Starhammer Posted Sunday at 01:22 PM Posted Sunday at 01:22 PM With the other various elements available in Swap Ammo, it'd be neat to see a 4th option for Electrical ammo. I have no idea if this is possible (other powers that offer a choice of settings also seem to be based on 3 choices: Bio armor, Staff Fighting... so maybe there's a coding limitation that prevents a 4th option? But if that's not the case and it's possible, I'd live to see some Taser/Shock ammo.
FupDup Posted Sunday at 04:11 PM Posted Sunday at 04:11 PM (edited) I'm guessing that it's probably a design choice rather than a coding limitation, to limit how many different factors they had to consider while balancing the sets. In all three cases of stance-swapping sets, what we see is one stance typically being the best choice (Bio Offensive, DP Incendiary, Staff Body) so I fear that a 5th bullet type for DP (the default ammo counts as the 4th option) would probably wind up pretty similar. I'm guessing that its secondary effect would be sapping endurance, but the amount of sapping it does by itself would probably not be enough to bottom out an enemy to prevent them from doing stuff (unless you paired it with other sapping tools like Power Sink etc.). Electric Blast at least gets the Shocked effect to reward sapping but I doubt that it would be given to DP. That, and DP does already have Suppressive Fire as a tool to prevent enemy actions with the Hold effect. I get that it would be thematically kinda cool to lean into the sci-fi feel, especially with some of the new DP models that are futuristic looking, but that could also be solved by alternate FX for the regular ammo (which is probably about as likely to be added as a 5th ammo type). A really wild spin on this idea might be to change the default ammo to the taser type to make it a more viable (or at least cooler) option. Edited Sunday at 04:13 PM by FupDup .
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