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Posted

This is the 2nd mission in Sister Airlia's 1st arc. Ghost Widow is held hostage by Longbow in the last room and an ambush spawns after you free her. At x4 the ambush includes 1 EB, 2 bosses and a crap ton of Longbow. The mission fails if Ghost Widow is defeated. It's a fun mission and I enjoy the challenge. I've run it successfully a bunch of times on many different ATs. I always pull the captors away and defeat them before freeing GW. I also clear the map before freeing her.

 

The mission can occur on several different office maps. On most of them the ambush spawns at the entry to the room, so the foes are only coming from one direction. One map is problematic. The last room is the large square 2-level room with a hole in the floor. GW is held hostage on the lower level. After she's freed, the ambush spawns on the upper level and drops down on you through the hole in the floor, as well as the 2 staircases on the back and side walls, so you're being attacked from 3 directions. There's no delay between freeing her and the ambush spawn. Every time I've run the mission on this map, GW is dead within 10 seconds. 

 

My suggestion is to move the ambush spawn point (on this map only) from the upper level to the room entry on the lower level.

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Posted

Another thing on the ambush - the Longbow bosses shouldn't be able to use untouchable powers on you, or inspirations should break you out of it. Sat there "Only Affecting Self" for 30s while they pounded Ghost Widow into mulch.

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Posted
42 minutes ago, Uun said:

Another thing on the ambush - the Longbow bosses shouldn't be able to use untouchable powers on you, or inspirations should break you out of it. Sat there "Only Affecting Self" for 30s while they pounded Ghost Widow into mulch.

THIS!!!!! Oh so very much this! GW isn't a powerhouse that can survive on her own in that mission, and being bubbled into only affecting self so you're forced to sit there and watch her die in an awful hurry? Is so infuriating.

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  • 3 weeks later
Posted (edited)

I just got suckered by this mission and I hate it a lot.  Not only does the ambush appear out of thin air right on top of you with no explanation, it's the kind of ambush that are 100% aggroed on you no matter what wherever you go.  I was killed instantly by the alpha strike, knocked away so they couldn't see me, rezzed and they all instantly alphaed me again, no time to even pop inspirations (not that I had many left after the brutal 2x illusion warden guarding her), and then of course GW died in seconds. Some AV.

 

In general the relentless bloodhound aggro mode is awful; compounded with a nuclear powered instantaneous ambush AND a failable mission, what you get is ....... not great.   Why can't they at least run in from down the hall, like every other ambush in the game, to give the player a nonzero amount of time to respond?

 

I carefully picked through this mission on high difficulty for over an hour, and then it gave me this gotcha failure, and then the contact chided me for being so weak.  I don't talk back out loud to video games often but this elicited a heartfelt "Fuck you."

 

Game design where you have no chance to succeed without prior knowledge is bad game design.
 

Edited by Zombra
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Posted
1 hour ago, Doctor Thunder said:

I read this as "Deliver the Tabula Scrotum...." and, you know, I don't typically refuse missions, but....

 

Different game.

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