") that with some Accuracy in Corrosive Vial that I was getting more %damage results than without it. Level 50 slotting shown below, but I was using an attuned Accuracy/Endurance/Recharge piece from non-Purple sets instead of the Ragnarok piece. Corrosive Vial is somewhat sly IMO because it accepts Defense Debuff sets but not Accurate Defense Debuff sets... originally I took this to mean "Accuracy don't matter", but my play experience was that it did matter (for %damage). Corrosive Vial (A) Positron's Blast - Chance for Damage (Energy) (*) Bombardment - Chance for Damage (Fire) (*) Javelin Volley - Chance for Damage (Lethal) (*) Touch of Lady Grey - Chance for Damage (Negative) (*) Javelin Volley - Accuracy/Endurance/Recharge: Level 50+5 (*) Ragnarok - Accuracy/Recharge: Level 50+5 The TL;DR of all this: For pseudo-pet-ish powers where *I* explicitly want to consider adding %proc, I pretty much always test that power with Accuracy slotting via an Enhancement set or a common Accuracy IO.
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