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Posted

So... I have this build. It's a tribute to my younger dog, Ellie. I'm wondering if there's anything I've missed that may make her more survivable or more damaging without trading too much off or away. I've gotten her to 50 and I'm about to start working on Incarnates, but to be honest I have no idea there. The build works well, and I guess part of the reason for posting is validation that I'm not missing anything that could push her just that much further over the top. If I could eek out any def/resist/regen without losing out on potential damage I would like that a lot.

 

I solo quite a bit. I'd like to team up for some higher end content but nothing too stressful or sweaty. I like to Giant Monster hunt as well and organize a fair amount of leagues on Excelsior to do so. So any adjustments that could help with that would be fantastic. As it is, I can tank a Kronos all day. Sappers, as usual, are a major drag after 2 hits, so they get focused down fast. Other than that, I have not had any problems with her.

 

 Thoughts? 🙂 Thanks in advance!

Screenshot from 2025-02-01 13-22-24.png

Project ELLIE - Fly-TP-Taunt - Brute (Savage Melee - Willpower).mbd

Posted
  • Swap the status/regen piece or the psi resist piece in HPT for a second Heal IO to increase your HP. Both Heal IOs should be +5.
  • Consider swapping LOTG in IW for 2 more pieces of Shield Wall for the HP and E/N resist bonuses.
  • Unless you're just using it as a mule, Teleport Target requires accuracy if you want to use it against foes. Note, it will works against minions or even con lieutenants.
  • Chance to Heal Self in Resurgence seems pointless. Just slot a Recharge IO.
  • Replace the status/regen in Strength of Will with a resist IO or a psi resist piece. The +regen only lasts 120s and needs to be in an active power. Also, the +regen is unique and won't work if you also have it slotted in HPT. 
  • Assault is pointless on a brute.
  • Thumbs Up 1

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