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  • markuswaters changed the title to Seeking feedback on my Ice/Kin/Fire build...
Posted
  • Transfusion requires accuracy. While you're probably OK while running Tactics and with your acc set bonuses, you may run into issues if you exemp. I typically slot Transfusion with Touch of the Nictus.
  • You're going to want end reduction in Teleport. Slot an end/range IO from the Teleport sets.
  • Siphon Speed requires accuracy (see above).
  • Split the Scourging Blast set into two groups of 3 to double up on the recharge bonus.
  • While it's a great place to mule the uniques, I wouldn't bother slotting Increase Density for dmg res. It only provides S/E resist and the duration is too short to keep it up on a team.
  • Bitter Ice Blast should be slotted for damage, not debuff. It's your highest DPA attack. Put the other half of Scourging Blast here.
  • Slot Speed Boost with an end mod IO. Move the -kb IO to Inertial Reduction.
  • Too many slots in Fire Shield. The 5/6 piece bonuses aren't worth it. You would be much better of with 4x Unbreakable Guard.

Attaching my build for comparison.

Uunchill - Corruptor (Ice Blast).mbd

  • Thumbs Up 1
Posted
5 minutes ago, Uun said:
  • Transfusion requires accuracy. While you're probably OK while running Tactics and with your acc set bonuses, you may run into issues if you exemp. I typically slot Transfusion with Touch of the Nictus.
  • You're going to want end reduction in Teleport. Slot an end/range IO from the Teleport sets.
  • Siphon Speed requires accuracy (see above).
  • Split the Scourging Blast set into two groups of 3 to double up on the recharge bonus.
  • While it's a great place to mule the uniques, I wouldn't bother slotting Increase Density for dmg res. It only provides S/E resist and the duration is too short to keep it up on a team.
  • Bitter Ice Blast should be slotted for damage, not debuff. It's your highest DPA attack. Put the other half of Scourging Blast here.
  • Slot Speed Boost with an end mod IO. Move the -kb IO to Inertial Reduction.
  • Too many slots in Fire Shield. The 5/6 piece bonuses aren't worth it. You would be much better of with 4x Unbreakable Guard.

Attaching my build for comparison.

Uunchill - Corruptor (Ice Blast).mbd 44.96 kB · 0 downloads

This is awesome - thank you!

I'll dig into this more later on.

Posted
57 minutes ago, Uun said:
  • Transfusion requires accuracy. While you're probably OK while running Tactics and with your acc set bonuses, you may run into issues if you exemp. I typically slot Transfusion with Touch of the Nictus.
  • You're going to want end reduction in Teleport. Slot an end/range IO from the Teleport sets.
  • Siphon Speed requires accuracy (see above).
  • Split the Scourging Blast set into two groups of 3 to double up on the recharge bonus.
  • While it's a great place to mule the uniques, I wouldn't bother slotting Increase Density for dmg res. It only provides S/E resist and the duration is too short to keep it up on a team.
  • Bitter Ice Blast should be slotted for damage, not debuff. It's your highest DPA attack. Put the other half of Scourging Blast here.
  • Slot Speed Boost with an end mod IO. Move the -kb IO to Inertial Reduction.
  • Too many slots in Fire Shield. The 5/6 piece bonuses aren't worth it. You would be much better of with 4x Unbreakable Guard.

 

This looks to be good advice

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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