BrandX Posted July 2, 2019 Share Posted July 2, 2019 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! BrandX Elec: Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Power Pool: Teleportation Ancillary Pool: Electricity Mastery Hero Profile: Level 1: Pistols (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Accuracy/Endurance/Recharge (5) Decimation - Accuracy/Damage/Recharge (5) Decimation - Chance of Build Up (7) Thunderstrike - Damage/Endurance Level 1: Charged Armor (A) Aegis - Resistance/Endurance (7) Aegis - Resistance/Recharge (9) Aegis - Resistance/Endurance/Recharge (9) Aegis - Resistance Level 2: Charged Shield (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (13) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Chance for +Absorb Level 4: Conductive Shield (A) Aegis - Resistance/Endurance (15) Aegis - Resistance/Recharge (17) Aegis - Resistance/Endurance/Recharge (17) Aegis - Resistance Level 6: Suppressive Fire (A) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (19) Apocalypse - Accuracy/Recharge (21) Apocalypse - Damage/Endurance (21) Apocalypse - Chance of Damage(Negative) (23) Unbreakable Constraint - Chance for Smashing Damage Level 8: Swap Ammo Level 10: Energize (A) Panacea - Endurance/Recharge (23) Panacea - Hea/Recharge (25) Panacea - Heal/Endurance/Recharge (25) Panacea - Heal (27) Panacea - +Hit Points/Endurance Level 12: Bullet Rain (A) Superior Sentinel's Ward - Accuracy/Damage (27) Superior Sentinel's Ward - Damage/RechargeTime (29) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (31) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 14: Boxing (A) EmptyLevel 16: Static Shield (A) Aegis - Resistance/Endurance (31) Aegis - Resistance/Endurance/Recharge (33) Aegis - Resistance (33) Aegis - Psionic/Status Resistance Level 18: Executioner's Shot (A) Superior Opportunity Strikes - Damage/RechargeTime (33) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (36) Achilles' Heel - Chance for Res Debuff Level 20: Grounded (A) Unbreakable Guard - +Max HPLevel 22: Tough (A) Aegis - Resistance/Endurance (36) Aegis - Resistance/Recharge (36) Aegis - Resistance/Endurance/Recharge (37) Aegis - Resistance Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Endurance/Recharge (37) Luck of the Gambler - Defense (39) Luck of the Gambler - Recharge Speed (39) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Reactive Defenses - Scaling Resist Damage Level 26: Air Superiority (A) Hecatomb - Damage/Recharge (39) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance (40) Hecatomb - Chance of Damage(Negative) Level 28: Lightning Reflexes (A) Run Speed IOLevel 30: Maneuvers (A) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (43) Luck of the Gambler - Recharge Speed Level 32: Hail of Bullets (A) Armageddon - Damage/Recharge (43) Armageddon - Accuracy/Damage/Recharge (45) Armageddon - Accuracy/Recharge (45) Armageddon - Damage/Endurance (45) Armageddon - Chance for Fire Damage Level 35: Power Sink (A) Efficacy Adaptor - EndMod (46) Efficacy Adaptor - EndMod/Recharge (46) Efficacy Adaptor - EndMod/Accuracy/Recharge (46) Efficacy Adaptor - Accuracy/Recharge (48) Efficacy Adaptor - EndMod/Accuracy (48) Efficacy Adaptor - EndMod/Endurance Level 38: Havoc Punch (A) EmptyLevel 41: Lightning Field (A) Obliteration - Damage (48) Obliteration - Damage/Recharge (50) Obliteration - Accuracy/Damage/Recharge (50) Obliteration - Accuracy/Damage/Endurance/Recharge (50) Obliteration - Chance for Smashing Damage Level 44: Teleport (A) Time & Space Manipulation - +StealthLevel 47: Hover (A) Luck of the Gambler - Recharge SpeedLevel 49: Afterburner (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Miracle - +RecoveryLevel 2: Hurdle (A) EmptyLevel 2: Stamina (A) Performance Shifter - Chance for +EndLevel 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ Not even sure if I should slot up Weave (I feel Maneuvers for team play wouldn't be bad) and maybe move the slots elsewhere. Can even move the two other IOs to the Leadership Power. Not sure if Epic Pools follow the same rules as Patron Pools either. Can I grab Lightning Field without Havoc Punch? No Hasten with this build and I can go Pistols > Suppressive Fire > Executioner's Shot without a gap for the big ST baddies, and I just like having the concepty powers of Teleport/Fly. :) Trying the build out, thought I'd get some thoughts, maybe even some experience critiques/comments. Link to comment Share on other sites More sharing options...
oldskool Posted July 2, 2019 Share Posted July 2, 2019 I can go Pistols > Suppressive Fire > Executioner's Shot without a gap for the big ST baddies You brought this up in another thread. I just wanted to say, I have been testing this a bit more and in practice it works very very well. It is a lot smoother than the typical attack chain that other AT's with Dual Pistols use. So thank you for bringing up the Unbreakable Constraint proc because I had completely overlooked it. It makes Suppressive Fire a lot better. You've probably already considered that several powers can take Forcefeedback: Chance for Recharge (Bullet Rain/Dual Wield/Empty Clips/Hail of Bullets). I'm experimenting with a no-hasten build on Justin with the FF proc in Bullet Rain. It's been pretty hilarious running in x4/x8 missions spamming these and seeing occasions where Hail of Bullet's recharge just skips several seconds of time. Adding that would break the bonus from Sentinel's Ward, but may be worth playing around with for you. Link to comment Share on other sites More sharing options...
BrandX Posted July 2, 2019 Author Share Posted July 2, 2019 Yeah. I was so used to SF not doing any damage, I was just over looking it on Sentinels. Glad I found out about the damage it can do. Though, still not sure how high regeneration and resists will play out on a Sentinel. So hoping someone has thought of it. Link to comment Share on other sites More sharing options...
BrandX Posted July 6, 2019 Author Share Posted July 6, 2019 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! BrandX Elec3: Level 50 Science Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Power Pool: Teleportation Ancillary Pool: Moo Mastery Hero Profile: Level 1: Pistols (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Accuracy/Endurance/Recharge (5) Decimation - Accuracy/Damage/Recharge (5) Decimation - Chance of Build Up (7) Thunderstrike - Damage/Endurance Level 1: Charged Armor (A) Titanium Coating - Resistance/Endurance (7) Titanium Coating - Resistance/Recharge (9) Titanium Coating - Resistance/Endurance/Recharge (9) Titanium Coating - Resistance Level 2: Charged Shield (A) Preventive Medicine - Heal (11) Preventive Medicine - Heal/Endurance (11) Preventive Medicine - Endurance/RechargeTime (13) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Chance for +Absorb Level 4: Conductive Shield (A) Titanium Coating - Resistance/Endurance (15) Titanium Coating - Resistance/Recharge (17) Titanium Coating - Resistance/Endurance/Recharge (17) Titanium Coating - Resistance Level 6: Suppressive Fire (A) Apocalypse - Damage/Recharge (19) Apocalypse - Accuracy/Damage/Recharge (19) Apocalypse - Accuracy/Recharge (21) Apocalypse - Damage/Endurance (21) Apocalypse - Chance of Damage(Negative) (23) Unbreakable Constraint - Chance for Smashing Damage Level 8: Swap Ammo Level 10: Energize (A) Panacea - Endurance/Recharge (23) Panacea - Hea/Recharge (25) Panacea - Heal/Endurance/Recharge (25) Panacea - Heal (27) Panacea - +Hit Points/Endurance Level 12: Bullet Rain (A) Superior Sentinel's Ward - Accuracy/Damage (27) Superior Sentinel's Ward - Damage/RechargeTime (29) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (31) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 14: Boxing (A) EmptyLevel 16: Static Shield (A) Aegis - Resistance/Endurance (31) Aegis - Resistance/Endurance/Recharge (33) Aegis - Resistance (33) Aegis - Psionic/Status Resistance Level 18: Executioner's Shot (A) Superior Opportunity Strikes - Damage/RechargeTime (33) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (36) Achilles' Heel - Chance for Res Debuff Level 20: Grounded (A) Unbreakable Guard - +Max HPLevel 22: Tough (A) Titanium Coating - Resistance/Endurance (36) Titanium Coating - Resistance/Endurance/Recharge (36) Titanium Coating - Resistance (37) Titanium Coating - Endurance Level 24: Maneuvers (A) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense (39) Luck of the Gambler - Recharge Speed (40) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Reactive Defenses - Scaling Resist Damage Level 26: Tactics (A) Adjusted Targeting - To Hit Buff (39) Adjusted Targeting - To Hit Buff/Recharge (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge (46) Adjusted Targeting - Endurance/Recharge (46) Adjusted Targeting - To Hit Buff/Endurance Level 28: Lightning Reflexes (A) Run Speed IOLevel 30: Hover (A) Luck of the Gambler - Recharge SpeedLevel 32: Hail of Bullets (A) Armageddon - Damage/Recharge (37) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Accuracy/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage Level 35: Power Sink (A) Efficacy Adaptor - EndMod (43) Efficacy Adaptor - EndMod/Recharge (43) Efficacy Adaptor - EndMod/Accuracy/Recharge (45) Efficacy Adaptor - Accuracy/Recharge (45) Efficacy Adaptor - EndMod/Accuracy (45) Efficacy Adaptor - EndMod/Endurance Level 38: Assault (A) Endurance Reduction IOLevel 41: Weave (A) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense (46) Luck of the Gambler - Recharge Speed Level 44: Thunder Strike (A) Absolute Amazement - Stun/Recharge (48) Absolute Amazement - Accuracy/Stun/Recharge (50) Absolute Amazement - Accuracy/Recharge (50) Absolute Amazement - Endurance/Stun (50) Absolute Amazement - Chance for ToHit Debuff Level 47: Electric Shackles (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 49: Teleport (A) Time & Space Manipulation - +StealthLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) EmptyLevel 2: Health (A) Miracle - +Recovery (40) Numina's Convalesence - +Regeneration/+Recovery (48) Regenerative Tissue - +Regeneration Level 2: Hurdle (A) EmptyLevel 2: Stamina (A) Performance Shifter - Chance for +EndLevel 8: Cryo Ammunition Level 8: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Melee Core Embodiment Level 8: Chemical Ammunition ------------ Here's my plan so far. Some choices being purely for concept. Not worrying to much about defense, even though I did take Weave and Maneuvers, a bit for the +RCH and Leadership is just something I feel will help the team, especially when many take them (fits concept too). Working pretty well right now. I wish the 75% S/L Resist felt like it did a bit more :) Taking Reactive to help with DP's damage. Haven't decided if I will go Assault or Melee Hybrid yet. All that Regen is just so tempting O.O Link to comment Share on other sites More sharing options...
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