Jump to content

Recommended Posts

Posted

first time building a tank on my own. i think i did ok at pluging the psi hole but i created an negative energy hole. is there anything that could be done better?

 

plan on "1-2-3"ing

heavy blow, rib cracker, finisher

 

playstyle notes: prefer toggles over clicky.

shin breaker has a silly animation when using monstrous legs

 

Skolgardr - Hero Tanker
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────

  • Primary powerset: Invulnerability
  • Secondary powerset: Street Justice
  • Pool powerset (#1): Leaping
  • Pool powerset (#2): Fighting
  • Pool powerset (#3): Experimentation
  • Pool powerset (#4): Flight
  • Epic powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Temp Invulnerability

  • A: Unbreakable Guard: +Max HP
  • 3: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 3: Unbreakable Guard: RechargeTime/Resistance
  • 5: Unbreakable Guard: Endurance/RechargeTime
  • 5: Unbreakable Guard: Resistance/Endurance
  • 7: Unbreakable Guard: Resistance

Level 1: Initial Strike

  • A: Touch of Death: Accuracy/Damage
  • 7: Touch of Death: Accuracy/Damage/Endurance

Level 2: Heavy Blow

  • A: Hecatomb: Damage
  • 9: Hecatomb: Damage/Recharge
  • 39: Hecatomb: Damage/Recharge/Accuracy
  • 40: Hecatomb: Recharge/Accuracy
  • 40: Hecatomb: Damage/Endurance
  • 42: Hecatomb: Chance of Damage(Negative)

Level 4: Dull Pain

  • A: Panacea: Heal
  • 11: Panacea: Heal/Endurance/Recharge
  • 11: Panacea: Heal/Recharge
  • 13: Panacea: Endurance/Recharge
  • 13: Panacea: Heal/Endurance

Level 6: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 9: Luck of the Gambler: Defense
  • 15: Luck of the Gambler: Defense/Endurance
  • 15: Luck of the Gambler: Defense/Endurance/Recharge

Level 8: Sweeping Cross

  • A: Fury of the Gladiator: Chance for Res Debuff

Level 10: Unyielding

  • A: Unbreakable Guard: Resistance
  • 21: Unbreakable Guard: Resistance/Endurance
  • 21: Unbreakable Guard: Endurance/RechargeTime
  • 23: Unbreakable Guard: RechargeTime/Resistance
  • 23: Unbreakable Guard: Resistance/Endurance/RechargeTime
  • 25: Aegis: Psionic/Status Resistance

Level 12: Super Jump

  • A: Winter's Gift: Slow Resistance (20%)

Level 14: Resist Elements

  • A: Gladiator's Armor: Resistance
  • 25: Gladiator's Armor: TP Protection +3% Def (All)
  • 27: Gladiator's Armor: End/Resist
  • 27: Gladiator's Armor: Recharge/Resist

Level 16: Taunt

  • A: Perfect Zinger: Accuracy/Recharge
  • 17: Perfect Zinger: Threat/Placate

Level 18: Invincibility

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 29: Reactive Defenses: Scaling Resist Damage
  • 31: Reactive Defenses: Defense/Endurance
  • 31: Shield Wall: +Res (Teleportation), +5% Res (All)

Level 20: Rib Cracker

  • A: Superior Gauntleted Fist: RechargeTime/+Absorb
  • 31: Superior Gauntleted Fist: Accuracy/Damage
  • 33: Superior Gauntleted Fist: Damage/RechargeTime
  • 33: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime
  • 33: Superior Gauntleted Fist: Damage/Endurance/RechargeTime
  • 34: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime

Level 22: Tough Hide

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 34: Reactive Defenses: Defense
  • 34: Reactive Defenses: Defense/Endurance
  • 36: Luck of the Gambler: Defense

Level 24: Spinning Strike

  • A: Ragnarok: Damage
  • 36: Ragnarok: Damage/Recharge
  • 36: Ragnarok: Damage/Recharge/Accuracy
  • 37: Ragnarok: Recharge/Accuracy
  • 37: Ragnarok: Damage/Endurance
  • 37: Ragnarok: Chance for Knockdown

Level 26: Spring Attack

  • A: Superior Avalanche: Accuracy/Damage
  • 29: Superior Avalanche: Accuracy/Damage/Recharge
  • 39: Superior Avalanche: Damage/Endurance
  • 39: Superior Avalanche: Accuracy/Damage/Endurance

Level 28: Resist Physical Damage

  • A: Impervium Armor: Psionic Resistance

Level 30: Crushing Uppercut

  • A: Superior Might of the Tanker: Recharge/Chance for +Res(All)
  • 42: Superior Might of the Tanker: Damage/Recharge
  • 42: Superior Might of the Tanker: Accuracy/Damage
  • 43: Superior Might of the Tanker: Accuracy/Damage/Recharge
  • 43: Superior Might of the Tanker: Damage/Endurance/Recharge
  • 43: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge

Level 32: Kick

  • A: Invention: Accuracy

Level 35: Tough

  • A: Steadfast Protection: Knockback Protection
  • 45: Impervious Skin: Status Resistance/Regeneration
  • 45: Impervium Armor: Psionic Resistance

Level 38: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 40: Luck of the Gambler: Defense/Endurance
  • 45: Kismet: Accuracy +6%
  • 46: Kismet: Defense/Endurance
  • 46: Karma: Knockback Protection

Level 41: Focused Accuracy

  • A: Adjusted Targeting: To Hit Buff
  • 46: Gaussian's Synchronized Fire-Control: Chance for Build Up
  • 48: Adjusted Targeting: To Hit Buff/Endurance
  • 48: Adjusted Targeting: To Hit Buff/Endurance/Recharge

Level 44: Physical Perfection

  • A: Performance Shifter: EndMod
  • 48: Performance Shifter: Chance for +End

Level 47: Resist Energies

  • A: Unbreakable Guard: Resistance
  • 50: Unbreakable Guard: Resistance/Endurance
  • 50: Steadfast Protection: Resistance/+Def 3%
  • 50: Unbreakable Guard: RechargeTime/Resistance

Level 49: Hover

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Gauntlet


Level 1: Sprint

  • (Empty)

Level 2: Rest

  • (Empty)

Level 1: Swift

  • (Empty)

Level 1: Health

  • A: Numina's Convalesence: +Regeneration/+Recovery
  • 19: Miracle: +Recovery
  • 19: Panacea: +Hit Points/Endurance

Level 1: Hurdle

  • (Empty)

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 17: Performance Shifter: EndMod

Level 1: Combo Level 1


Level 1: Combo Level 2


Level 1: Combo Level 3


Level 12: Double Jump

 

 

 

 

 

Screenshot 2025-03-03 223209.png

Posted (edited)

Post the saved mids file, you can drag it in the bottom box where you write comments and it makes it easier to open the build in mids.

 

Just looking at the text version of the build, you should consider splitting Superior Gauntleted Fist into 2 sets of 3. This will give you an additional +6% eng/neg resist. Your defense/resist toggle/passive slotting seems kinda strange, you can consider doing 4 set pieces of Shield Wall in some which gives a good boost to e/n resist as well. Reactive defense is great for resist powers to provide typed defense. You also don't need Dull Pain so heavily slotted.

 

Also, are you looking to prioritize damage or survival with the build?

 

The build below is a quick rework with a focus on survivability. It reaches s/l/e/n/f/c soft cap with 1 foe within range of invincibility. You could potentially move some slots around to add in 2 more impervium armor +psi resist, but there really isn't enough psi damage content that you need to worry about getting it as high as possible, especially with slots being at a premium. Swapped some powers around to get better set bonuses and reach defense/resist totals easier. This will hit s/l/e/n hard cap with 2 stacks of SMoT, or 1 stack + barrier core destiny (which would also pad your defense a bit as well). Endurance may or may not be an issue, best to test this on test server to see if it is or not. If you wish to further maximize tanking ability, you could swap Hasten for Darkest Night since this build doesn't particularly focus on recharge or getting Hasten perma. DN isn't something that you'd normally need to use in most content, but can be helpful in certain situations such as tanking LR (though I don't expect you to have issues without it either as invuln is very sturdy as is) or reducing damage that allies take from any AoE/nukes from tough AVs/monsters.

 

You can put PZ chance for psi damage in taunt as well, or even just a recharge IO if you want it to come up faster.

 

image.thumb.png.ca217fed25f64e5d6604f15b6ede0cd2.png

 

Edit: you actually don't even need the f/c defense so high. Not sure if mids is accurate in what sets can be slotted in Crushing Uppercut, but if it accepts hold enhancement then you can remove the Superior Blistering Cold proc for a Superior Entomb proc which can provide a further absorb shield and still maintain soft cap f/c defense at 46.1%.

 

Tanker (Invulnerability - Street Justice).mbd

Edited by Warshades
Posted (edited)

Some drive-by comments.

 

Even though Dull Pain is not necessary for most content, I typically end up taking it early (because of options-at-levels) and slotting it either with Panacea or Preventive Maintenance. For the content I need it, I want it available as often as possible. either one of the Resist _____ powers can be delayed IMO.

 

Personally: I'd never take a Tank without Taunt. When I have a melee toon with some sort of 'aggro aura' I prefer to take Combat Teleport to compliment it.

 

IMO: Every Tanker should have at least one Power Transfer %Heal somewhere. Because of Tanker base HP, the return on HP is greater than the Panacea global. Use both! I also would not sleep on more regeneration (for a Tanker) from 2x Numina (the global, and Heal) in Health. (I'll post a build that doesn't have 2xNumina, but has fast-charging Dull Pain)

 

Hasten is something of a wash IMO. I do tend to take it (at high levels) on Invulnerability Tankers (mostly) to further improve the Dull Pain times in certain content.

 

If it is taking an extra slot, I'd put the Kismet +ToHit in an auto-power like Tough Hide. There is no reason to use an extra slot and dump in a late-level toggle power, if Tough Hide isn't already 6-slotted.

 

Invulnerability has a LOT of powers that can well-leverage Hami-Os. Some set bonuses are worth chasing, others not so much.

 

My own 'baseline' Invulnerability slotting is below. I've left in some other powers that contribute to 'surviving' for my Invuln Tank.

 

Spoiler

 

Primary Power Set: Invulnerability

 

 

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Energy Mastery

------------

Level 1: Resist Physical Damage

 (A) Steadfast Protection - Resistance/+Def 3%: Level 30

 (*) Impervium Armor - Psionic Resistance: Level 40

 

 

 

Level 2:                 Temp Invulnerability     

 (A) Unbreakable Guard - Resistance: Level 50

 (*) Unbreakable Guard - Resistance/Endurance: Level 50

 (*) Unbreakable Guard - Endurance/RechargeTime: Level 50

 (*) Unbreakable Guard - +Max HP: Level 50

 (*) Impervium Armor - Psionic Resistance: Level 40

 

 

 

Level 8:                 Unyielding         

 (A) Unbreakable Guard - Resistance: Level 50

 (*) Unbreakable Guard - Resistance/Endurance: Level 50

 (*) Unbreakable Guard - RechargeTime/Resistance: Level 50

 (*) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50

 

 

Level 12:              Taunt   

 (A) Mocking Beratement - Taunt: Level 50

 (*) Mocking Beratement - Taunt/Recharge/Range: Level 50

 (*) Mocking Beratement - Accuracy/Recharge: Level 50

 (*) Mocking Beratement - Taunt/Recharge: Level 50

 (*) Mocking Beratement - Taunt/Range: Level 50

 (*) Mocking Beratement - Recharge: Level 50

 

 

Level 18:              Invincibility        

 (A) Luck of the Gambler - Recharge Speed: Level 50

 (*) Shield Wall - Defense: Level 50+5

 (*) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50

 (*) HamiO:Cytoskeleton Exposure (Endurance/ ToHit/Defense)

 (*) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50

 

Level 20:              Dull Pain              

 (A) Preventive Medicine - Heal: Level 50

 (*) Preventive Medicine - Heal/Endurance: Level 50

 (*) Preventive Medicine - Endurance/RechargeTime: Level 50

 (*) Preventive Medicine - Heal/RechargeTime: Level 50

 (*) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50

 (*) Preventive Medicine - Chance for +Absorb: Level 50

 

Level 22:              Tough Hide        

 (A) Luck of the Gambler - Recharge Speed: Level 50

 (*) Luck of the Gambler - Defense: Level 50

 (*) Kismet - Accuracy +6%: Level 30

 

 

Level 28:              Resist Energies 

 (A) Gladiator's Armor - Resistance: Level 50+5

 (*) Gladiator's Armor - Recharge/Endurance: Level 50+5

 (*) Gladiator's Armor - TP Protection +3% Def (All): Level 50

 (*) Impervium Armor - Psionic Resistance: Level 40

 

 

 

Level 32:              Maneuvers        

 (A) Reactive Defenses - Defense: Level 50

 (*) Reactive Defenses - Defense/Endurance: Level 50

 (*) Reactive Defenses - Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/RechargeTime: Level 50

 (*) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50

 (*) Reactive Defenses - Scaling Resist Damage: Level 50

 

Level 35:              Resist Elements               

 (A) Impervium Armor - Psionic Resistance: Level 40

 

 

 

Level 41:              Tough  

 (A) Unbreakable Guard - Resistance: Level 50

 (*) Unbreakable Guard - Resistance/Endurance: Level 50

 (*) Unbreakable Guard - Endurance/RechargeTime: Level 50

 (*) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50

 

 

Level 44:              Weave 

 (A) Luck of the Gambler - Recharge Speed: Level 50

 

Level 47:              Focused Accuracy           

 (A) Rectified Reticle - Increased Perception: Level 20

 

Level 49:              Physical Perfection         

 (A) Performance Shifter- %Heal: Level50

 

 

Level 2: Health  

 (A) Panacea - +Hit Points/Endurance: Level 50

 (*) Miracle - +Recovery: Level 40

 

Level 2: Stamina               

 (A) Performance Shifter - Chance for +End: Level 50

 (*) Performance Shifter - EndMod: Level 50

 

 

 

 

 

Edited by tidge
Posted
10 hours ago, Warshades said:

image.thumb.png.ca217fed25f64e5d6604f15b6ede0cd2.png

 

This build is pretty good. This is literally the first time I have seen an invuln tanker advice thread not plagued by terribly slot-inefficient builds with very questionable design choices, or worse, builds with invulnerability toggled to 10 and ageless plus an FF proc in kick toggled on.

 

The main thing this build lacks is perma-dull pain, and I also prefer better hasten uptime, but that's me.

 

I have only 1 suggestion. Invuln has a lot of def, so you can build around having 2 stacks of ATIO1 +res proc, which you will consistently have after the first few seconds of combat when the proc is slotted in your filler attack (it's a 6ppm proc, the rates are very high even in a power that's shit for procs otherwise). There is no need to cap with 1 stack of +res proc considering you have 2 mit layers backed up by capped maxhp. So my suggestion is to trim back to 74-76% EN res, and then you can invest more in other areas.

 

 

 

  • Like 1
  • Thumbs Up 1
Posted
48 minutes ago, Zect said:

The main thing this build lacks is perma-dull pain, and I also prefer better hasten uptime, but that's me.

 

I have only 1 suggestion. Invuln has a lot of def, so you can build around having 2 stacks of ATIO1 +res proc, which you will consistently have after the first few seconds of combat when the proc is slotted in your filler attack (it's a 6ppm proc, the rates are very high even in a power that's shit for procs otherwise). There is no need to cap with 1 stack of +res proc considering you have 2 mit layers backed up by capped maxhp. So my suggestion is to trim back to 74-76% EN res, and then you can invest more in other areas.

 

That's very true, I went hard on building for survival lol. Slight update to it that gets a bit more recharge. Will also depend on destiny incarnate choice since Barrier can add a perma 5% def/res if going that route, or can take Ageless for the +rech. Endurance would be the main concern, but if it's not an issue then Radial Ageless wouldn't be a bad choice to boost the debuff resist.

 

I will add since I forgot to do so for the first post, but levels at which powers are taken should definitely be adjusted a bit if taking into consideration exemplaring. I was mainly focused on the end goal build at 50 and didn't really take into account exemplaring down.

Tanker (Invulnerability - Street Justice).mbd

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...