Ultimo Posted Thursday at 07:55 PM Posted Thursday at 07:55 PM I've posted elsewhere about this, but I thought I should make an actual suggestion about it. Basically, when you make an AE mission, enemy Arch Villains, Elite Bosses, and I think Bosses too (not sure on this one) get scaled down to the next lower level, if you've selected no bosses in your difficulty preferences. So, an enemy created as an Elite Boss would appear as a Boss, instead, for example. However, something I've encountered is that ALLIED AVs, EBs and Bosses, DO NOT get scaled down in the same way. This presents a problem when these characters are supposed to help you because they completely trivialize the opposition (since EB and AV damage is SO far over the top), or when they're supposed to START as allies, then BETRAY you, since you'd now be facing an enemy you're not strong enough to fight. So, my suggestion is this: Have allied AVs, EBs and Bosses scale down the same way enemy ones do. 1
TheMoneyMaker Posted Thursday at 08:33 PM Posted Thursday at 08:33 PM So take away easy mode from those who are looking for it by choosing no bosses? COH Music: Origins & Archtypes, Heroes & Villains, Croatia, Nemesis
MTeague Posted yesterday at 12:18 AM Posted yesterday at 12:18 AM if you're looking for easy mode, you're probably not seeking out AE arcs that say they include Archvillans and Elite Bosses. .
Ultimo Posted 11 hours ago Author Posted 11 hours ago Did you read what I said? Suppose you've set your difficulty so there's no bosses, and AVs appear as EBs. Enemy bosses, EBs and AVs, will get scaled down, appearing as Lieutenants, Bosses and EBs, respectively. This is NOT the case for allied NPCs of those ranks. So, suppose I'm making an AE story which includes a character called Ultimo, who is built as an EB. If he appears as an enemy, he will appear as a BOSS, not an EB. However, if he appears as an ally, he will remain an EB. This presents a problem if he's set to betray the player, because now the player is facing an EB, even though his settings SHOULD have made him a Boss instead. It also presents a problem since the EB ally will trivialize the content of the mission, being excessively overpowered, relative to the other enemies. Again, if enemy AVs, EBs and Bosses are scaling down, allies should too. 1
Rudra Posted 11 hours ago Posted 11 hours ago (edited) 19 minutes ago, Ultimo said: So, suppose I'm making an AE story which includes a character called Ultimo, who is built as an EB. If he appears as an enemy, he will appear as a BOSS, not an EB. However, if he appears as an ally, he will remain an EB. This presents a problem if he's set to betray the player, because now the player is facing an EB, even though his settings SHOULD have made him a Boss instead. It also presents a problem since the EB ally will trivialize the content of the mission, being excessively overpowered, relative to the other enemies. To be fair, this happens with enemy transformations too. If you have bosses turned off and you fight a Council/5th Column boss (as a lieutenant because of settings), and that boss goes War Wolf near defeat, you are now fighting a boss War Wolf, not a lieutenant one, despite having bosses turned off. Edited 11 hours ago by Rudra Edited to add comment in parenthesis.
Ultimo Posted 3 hours ago Author Posted 3 hours ago 7 hours ago, Rudra said: To be fair, this happens with enemy transformations too. If you have bosses turned off and you fight a Council/5th Column boss (as a lieutenant because of settings), and that boss goes War Wolf near defeat, you are now fighting a boss War Wolf, not a lieutenant one, despite having bosses turned off. I wasn't aware of this, though I have seen some extremely strong War Wolves pop out of bad guys. 1
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