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DP/ELEC Build Thoughts...


BrandX

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Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

BrandX Elec: Level 50 Science Sentinel

Primary Power Set: Dual Pistols

Secondary Power Set: Electric Armor

Power Pool: Fighting

Power Pool: Flight

Power Pool: Leadership

Power Pool: Teleportation

Ancillary Pool: Electricity Mastery

 

Hero Profile:

Level 1: Pistols

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Chance of Build Up
  • (7) Thunderstrike - Damage/Endurance

Level 1: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (9) Aegis - Resistance/Endurance/Recharge
  • (9) Aegis - Resistance

Level 2: Charged Shield

  • (A) Preventive Medicine - Heal
  • (11) Preventive Medicine - Heal/Endurance
  • (11) Preventive Medicine - Endurance/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime/Endurance
  • (15) Preventive Medicine - Chance for +Absorb

Level 4: Conductive Shield

  • (A) Aegis - Resistance/Endurance
  • (15) Aegis - Resistance/Recharge
  • (17) Aegis - Resistance/Endurance/Recharge
  • (17) Aegis - Resistance

Level 6: Suppressive Fire

  • (A) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (19) Apocalypse - Accuracy/Recharge
  • (21) Apocalypse - Damage/Endurance
  • (21) Apocalypse - Chance of Damage(Negative)
  • (23) Unbreakable Constraint - Chance for Smashing Damage

Level 8: Swap Ammo

Level 10: Energize

  • (A) Panacea - Endurance/Recharge
  • (23) Panacea - Hea/Recharge
  • (25) Panacea - Heal/Endurance/Recharge
  • (25) Panacea - Heal
  • (27) Panacea - +Hit Points/Endurance

Level 12: Bullet Rain

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (27) Superior Sentinel's Ward - Damage/RechargeTime
  • (29) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 14: Boxing

  • (A) Empty

Level 16: Static Shield

  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Endurance/Recharge
  • (33) Aegis - Resistance
  • (33) Aegis - Psionic/Status Resistance

Level 18: Executioner's Shot

  • (A) Superior Opportunity Strikes - Damage/RechargeTime
  • (33) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (36) Achilles' Heel - Chance for Res Debuff

Level 20: Grounded

  • (A) Unbreakable Guard - +Max HP

Level 22: Tough

  • (A) Aegis - Resistance/Endurance
  • (36) Aegis - Resistance/Recharge
  • (36) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed
  • (39) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Reactive Defenses - Scaling Resist Damage

Level 26: Air Superiority

  • (A) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Chance of Damage(Negative)

Level 28: Lightning Reflexes

  • (A) Run Speed IO

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Recharge Speed

Level 32: Hail of Bullets

  • (A) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (45) Armageddon - Accuracy/Recharge
  • (45) Armageddon - Damage/Endurance
  • (45) Armageddon - Chance for Fire Damage

Level 35: Power Sink

  • (A) Efficacy Adaptor - EndMod
  • (46) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) Efficacy Adaptor - Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy
  • (48) Efficacy Adaptor - EndMod/Endurance

Level 38: Havoc Punch

  • (A) Empty

Level 41: Lightning Field

  • (A) Obliteration - Damage
  • (48) Obliteration - Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage

Level 44: Teleport

  • (A) Time & Space Manipulation - +Stealth

Level 47: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 49: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 8: Chemical Ammunition

Level 8: Cryo Ammunition

Level 8: Incendiary Ammunition

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

------------

 

 

 

Not even sure if I should slot up Weave (I feel Maneuvers for team play wouldn't be bad) and maybe move the slots elsewhere.  Can even move the two other IOs to the Leadership Power.

 

Not sure if Epic Pools follow the same rules as Patron Pools either.  Can I grab Lightning Field without Havoc Punch?

 

No Hasten with this build and I can go Pistols > Suppressive Fire > Executioner's Shot without a gap for the big ST baddies, and I just like having the concepty powers of Teleport/Fly. :)  Trying the build out, thought I'd get some thoughts, maybe even some experience critiques/comments.

 

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I can go Pistols > Suppressive Fire > Executioner's Shot without a gap for the big ST baddies

 

You brought this up in another thread.  I just wanted to say, I have been testing this a bit more and in practice it works very very well.  It is a lot smoother than the typical attack chain that other AT's with Dual Pistols use. 

 

So thank you for bringing up the Unbreakable Constraint proc because I had completely overlooked it.  It makes Suppressive Fire a lot better. 

 

You've probably already considered that several powers can take Forcefeedback: Chance for Recharge (Bullet Rain/Dual Wield/Empty Clips/Hail of Bullets).  I'm experimenting with a no-hasten build on Justin with the FF proc in Bullet Rain.  It's been pretty hilarious running in x4/x8 missions spamming these and seeing occasions where Hail of Bullet's recharge just skips several seconds of time.  Adding that would break the bonus from Sentinel's Ward, but may be worth playing around with for you. 

 

 

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Yeah.  I was so used to SF not doing any damage, I was just over looking it on Sentinels.  Glad I found out about the damage it can do.

 

Though, still not sure how high regeneration and resists will play out on a Sentinel.  So hoping someone has thought of it.

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Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

BrandX Elec3: Level 50 Science Sentinel

Primary Power Set: Dual Pistols

Secondary Power Set: Electric Armor

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Flight

Power Pool: Teleportation

Ancillary Pool: Moo Mastery

 

Hero Profile:

Level 1: Pistols

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Chance of Build Up
  • (7) Thunderstrike - Damage/Endurance

Level 1: Charged Armor

  • (A) Titanium Coating - Resistance/Endurance
  • (7) Titanium Coating - Resistance/Recharge
  • (9) Titanium Coating - Resistance/Endurance/Recharge
  • (9) Titanium Coating - Resistance

Level 2: Charged Shield

  • (A) Preventive Medicine - Heal
  • (11) Preventive Medicine - Heal/Endurance
  • (11) Preventive Medicine - Endurance/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime/Endurance
  • (15) Preventive Medicine - Chance for +Absorb

Level 4: Conductive Shield

  • (A) Titanium Coating - Resistance/Endurance
  • (15) Titanium Coating - Resistance/Recharge
  • (17) Titanium Coating - Resistance/Endurance/Recharge
  • (17) Titanium Coating - Resistance

Level 6: Suppressive Fire

  • (A) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (19) Apocalypse - Accuracy/Recharge
  • (21) Apocalypse - Damage/Endurance
  • (21) Apocalypse - Chance of Damage(Negative)
  • (23) Unbreakable Constraint - Chance for Smashing Damage

Level 8: Swap Ammo

Level 10: Energize

  • (A) Panacea - Endurance/Recharge
  • (23) Panacea - Hea/Recharge
  • (25) Panacea - Heal/Endurance/Recharge
  • (25) Panacea - Heal
  • (27) Panacea - +Hit Points/Endurance

Level 12: Bullet Rain

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (27) Superior Sentinel's Ward - Damage/RechargeTime
  • (29) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 14: Boxing

  • (A) Empty

Level 16: Static Shield

  • (A) Aegis - Resistance/Endurance
  • (31) Aegis - Resistance/Endurance/Recharge
  • (33) Aegis - Resistance
  • (33) Aegis - Psionic/Status Resistance

Level 18: Executioner's Shot

  • (A) Superior Opportunity Strikes - Damage/RechargeTime
  • (33) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (36) Achilles' Heel - Chance for Res Debuff

Level 20: Grounded

  • (A) Unbreakable Guard - +Max HP

Level 22: Tough

  • (A) Titanium Coating - Resistance/Endurance
  • (36) Titanium Coating - Resistance/Endurance/Recharge
  • (36) Titanium Coating - Resistance
  • (37) Titanium Coating - Endurance

Level 24: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Recharge Speed
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Reactive Defenses - Scaling Resist Damage

Level 26: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (39) Adjusted Targeting - To Hit Buff/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance

Level 28: Lightning Reflexes

  • (A) Run Speed IO

Level 30: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 32: Hail of Bullets

  • (A) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Damage/Endurance
  • (42) Armageddon - Chance for Fire Damage

Level 35: Power Sink

  • (A) Efficacy Adaptor - EndMod
  • (43) Efficacy Adaptor - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (45) Efficacy Adaptor - Accuracy/Recharge
  • (45) Efficacy Adaptor - EndMod/Accuracy
  • (45) Efficacy Adaptor - EndMod/Endurance

Level 38: Assault

  • (A) Endurance Reduction IO

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Recharge Speed

Level 44: Thunder Strike

  • (A) Absolute Amazement - Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Stun/Recharge
  • (50) Absolute Amazement - Accuracy/Recharge
  • (50) Absolute Amazement - Endurance/Stun
  • (50) Absolute Amazement - Chance for ToHit Debuff

Level 47: Electric Shackles

  • (A) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 49: Teleport

  • (A) Time & Space Manipulation - +Stealth

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (40) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Regenerative Tissue - +Regeneration

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End

Level 8: Cryo Ammunition

Level 8: Incendiary Ammunition

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Spiritual Core Paragon

Level 50: Reactive Radial Flawless Interface

Level 50: Melee Core Embodiment

Level 8: Chemical Ammunition

------------

 

 

Here's my plan so far.  Some choices being purely for concept.  Not worrying to much about defense, even though I did take Weave and Maneuvers, a bit for the +RCH and Leadership is just something I feel will help the team, especially when many take them (fits concept too).

 

 

Working pretty well right now.  I wish the 75% S/L Resist felt like it did a bit more :)  Taking Reactive to help with DP's damage.  Haven't decided if I will go Assault or Melee Hybrid yet.  All that Regen is just so tempting O.O

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