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Posted

Swap ammo should really have an option to still use the standard ammo, but still get the extra damage that the other types get. It could be piercing ammo. Stays lethal damage so you can still keep the -defense and knockdown, but add maybe 3.33% -resistance to the attacks too or something.

 

Swap ammo really should add a little to hit bonus that you could enhance too, doesn't have to be major, maybe 10% defender value, but should to help the set not having aim.

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Posted (edited)

Adding a small bit of -res to each attack might start to step on the toes of Sonic Blast, especially after that set got revamped to have much lower -res than it used to. It also might end up dethroning Fire ammo as the go-to type. I don't think it would be overpowered in any way (no way it would come close to Fire Blast, let's be real here) but it would still feel kinda weird. I think there's better ways to go about making DP better. 

 

For a To-Hit bonus, maybe that could be lumped into the toxic bullet mode to give that ammo type some sort of extra niche. Sentinels already get a range bonus when using ice bullets, so adding some other global bonus to toxic probably isn't asking too much (also make Suppresive Fire deal the same damage with toxic as it currently does for ice bullets, there's no reason for it to be lower).

 

As for lethal bullets, they could perhaps just increase the KD chance so it becomes a more reliable form of soft control (and for Sentinels, restore the old damage that Suppresive Fire used to have with lethal bullets because that nerf was really stupid). 

Edited by FupDup

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Posted
1 hour ago, FupDup said:

Adding a small bit of -res to each attack might start to step on the toes of Sonic Blast, especially after that set got revamped to have much lower -res than it used to. It also might end up dethroning Fire ammo as the go-to type. I don't think it would be overpowered in any way (no way it would come close to Fire Blast, let's be real here) but it would still feel kinda weird. I think there's better ways to go about making DP better. 

 

For a To-Hit bonus, maybe that could be lumped into the toxic bullet mode to give that ammo type some sort of extra niche. Sentinels already get a range bonus when using ice bullets, so adding some other global bonus to toxic probably isn't asking too much (also make Suppresive Fire deal the same damage with toxic as it currently does for ice bullets, there's no reason for it to be lower).

 

As for lethal bullets, they could perhaps just increase the KD chance so it becomes a more reliable form of soft control (and for Sentinels, restore the old damage that Suppresive Fire used to have with lethal bullets because that nerf was really stupid). 

I thought that, but that's why i suggested the very minor amount. Even if it didn't get that, maybe just have the specialty upping the -defense on the skills and adding it to the ones that don't or something, but main thing to get the extra damage in swap ammo mode and fixing suppressive fire for it too. Adding the to hit could make the power have a toggle end cost too which would be fine, small to hit, so small end cost to match, nothing major.

 

And yes suppressive should be the same damage on chemical ammo type as well, but again giving it the same damage for the standard/piercing ammo type would also be part of the key here too.

Posted

All this is really not to mention that swap ammo really should have a better buff associated with it. DP is already pretty noticeable with the lack of aim, but the extra damage types are only changing 30% of the damage to the alternate type, which for lots of enemy types doesn't even add more damage, and those that it does the amount of damage that 30% does as lethal versus the other type really only ends up being at best maybe 10-15% more damage overall with fire's dot being the only slight increase. The power itself really should have a 10% to hit/to hit debuff resistance bonus and 25 or 37.5% damage bonus (similar to follow up/blinding feint etc) in addition to those new piercing/hollowpoint ammo type to beef up the standard ammo.

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