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Posted (edited)

Hey folks, I was hoping to get some feedback on an SR/Katana tank build. A few factoids:
- This is for casual soloing and mishing with friends. It would be nice to be able to solo some AVs, but I'm not out here running TFs on max settings.
- I have very little idea what I'm doing. This was frankensteined together from a few Spaghetti Betty builds on the forum. ๐Ÿ™‚
- I'm running so many Reactive Defenses because Shield Wall is very pricey. I'll probably switch over as recipe drops and influence allow. I haven't even bought all the Winter and ATOs in this one yet.
- I know it's probably silly to be running so many Energy Mastery powers, but it didn't seem like I was missing a lot from the alternatives I could've taken? (Hasten, maybe Sorcery? *shrug*) If I'm missing something important because of this, I'd appreciate knowing. I'm happy with the prestige jetboard for travel.
- Right now I'm running Vigor Core and Ageless Destiny.


Edit: Plaintext build in collapsible.

Spoiler

Sameowri - Hero Tanker
Build plan made with Mids' Reborn v3.7.5 rev. 21
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Primary powerset: Super ReflexesSecondary powerset: KatanaPool powerset (#1): FightingPool powerset (#2): LeapingPool powerset (#3): SorceryPool powerset (#4): FlightEpic powerset: Energy Mastery

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Powers taken:

Level 1: Focused Fighting
A: Reactive Defenses: Defense3: Reactive Defenses: Defense/Endurance3: Reactive Defenses: Defense/RechargeTime42: Reactive Defenses: Defense/Endurance/RechargeTime

Level 1: Gambler's Cut
A: Superior Might of the Tanker: Accuracy/Damage7: Superior Might of the Tanker: Recharge/Chance for +Res(All)7: Superior Might of the Tanker: Accuracy/Damage/Recharge9: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge9: Achilles' Heel: Chance for Res Debuff

Level 2: Focused Senses
A: Reactive Defenses: Defense5: Reactive Defenses: Defense/Endurance5: Reactive Defenses: Defense/RechargeTime11: Reactive Defenses: Defense/Endurance/RechargeTime

Level 4: Flashing Steel
A: Superior Gauntleted Fist: Accuracy/Damage11: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime13: Superior Gauntleted Fist: RechargeTime/+Absorb13: Touch of Lady Grey: Chance for Negative Damage15: Perfect Zinger: Chance for Psi Damage15: Eradication: Chance for Energy Damage

Level 6: Agile
A: Luck of the Gambler: Defense/Increased Global Recharge Speed25: Reactive Defenses: Defense25: Reactive Defenses: Defense/Endurance

Level 8: Dodge
A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Reactive Defenses: Scaling Resist Damage21: Reactive Defenses: Defense

Level 10: Boxing
A: Invention: Damage Increase

Level 12: Evasion
A: Reactive Defenses: Defense17: Reactive Defenses: Defense/Endurance19: Reactive Defenses: Defense/RechargeTime19: Reactive Defenses: Defense/Endurance/RechargeTime

Level 14: Dragon's Roar
A: Accuracy

Level 16: Combat Jumping
A: Kismet: Accuracy +6%17: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 18: Lucky
A: Luck of the Gambler: Defense/Increased Global Recharge Speed23: Reactive Defenses: Defense23: Reactive Defenses: Defense/Endurance

Level 20: Build Up
A: Gaussian's Synchronized Fire-Control: Chance for Build Up

Level 22: Quickness
A: Invention: Run Speed

Level 24: The Lotus Drops
A: Superior Gauntleted Fist: Damage/RechargeTime34: Superior Gauntleted Fist: Damage/Endurance/RechargeTime36: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime36: Touch of Lady Grey: Chance for Negative Damage36: Perfect Zinger: Chance for Psi Damage37: Eradication: Chance for Energy Damage

Level 26: Practiced Brawler
A: Recharge Reduction

Level 28: Soaring Dragon
A: Superior Blistering Cold: Accuracy/Damage40: Superior Blistering Cold: Accuracy/Damage/Endurance40: Hecatomb: Chance of Damage(Negative)40: Touch of Lady Grey: Chance for Negative Damage42: Perfect Zinger: Chance for Psi Damage42: Force Feedback: Chance for +Recharge

Level 30: Golden Dragonfly
A: Superior Avalanche: Accuracy/Damage37: Superior Avalanche: Accuracy/Damage/Endurance37: Armageddon: Chance for Fire Damage39: Perfect Zinger: Chance for Psi Damage39: Touch of Lady Grey: Chance for Negative Damage39: Force Feedback: Chance for +Recharge

Level 32: Elude
A: Reactive Defenses: Defense33: Reactive Defenses: Defense/Endurance33: Reactive Defenses: Endurance/RechargeTime33: Reactive Defenses: Defense/RechargeTime34: Reactive Defenses: Defense/Endurance/RechargeTime

Level 35: Focused Accuracy
A: Gaussian's Synchronized Fire-Control: To Hit Buff

Level 38: Laser Beam Eyes
A: Superior Winter's Bite: Accuracy/Damage/Endurance45: Superior Winter's Bite: Accuracy/Damage/Recharge45: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime

Level 41: Tough
A: Impervious Skin: Status Resistance/Regeneration43: Unbreakable Guard: Resistance43: Unbreakable Guard: Resistance/Endurance43: Gladiator's Armor: TP Protection +3% Def (All)46: Unbreakable Guard: Resistance/Endurance/RechargeTime46: Steadfast Protection: Knockback Protection

Level 44: Physical Perfection
A: Performance Shifter: EndMod45: Performance Shifter: EndMod/Recharge46: Performance Shifter: Chance for +End

Level 47: Energy Torrent
A: Overwhelming Force: Damage/Endurance/Recharge48: Overwhelming Force: Accuracy/Damage/Endurance48: Overwhelming Force: Accuracy/Damage/Endurance/Recharge48: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 49: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Reactive Defenses: Defense50: Reactive Defenses: Defense/Endurance50: Reactive Defenses: Defense/RechargeTime


โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

Inherents:

Level 1: Gauntlet


Level 1: Brawl
(Empty)

Level 1: Sprint
A: Endurance Reduction

Level 2: Rest
A: Interrupt Reduction

Level 1: Swift
A: Run Speed

Level 1: Hurdle
A: Jumping

Level 1: Health
A: Panacea: +Hit Points/Endurance27: Numina's Convalesence: +Regeneration/+Recovery27: Miracle: +Recovery29: Preventive Medicine: Heal29: Preventive Medicine: Heal/Endurance31: Preventive Medicine: Endurance/RechargeTime

Level 1: Stamina
A: Performance Shifter: EndMod31: Synapse's Shock: EndMod31: Synapse's Shock: EndMod/Increased Run Speed34: Synapse's Shock: EndMod/Recharge

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Sameowri - Tanker (Super Reflexes - Katana).mbd

Edited by Petrograd
Posted (edited)

Hullo! I'm really flattered you would use my builds to try to make your own! I just like making fun stuff and hope some other people find it fun, too!

ย 

That said, I did take a peek at your build, and I have some potential tweaks to offer!

ย 

-As far as Shield Wall goes, yes, it is expensive! But it provides Max HP and E/N RES at once, both things you'll definitely want! F/C RES isn't bad, either, but E/N damage is much more common! If you need a tip to acquire them on the cheap, try bidding low on undesirables like Experienced Marksman or Gladiator's Strike, then convert using Converters you get by trading in Reward Merits from all of the TFs you run!ย At the very least, get the +5% RES unique!

-Speaking of uniques, you forgot the +Absorb proc in Preventive Medicine! You can swap a piece out of Health for it, since we mostly slot that set there for the bonuses! The Regen gained is very, very little!

-I would also recommend Dropping your ATO2 proc somewhere else! In the name of consistency, you ideally want this in a B'n'B that you'd be using on both an ST and AoE. I'd suggest Golden Dragonfly for this! Yes, the overall DPA will suffer, but you'd lose DPS overall by having to hit Flashing Steel if you want the Absorb proc!

-Elude isn't going to be doing much for you! DEF is one of those breakpoint stats where if you aren't hitting specific margins, then it's pretty much going to waste! For the record, that would be 45, 59, or 165ish if you're doing 4* TFs (or 200 if you're doing Omega K'ong). Some of those later numbers aren't very feasible on your own, and definitely not worth trying to hit with a hefty endurance crash waiting! I would drop it for Hasten and use the extra slots somewhere else.

-You will need 1 extra attack for an optimal Katana rotation, and Laser Beam Eyes will serve just fine for that (though normally Gloom is most optimal here), but Energy Torrent is a little overkill! The set bonuses from OF aren't really worth the slots, either! We can cannibalize that for something like Maneuvers, or a travel power! Don't underestimate the value of a travel power. Mobility is extremely key, and they are also one-slot wonders if you drop something like Winter's Gift: +Slow RES in it!

-A bunch of other tiny optimizations that I will just demonstrate in a nice picture!

ย 

ย 

ย 

ytrgfdsd.thumb.png.8642718855cf7ee13c52d86c4f08328d.png

Sameowri tweaked - Tanker (Super Reflexes - Katana).mbd

ย 

Hope this helps!

Edited by Spaghetti Betty
  • Like 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:ย  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

ย 

Posted
10 minutes ago, Spaghetti Betty said:

Hullo! I'm really flattered you would use my builds to try to make your own! I just like making fun stuff and hope some other people find it fun, too!

ย 

That said, I did take a peek at your build, and I have some potential tweaks to offer!

ย 

-As far as Shield Wall goes, yes, it is expensive! But it provides Max HP and E/N RES at once, both things you'll definitely want! F/C RES isn't bad, either, but E/N damage is much more common! If you need a tip to acquire them on the cheap, try bidding low on undesirables like Experienced Marksman or Gladiator's Strike, then convert using Converters you get by trading in Reward Merits from all of the TFs you run!ย At the very least, get the +5% RES unique!

-Speaking of uniques, you forgot the +Absorb proc in Preventive Medicine! You can swap a piece out of Health for it, since we mostly slot that set there for the bonuses! The Regen gained is very, very little!

-I would also recommend Dropping your ATO2 proc somewhere else! In the name of consistency, you ideally want this in a B'n'B that you'd be using on both an ST and AoE. I'd suggest Golden Dragonfly for this! Yes, the overall DPA will suffer, but you'd lose DPS overall by having to hit Flashing Steel if you want the Absorb proc!

-Elude isn't going to be doing much for you! DEF is one of those breakpoint stats where if you aren't hitting specific margins, then it's pretty much going to waste! For the record, that would be 45, 59, or 165ish if you're doing 4* TFs (or 200 if you're doing Omega K'ong). Some of those later numbers aren't very feasible on your own, and definitely not worth trying to hit with a hefty endurance crash waiting! I would drop it for Hasten and use the extra slots somewhere else.

-You will need 1 extra attack for an optimal Katana rotation, and Laser Beam Eyes will serve just fine for that (though normally Gloom is most optimal here), but Energy Torrent is a little overkill! The set bonuses from OF aren't really worth the slots, either! We can cannibalize that for something like Maneuvers, or a travel power! Don't underestimate the value of a travel power. Mobility is extremely key, and they are also one-slot wonders if you drop something like Winter's Gift: +Slow RES in it!

-A bunch of other tiny optimizations that I will just demonstrate in a nice picture!

ย 

ย 

ย 

ytrgfdsd.thumb.png.8642718855cf7ee13c52d86c4f08328d.png

Sameowri tweaked - Tanker (Super Reflexes - Katana).mbd 42.48 kBย ยทย 0 downloads

ย 

Hope this helps!


Thank you very much for the adjustments!! (Oops on the +Absorb proc, I have it on the char but misclicked in mids XD) All this is very helpful!

I saw on another build that you went Sorcery for Rune of Protection. Do you think it would be worth it to have that instead of Elude if I took Mystic Flight as a travel power, or do you think the tweaks you gave above are enough without the 3-power dip sorcery takes?

Posted
Just now, Petrograd said:

I saw on another build that you went Sorcery for Rune of Protection. Do you think it would be worth it to have that instead of Elude if I took Mystic Flight as a travel power, or do you think the tweaks you gave above are enough without the 3-power dip sorcery takes?

ย 

It would only really be needed in extreme cases! Running an SR Tank is enough on its own to make you nearly impervious to everything in a general sense, because of the scaling resistances baked into the auto powers. You'll be hardcapped to nearly all damage if your health dips below 30% as is. Rune of Protection would just get you to hardcaps sooner, which is fantastic if you plan on doing stuff like soloing Linea's 801 series or some seriously hard TFs!

ย 

Otherwise, you'll be fine!

  • Thanks 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:ย  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

ย 

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