srmalloy Posted Sunday at 04:25 PM Posted Sunday at 04:25 PM Something I have noticed recently while running Ephram Sha's missions in Dark Astoria is that there is either an unusual delay in actually applying status effects to targets, or a timing isssue between the server and client. This manifests itself as the target performing actions after being held -- in the latest example, I used Char on a Defiler, and I got the electric sphere around the target indicating that the Lockdown proc had gone off for a +2 to the hold's magnitude. The Defiler, after the proc visuals appeared, turned around, then raised its hands in an attack animation and flred off an Ice Burst attack at me, which hit and did damage, despite having been held prior to their starting the attack animation, and only after completing the attack did they go into Char's 'target held' animation. Has anyone else seen this sort of delay in applying status effects, or mobs being able to attack after showing a status effect?
Captain Fabulous Posted Sunday at 05:38 PM Posted Sunday at 05:38 PM 58 minutes ago, srmalloy said: Something I have noticed recently while running Ephram Sha's missions in Dark Astoria is that there is either an unusual delay in actually applying status effects to targets, or a timing isssue between the server and client. This manifests itself as the target performing actions after being held -- in the latest example, I used Char on a Defiler, and I got the electric sphere around the target indicating that the Lockdown proc had gone off for a +2 to the hold's magnitude. The Defiler, after the proc visuals appeared, turned around, then raised its hands in an attack animation and flred off an Ice Burst attack at me, which hit and did damage, despite having been held prior to their starting the attack animation, and only after completing the attack did they go into Char's 'target held' animation. Has anyone else seen this sort of delay in applying status effects, or mobs being able to attack after showing a status effect? Speculation: if there is a slight delay in the application of the proc their counterattack will cue up and go off before the effect of the hold proc is applied.
Rudra Posted Sunday at 06:15 PM Posted Sunday at 06:15 PM To the best of my knowledge, if the game has already determined a mob is going to do an attack (as in it has already been resolved for calculations but not yet animated), then it doesn't matter if the target is held, knocked, slept, or otherwise rendered unable to act for that attack, the attack still goes off. I have been seeing thins happen in the game since it launched. It gets a lot more noticeable if there is any latency, but it does happen routinely in my experience.
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