BasiliskXVIII Posted Saturday at 08:10 AM Posted Saturday at 08:10 AM (edited) I haven’t seen any recent suggestions on this, and a quick search didn't find anything relevant, so I thought I’d bring it up. The “Crey Test Subject” badge (hero-side) is the counterpart to the “Crey Employee” badge (villain-side), both earned by logging off inside the Crey building in Nerva Archipelago. If you do this as a Vigilante, the day job time accumulates normally—but you won’t be awarded either badge unless you flip fully to villain to receive “Crey Employee,” then flip back to get “Crey Test Subject.” This seems like a relic of how the system was originally built. At the time, the game didn’t have the ability to handle alignment-aware badge names, and it would’ve been strange to see a hero rewarded as an “Arachnos Agent” or a villain as a “Shop Keeper.” But now that the game does support alignment-aware badge equivalents, this limitation feels unnecessary. What makes it even stranger is that the day job power does apply regardless of your alignment. So you can be a Vigilante parked in an Arachnos base, earn the Arachnos Agent day job power, but not receive the Arachnos Agent//Cannon Fodder badge—even after the time bar fills. It’s inconsistent and makes alignment-flipping via Null the Gull feel like a workaround for outdated logic. This isn’t a big, flashy issue—but it is a time sink, and it makes the Vigilante and Rogue alignments feel clumsier than they need to. Since the badge system already has parallel entries for both sides, could these restrictions just be removed? Let the badge be awarded based on alignment at the time the bar fills, and let characters earn the proper badge without the extra step of flipping sides. It would make the system feel smoother and more modern. Edited Saturday at 08:12 AM by BasiliskXVIII Used the wrong name for the day job power.
Starhammer Posted Saturday at 02:55 PM Posted Saturday at 02:55 PM I'm partially in favor here. First off, don't "eliminate" the badges, but just give people who qualify access to both. (I have many heroes who would rock the "Soldier" badge as well, given the opportunity, so not just day job badges). They can display what suits their character, if either. Furthermore, I would like to see access t some of these badges made available regardless of red/blue side... so put a Crey office in Paragon somewhere, allow blueside ships (and subs) to qualify for Smuggler, and longbow helicopters to qualify for Pilot (another badge many bluesiders should really have access to). Be kinda nice of other airplanes gave access to Pilot also, like on the airstrip in Cap... Does the runway in Neutropolis have planes? They could use it too. The displayed aspect of a badge is just another cosmetic piece, like a costume piece, and thereby should not be limited by faction.
BasiliskXVIII Posted Saturday at 05:43 PM Author Posted Saturday at 05:43 PM 2 hours ago, Starhammer said: I'm partially in favor here. First off, don't "eliminate" the badges, but just give people who qualify access to both. (I have many heroes who would rock the "Soldier" badge as well, given the opportunity, so not just day job badges). They can display what suits their character, if either. Furthermore, I would like to see access t some of these badges made available regardless of red/blue side... so put a Crey office in Paragon somewhere, allow blueside ships (and subs) to qualify for Smuggler, and longbow helicopters to qualify for Pilot (another badge many bluesiders should really have access to). Be kinda nice of other airplanes gave access to Pilot also, like on the airstrip in Cap... Does the runway in Neutropolis have planes? They could use it too. The displayed aspect of a badge is just another cosmetic piece, like a costume piece, and thereby should not be limited by faction. In this case I'm talking more about the process of earning them. I'm ok with there being a hero and villain version of the badges, even though I do actually have a hero for which "Arachnos Agent" would work. I just don't think you should only be able to earn the badge as a Rogue/Villain if there is a heroside equivalent strapped to it. Also there's a few Crey offices in Paragon. I'm surprised the one at [-2481.7 4.4 703.2] in KR hasn't been given the "Crey Employee//Crey Test Subject" day job. It's got a lot of open space beneath the building that seems ideal for a day job location.
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